Use Blizzard UI-Protected Functions menu

User Tag List

Page 10 of 19 FirstFirst ... 67891011121314 ... LastLast
Results 136 to 150 of 284
  1. #136
    greenthing's Avatar Contributor
    Reputation
    151
    Join Date
    Aug 2008
    Posts
    72
    Thanks G/R
    20/37
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xipwnedux View Post
    Thanks but I use Heart Strike AND Death Strike. Is there a way to make it cast both?
    Not to mention casting Heart Strike when I have Death Runes up.
    Still hoping to find a way to read the available runes, otherwhise there is always the option of writing a long rotation, but castseq. sucks compared to this . Hopefully someone can help with that (= rune detection).

    Use Blizzard UI-Protected Functions
  2. #137
    Samzonx's Avatar Member
    Reputation
    12
    Join Date
    Jul 2008
    Posts
    34
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thanks for the information guys - i do have one further question though, this is just simple macro scripts.. is there anyway to have a /cast function that has a minimum range (specifically a frostshock i can click that ONLY is cast if the target is beyond 15 yards? (id use a if else - flame shock command or w/e)

  3. #138
    czraptor's Avatar Member
    Reputation
    1
    Join Date
    Aug 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    just checking again if anyone knows where i can change the /dump in ace3, i looked in every ace folder in each addon and i can't find it. i changed my ace2 ones since they did have it in them.

  4. #139
    madroxic's Avatar Member
    Reputation
    1
    Join Date
    Aug 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    One button destro rotation


    Ok Basically this macro will cast life tap when you have less than 2000 mp else cast COE if its not on the target else cast immolate if you don't have your immolate up else cast conflagrate if not on cd else cast chaos bolt if not on cd else cast incinerate

    You will need 6 macro's to do this

    1:

    Code:
    /dump loadstring("if(UnitDebuff('target','Curse of the Elements'))==exists then CastSpellByName('Curse of the Elements')else RunMacro(2) end") ()
    2:

    Code:
    /dump loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"immolate\")if(caster~=\"player\")then CastSpellByName(\"immolate\")else RunMacro(3) end") ()
    3:

    Code:
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"conflagrate\") if (d == 0) then CastSpellByName(\"conflagrate\") else RunMacro(4) end") ()
    4:

    /
    Code:
    dump loadstring("local _, d, _ = GetSpellCooldown(\"chaos bolt\") if (d == 0) then CastSpellByName(\"chaos bolt\") else RunMacro(5) end") ()
    5:
    Code:
    /cast incinerate
    6:

    Code:
    /dump loadstring("if ((UnitPower(\"player\") < 4000)) then RunMacro(7) else RunMacro(1) end") ()
    7:

    Code:
    /dump loadstring("if UnitHealth(\"Player\") > 15000 then CastSpellByName(\"Life Tap\") else RunMacro(\"1\") end") ()




    6 is the spammable macro. Only problems I've had with this is that if you don't wait for the macro to recognize the debuffs in macros 1 and 2 it will run them twice. Basically when your immolate falls off and the macro begins to cast it you must wait a moment before you click it again otherwise you'll double cast immolate.

    EDIT: Looking for help on macro 6... I'd really like to have a HP>15000 in there if possible... Anyone think they could tell me how to throw it in. I tried but failed

    EDIT: Added functionality to Life tap... Now will only life tap >15000 hp (at the cost of another macro) Still have ideas on how to improve this but don't have all the right knowledge... I'd like to add a conditional IsUsableSpell("spellname") to "1" but haven't figured out how to make it work.
    Last edited by madroxic; 08-17-2009 at 04:33 AM.

  5. #140
    Iaccidentallytwink's Avatar Elite User
    Reputation
    591
    Join Date
    Aug 2007
    Posts
    1,020
    Thanks G/R
    1/16
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mmhelm View Post
    Wow, I told you all it could not be fixed for a reason.

    This is an exploit forever.

    Filebeam - Beam up that File Scottie!

    Patch contains a backup of the debug_tools addon that contains this script. If taken out during a patch a simple update of the TOC file and possibly a rename of the addon's core files will always keep this exploit running.

    There? can we stop spamming "OMG THIS ISNT FIXED LOLOLOL?"
    I'm pretty retarded when it comes to patching/unpatching exploits such as this, but I understand why this can't be fully removed once backed up. I got excited when I saw this post. Could you or someone explain how one would go about unpatching the exploit after it's removed?


  6. #141
    reagansmash94's Avatar Member
    Reputation
    12
    Join Date
    Aug 2008
    Posts
    116
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by madroxic View Post

    EDIT: Looking for help on macro 6... I'd really like to have a HP>15000 in there if possible... Anyone think they could tell me how to throw it in. I tried but failed
    I use this right here:

    /dump loadstring("if UnitHealth(\"Player\") > 15000 then CastSpellByName(\"Life Tap\") end")()

    That will cast Life Tap only if you are above 15000 health. You can change the amount to a desired level of health.

    And if anyone knows how to load health as a percentage that would be fantastic
    Want to trade a steam account with The Orange Box for a WoW account or a steam account with Counter Strike Source

  7. #142
    madroxic's Avatar Member
    Reputation
    1
    Join Date
    Aug 2009
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by reagansmash94 View Post
    I use this right here:

    /dump loadstring("if UnitHealth(\"Player\") > 15000 then CastSpellByName(\"Life Tap\") end")()

    That will cast Life Tap only if you are above 15000 health. You can change the amount to a desired level of health.

    And if anyone knows how to load health as a percentage that would be fantastic
    yea I kinda meant <2000mp and >15000hp but i just chained it into 2 macro's. So all is well.

  8. #143
    dirdir207's Avatar Member
    Reputation
    1
    Join Date
    Apr 2006
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I cant think of a single thing that would help a resto druid in pvp with this ;(.

  9. #144
    Avionss's Avatar Member
    Reputation
    2
    Join Date
    Feb 2008
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ive got both the kick casting and kick channel bound to every single skill lmfao, this is pathetic, but so much fun

    also, you can fake cast these macro's if you cast and then move forward/cancel is instantly, but it doesnt allways work.

    one other thing, is would it be possible for:

    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()

    to be changed to do your focus target as well? is it as simple as changing:

    UnitCastingInfo(\"target\")

    to

    UnitCastingInfo(\"focus\")

    i would test it but there is noone online at this time in the morning
    Last edited by Avionss; 08-17-2009 at 01:41 AM.

  10. #145
    Malmis's Avatar Member
    Reputation
    1
    Join Date
    Aug 2009
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks alot for the heads up. This should be interesting...

  11. #146
    kyle2194's Avatar Member
    Reputation
    4
    Join Date
    Mar 2008
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Avionss View Post
    ive got both the kick casting and kick channel bound to every single skill lmfao, this is pathetic, but so much fun

    also, you can fake cast these macro's if you cast and then move forward/cancel is instantly, but it doesnt allways work.

    one other thing, is would it be possible for:

    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()

    to be changed to do your focus target as well? is it as simple as changing:

    UnitCastingInfo(\"target\")

    to

    UnitCastingInfo(\"focus\")

    i would test it but there is noone online at this time in the morning
    I orginally threw these macros on arenajunkies and started that shitstorm, but you would change both targets to focus, but also change CastSpellByName(\"Kick\") to CastSpellByName(\"Kick\",\"focus\")

  12. #147
    Avionss's Avatar Member
    Reputation
    2
    Join Date
    Feb 2008
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"focus\"); if UnitCastingInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()


    being the end result?

    and yeh, i just came from the crazy threads on arenajunkies, mods are trying to delete every post with the macro lmao

  13. #148
    Avionss's Avatar Member
    Reputation
    2
    Join Date
    Feb 2008
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For those interested, heres my spammable Mutilate macro that kicks your target, or focus as soon as they cast OR channel a spell.

    Its 5 macro's alltogether, obv change the name of trinkets/whatever to suit you.

    Code:
    #show Mutilate
    /dump RunMacro(1)
    /dump RunMacro(2)
    /dump RunMacro(3)
    /dump RunMacro(4)
    /startattack
    /use Platinum Disks of Battle
    /cast Mutilate
    Thats the one you spam, then you have to make the following macro's and name them 1, 2, 3 and 4.

    1

    Code:
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()
    2

    Code:
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"target\"); if UnitChannelInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()
    3

    Code:
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"focus\"); if UnitCastingInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()
    4

    Code:
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitChannelInfo(\"focus\"); if UnitChannelInfo(\"focus\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\",\"focus\") end")()

    Now, my guess is i have made this more complicated than it is, so if anyway has any improvments/corrections post them

    Also: be warned, i havnt tested this properly yet, it might not work :<
    Last edited by Avionss; 08-17-2009 at 03:01 AM.

  14. #149
    Facist's Avatar Member
    Reputation
    16
    Join Date
    Sep 2008
    Posts
    135
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm having a bit of trouble here...

    I've changed all the AceConsole-2.0.lua dump commands to another command (acedump). AceConsole-3.0.lua doesn't have the word 'dump' in it. My addons are preventing this from working.

    Before changing the Ace files, I tried the macro and the chat box displayed 'nil' each time I used it. After changing the Ace files, it displays the standard /dump laksjd in the chat log, like normal. I'm curious why Ace is still blocking this if all indications show that it is not blocking it.

    Any other addon solutions I should be aware of?

  15. #150
    Avionss's Avatar Member
    Reputation
    2
    Join Date
    Feb 2008
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    not really sure, have you tried disabling everything, and seeing if it works then?

Page 10 of 19 FirstFirst ... 67891011121314 ... LastLast

Similar Threads

  1. Easiest way to use "Blizzard UI" functions to /interact with a selected target?
    By b0nghitter in forum WoW Bots Questions & Requests
    Replies: 1
    Last Post: 11-05-2012, 11:07 AM
  2. Finding Lua protection function using OllyDBG. (3.3.5a)
    By Ramono in forum WoW Memory Editing
    Replies: 5
    Last Post: 06-18-2011, 05:40 PM
  3. Auto Prospecting Macro (Using protected functions)
    By Mathmech in forum WoW UI, Macros and Talent Specs
    Replies: 2
    Last Post: 10-21-2009, 04:36 PM
  4. Working /dump for Protected functions in 3.2.0a
    By mach1920 in forum World of Warcraft Exploits
    Replies: 14
    Last Post: 08-19-2009, 09:10 PM
  5. Use Blizzard's Database of Choice: Oracle
    By Vindicated in forum WoW EMU Guides & Tutorials
    Replies: 18
    Last Post: 08-29-2008, 05:12 PM
All times are GMT -5. The time now is 03:37 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search