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  1. #91
    Loteeh's Avatar Game Master
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    the end of fake cast silences?

    Use Blizzard UI-Protected Functions
  2. #92
    atogz's Avatar Member
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    Originally Posted by eSko View Post
    btw, is it possible to make dump command without output? i know that dump without output is useless, but for our purpose it would be better, because it won't flood your chat windows...
    make new chat windom and apply same settings as "General", that should work atleast works for me

  3. #93
    eSko's Avatar YmxhY2tqYWNrJmhvb2tlcnM= CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Mathmech View Post
    This isn't fixed yet? :O
    They even had restarts to apply hotfixes, and they didn't fix this?
    omg they can't fix this server-side... they have to upate our clients... have you downloaded any new version of wow? no.. so why are you asking stupid questions?

  4. #94
    ViB's Avatar Contributor
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    Getting this error:

    [13:30:34] Dump: value=loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()
    [13:30:34] empty result

  5. #95
    eSko's Avatar YmxhY2tqYWNrJmhvb2tlcnM= CoreCoins Purchaser Authenticator enabled
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    Originally Posted by atogz View Post
    make new chat windom and apply same settings as "General", that should work atleast works for me
    yeah I've had the same idea... now I am trying to make my new chat window as a default, but still output /dump into original, now unused General window

  6. #96
    Ssateneth's Avatar Contributor
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    Originally Posted by ViB View Post
    Getting this error:

    [13:30:34] Dump: value=loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Kick\") end")()
    [13:30:34] empty result
    This is not an error, this is simply what dump does. Switch to a different chat window and you won't see it. This is normal.

    Originally Posted by MaiN View Post
    /dump loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"Rend\")if(caster~=\"player\")then CastSpellByName(\"Rend\")end")()

    That will cast rend on the target if it isn't already applied by the player.
    Thank you. Rep was given. I'm tapped out for rep today but I will give another rep point once I get the ability to rep again. Another request, this is for moonkins. The aim is a somewhat spammable button but you will need to switch buttons sometime while you have the buff. The purpose is so you get the most out of your eclipse by casting the other nuke as soon as you get the eclipse buff. This will need 2 seperate macros. Both buffs have the same name but different effects. Here we go.

    If you have Eclipse (buff ID 48518, increased crit of starfire by 30%), cast Starfire, else cast Wrath.
    If you have Eclipse (buff ID 48517, increased damage of wrath by 30%), cast Wrath, else cast Starfire.

    Having trouble because I can't seem to figure out how to use a buff ID instead of the name.

    Also, here is 2 spammable macros that autocast insect swarm and moonfire only if the current target does not have a copy of these debuffs not cast by you. Shamlessly copy/pasted from a previous post in this thread :P DPS stays high usually if you try to keep your dots on the target.

    Code:
    #showtooltip Insect Swarm
    /dump loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"Insect Swarm\")if(caster~=\"player\")then CastSpellByName(\"Insect Swarm\")end")()
    Code:
    #showtooltip Moonfire
    /dump loadstring("local _,_,_,_,_,_,_,caster,_ = UnitDebuff(\"target\", \"Moonfire\")if(caster~=\"player\")then CastSpellByName(\"Moonfire\")end")()
    Last edited by Ssateneth; 08-16-2009 at 08:27 AM.

  7. #97
    Mathmech's Avatar Active Member
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    Originally Posted by eSko View Post
    omg they can't fix this server-side... they have to upate our clients... have you downloaded any new version of wow? no.. so why are you asking stupid questions?
    Jeez, talk about raging.
    I was just amazed that they hasn't fixed this yet.

  8. #98
    ViB's Avatar Contributor
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    Originally Posted by Ssateneth View Post
    This is not an error, this is simply what dump does. Switch to a different chat window and you won't see it. This is normal.
    But it didn't interrupt either.

    I heard you should play without addons for this to work? or atleast some block it / make it not work?

  9. #99
    Ssateneth's Avatar Contributor
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    Originally Posted by ViB View Post
    But it didn't interrupt either.

    I heard you should play without addons for this to work? or atleast some block it / make it not work?
    It was stated that ACE addons interfere with /dump. If you get an error box in the middle of the screen about some addon with the choice to disable or ignore (whatever the 2nd option is) then click the disable button. you'll probably have to do this several times before the error box doesn't come up again. If you don't want to hassle with that, just disable all your addons.

    In other news, I don't really play a rogue, so I can't test the /dump macro lol

  10. #100
    eSko's Avatar YmxhY2tqYWNrJmhvb2tlcnM= CoreCoins Purchaser Authenticator enabled
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    just an idea, but wouldn't it help if somebody creates simple application which would scan ALL (lua/toc/etc) files in the AddOns folder and replace every found "/dump" with "/dmp" so it won't collide anymore?

  11. #101
    i2lurchi's Avatar Member
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    Originally Posted by eSko View Post
    just an idea, but wouldn't it help if somebody creates simple application which would scan ALL (lua/toc/etc) files in the AddOns folder and replace every found "/dump" with "/dmp" so it won't collide anymore?
    that would be soooooo awesome!
    trying to create a 1click healing macro

  12. #102
    Kasiosis's Avatar Active Member
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    I think the moonkin macro would be insanely good and thanks for the insect swarm one
    +rep

  13. #103
    Montti's Avatar Sergeant
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    Code:
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Mind Freeze\") end")()
    Doesen't work on channeled spells for some reason. Penance, Drain Life, Arcane Missiles etc.

  14. #104
    thickwick's Avatar Active Member
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    Ok, so the nest one id like to see made is

    -Casting shadow word death when pollymorph is being cast at you
    TEST

  15. #105
    ViB's Avatar Contributor
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    Originally Posted by thickwick View Post
    Ok, so the nest one id like to see made is

    -Casting shadow word death when pollymorph is being cast at you
    Keep in mind that he has to targeting you when casting poly and you have to target him, maybe focus works as well.
    Also, he can target you while he focus sheeps your party member or something like that.

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