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  1. #166
    Avionss's Avatar Member
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    i havnt changed anything in either of them, and i think they came with a premade ui i started with months ago.

    Use Blizzard UI-Protected Functions
  2. #167
    Facist's Avatar Member
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    Originally Posted by Avionss View Post
    i havnt changed anything in either of them, and i think they came with a premade ui i started with months ago.
    I'm completely stumped... thanks again for your time.

  3. #168
    Anotherfox's Avatar Contributor
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    Anyone up for writing this puppy? +2 Rep if you can.



    Sinister Strike to 3 combo points
    Slice and Dice (If not applied and =< 9 Seconds left)

    Sinister Strike to 5 combo points
    Rupture (if not applied and Slice and Slice and Dice has >= 9 Seconds left)

    Sinister Strike to 3 combo points
    Eviscerate (If Rupture is not applied and Slice and Dice has >= 9 Seconds left)

    Use Gloves enchant whenever CD is up (Either Hyperspeed Accelerators or Pyromounted Hand Cannon)

  4. #169
    Avionss's Avatar Member
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    I dont think anyone has found a way to check combopoints/runes yet, im not sure

  5. #170
    Anotherfox's Avatar Contributor
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    Originally Posted by Avionss View Post
    I dont think anyone has found a way to check combopoints/runes yet, im not sure
    Glad I'm not the only one having problems writing it then :P

  6. #171
    Malmis's Avatar Member
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    I made this little macro for using two characters in a party at the same time.
    I used my G15 keyboard to make one of my computers click it the entire time, what it does is it will assist the first partymember (UnitID party1) when he/she attacks someone, and when they leave combat the char with the macro will simply follow the other one. It's nothing fancy, but if you add it together with some of the other macros here you could have one char heal the other and stuff.
    Code:
    /dump (function() if UnitAffectingCombat("party1") then AssistUnit("party1");  else FollowUnit("party1") end end)()

  7. #172
    Malmis's Avatar Member
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    Originally Posted by Avionss View Post
    I dont think anyone has found a way to check combopoints/runes yet, im not sure
    Originally Posted by Anotherfox View Post
    Glad I'm not the only one having problems writing it then :P
    API GetComboPoints - WoWWiki - Your guide to the World of Warcraft
    Shouldn't be that hard to make it...

  8. #173
    DarkneZZimba's Avatar Member
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    Is it possible to write macro
    to interrupt casting only if target is casting, other way ability isn't working?

  9. #174
    Samzonx's Avatar Member
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    Originally Posted by DarkneZZimba View Post
    Is it possible to write macro
    to interrupt casting only if target is casting, other way ability isn't working?

    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Wind Shear\") if UnitCastingInfo(\"target\") and (d == 0) then SpellStopCasting() CastSpellByName(\"Wind Shear\") else CastSpellByName(\"Frost Shock\") end")()

    Casts wind shear IF the target is casting, Frost shock if it is not.
    also checks CD so it wont waste wind shear if frost shock is on CD

    edit it as you see fit, just put your spells in there

  10. #175
    Malmis's Avatar Member
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    Originally Posted by Anotherfox View Post
    Anyone up for writing this puppy? +2 Rep if you can.



    Sinister Strike to 3 combo points
    Slice and Dice (If not applied and =< 9 Seconds left)

    Sinister Strike to 5 combo points
    Rupture (if not applied and Slice and Slice and Dice has >= 9 Seconds left)

    Sinister Strike to 3 combo points
    Eviscerate (If Rupture is not applied and Slice and Dice has >= 9 Seconds left)

    Use Gloves enchant whenever CD is up (Either Hyperspeed Accelerators or Pyromounted Hand Cannon)
    Should be something like this... Can probs be done better.
    Code:
    1
    _,_,_,_,_,_,dur,_,_=UnitBuff("player","Slice and Dice")
    _,_,_,_,_,_,_,c,_=UnitDebuff("target", "Rupture")
    p=GetComboPoints("player", "target");
    if(p==3 and dur>=9 and c=="player") then CastSpellByName("Eviscerate")
    else
    RunMacro(2)
    end
    
    2
    _,_,_,_,_,_,dur,_,_=UnitBuff("player","Slice and Dice")
    _,_,_,_,_,_,_,c,_=UnitDebuff("target", "Rupture")
    p=GetComboPoints("player", "target")
    if(p==5 and dur>=9 and c~="player") then
    CastSpellByName("Rupture")
    else
    RunMacro("3")
    end
    
    3
    _,_,_,_,_,_,dur,_,_=UnitBuff("player","Slice and Dice")
    p=GetComboPoints("player", "target")
    if(p==3 and dur<9) then
    CastSpellByName("Slice and Dice")
    else
    CastSpellByName("Sinister Strike")
    end
    _,cd,_=GetItemCooldown("Hyperspeed Accelerators")
    if(cd==0) then UseAction(slot) end
    I've had too little sleep tonight, so I didn't find how to use the glove thingy in a simple way, but if you put it in a slot on your actionbar it'll use it if you edit the red part to the correct slot.

  11. #176
    Anotherfox's Avatar Contributor
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    Well gloves are Slot 10, so I guess its:

    UseAction (10) end




    Code is good, anyone got a more streamlined version?
    Last edited by Anotherfox; 08-17-2009 at 05:23 AM.

  12. #177
    dcduo's Avatar Active Member
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    Can it keep track of debuffs too? Wouldn't it be possible to make the KING of rogue v rogue macros with this?

    IE Trinket if under the effects of kidneyshot, cheapshot or blind, but not gouge or other things like grenades.

    Or:

    Blind if the target doesn't have cheapshot/kidneyshot effects on them, or is my understanding of this a bit off?

  13. #178
    DarkneZZimba's Avatar Member
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    Originally Posted by Samzonx View Post
    /dump loadstring("local _, d, _ = GetSpellCooldown(\"Wind Shear\") if UnitCastingInfo(\"target\") and (d == 0) then SpellStopCasting() CastSpellByName(\"Wind Shear\") else CastSpellByName(\"Frost Shock\") end")()

    Casts wind shear IF the target is casting, Frost shock if it is not.
    also checks CD so it wont waste wind shear if frost shock is on CD

    edit it as you see fit, just put your spells in there
    I am DK, when i put Mind Freeze instead of Wind Shear nothing happens...can you help me/

  14. #179
    Avionss's Avatar Member
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    I am DK, when i put Mind Freeze instead of Wind Shear nothing happens...can you help me/
    /dump loadstring("local _, _, _, _, _, _, _, _, interruptAble = UnitCastingInfo(\"target\"); if UnitCastingInfo(\"target\") and not interruptAble then SpellStopCasting() CastSpellByName(\"Mind Freeze\") end")()

  15. #180
    Avionss's Avatar Member
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    Originally Posted by dcduo View Post
    Can it keep track of debuffs too? Wouldn't it be possible to make the KING of rogue v rogue macros with this?

    IE Trinket if under the effects of kidneyshot, cheapshot or blind, but not gouge or other things like grenades.

    Or:

    Blind if the target doesn't have cheapshot/kidneyshot effects on them, or is my understanding of this a bit off?
    I think there would be way too many variables with what can happen in a rvr duel to make a macro for it. I dont see how you would gain any advantage at all by macro'ing it

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