[Exploit]: Always pull one mob solo without aggroing mobs nearby menu

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  1. #31
    Bossqwerty's Avatar Legendary
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    Originally Posted by funkyjunky View Post
    Just because hunters and rogues migth have an advantage off this, still doesnt make it an exploit if thats what you are implieing.

    Then we could turn the whole argument around. Other classes have abilities that makes them easily able to solo onyxia, is that enough advantage to be an exploit?
    Which would make sense if this was an ability and part of their class. Unfortunately, it's not. This is an exploit, it is not common sense, it is not intended. If there was an easy way to fix this it would be fixed.
    Last edited by Bossqwerty; 05-13-2009 at 01:33 PM.

    [Exploit]: Always pull one mob solo without aggroing mobs nearby
  2. #32
    ReidE96's Avatar Archer Authenticator enabled
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    Sploitx, thank you for having a brain. +Rep for the sake of common sense. Also, OP, nice find, +Rep to you too

    This is an exploit. Seriously, what does it take to make you understand this? Exploits - Advantages due to design flaws.
    Advantage: Pull one mob instead of many
    Flaw: Agro is reset at same time, but mobs not pullable again at same time.
    Doesn't get much more exploity than this.

  3. #33
    berkan12's Avatar Member
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    Nice This was kinda usefull ^ยจ^

  4. #34
    nothinglol's Avatar Contributor
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    why did blizzard made it impossible to do it in a boss encounter but not on a regular mob pack? Maybe because it isnt an exploit.
    And as to what I said about Lucifron, I said IF HE WERE TRAPPABLE, to emphasize the actual exploit in this thread. So don't make your self look retarded.
    If Blizzard can do it once, they can do it again. Which means it is fixable. Which means that it is intended. Which means that this thread is still common sense.

  5. #35
    ReidE96's Avatar Archer Authenticator enabled
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    Premise 1: If something needs fixed, it's broken.
    Premise 2: Something broken is flawed.
    Premise 3: This needs fixed.
    Conclusion: This is a flawed game mechanic.

    Premise 1: This is a flawed game mechanic.
    Premise 2: This can be used to give an advantage.
    Premise 3: Exploits are flawed game mechanics that can be used to an advantage.
    Conclusion: This is an exploit.

    Why have they fixed it for Lucifron? Because it's a boss encounter, so it was important to fix it. Why not for this? Because they either don't know, or don't see it getting abused enough to care.

  6. #36
    nothinglol's Avatar Contributor
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    Then if they just don't want to fix it they are lazy. But IMO if they considered it an exploit, they would have done something about it in 2 expansion packs.

  7. #37
    ReidE96's Avatar Archer Authenticator enabled
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    You've been playing wow for three years and haven't realised Blizzard are some of the laziest people on the planet?

  8. #38
    nothinglol's Avatar Contributor
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    Originally Posted by ReidE96 View Post
    You've been playing wow for three years and haven't realised Blizzard are some of the laziest people on the planet?
    Well duh, but they seem to do their part fixing all of our fun here!

  9. #39
    ReidE96's Avatar Archer Authenticator enabled
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    This isn't anything which costs them dearly in money, as it doesn't cost dearly in /played time. Stuff that makes it WAY easier they care about because it makes folk play less, or others stop altogether (pvp ones in particular). That costs them money, so they care.

  10. #40
    traveh's Avatar Member
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    Nice - rep given.

  11. #41
    Bastastic's Avatar
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    Pretty sure this is working as intended. The mobs agro, and the one is frozen/blinded. You feign/vanish and attack the guy that was/is frozen/blinded.

  12. #42
    jeroen429's Avatar Member
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    Thanks for the +Rep everyone, I'm glad I could contribute something.
    I will update the original post with Mage info.

    In my opinion this is an exploit. For the reasons guys like sploitx and the others stated. +Rep to you guys.

    Also, just because Blizzard doesn't fix it doesn't mean it is working as intended.

  13. #43
    Bossqwerty's Avatar Legendary
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    Originally Posted by nothinglol View Post
    Then if they just don't want to fix it they are lazy. But IMO if they considered it an exploit, they would have done something about it in 2 expansion packs.
    You seem to be missing or ignoring the fact that this exploit has minimal impact on gameplay, thus not placing it at the top of Blizzards priority list. It would also require quite some effort to fix. They would have to go through all the mobs encountered from 1-80 and hardlink the pulls that should be engaged all at once. This is not worth the time or effort. That doesn't mean it is intentional. This takes logical thinking skills to understand, something obviously not abundant in this community.

  14. #44
    krazy1killa's Avatar Active Member
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    "No things that are actually game mechanics, but you think are exploits."
    Taken from Exploit Section Rules. The fact that mobs will unpull when aggro is dropped is a game mechanic. The fact that when things are running back you cannot regain aggro is again a game mechanic to stop kiteing. If you think this is an exploit tell me this; I have a way to solo something from a group of mobs. Pull the thing and kite it away from the other mobs until the others unpull. You aren't supposed to be able to only attack one mob ZOMG, but this is perfectly fine and not an exploit.

    NOT AN EXPLOIT.
    A game mechanic IS STILL A GAME MECHANIC. Using a game mechanic is not exploiting.
    Power corrupts, and absolute power corrupts absolutely.

  15. #45
    kingralphus's Avatar Member
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    This has been around since the days of vanilla. :wave:

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