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  1. #1
    Wackox's Avatar Member
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    [ArcEmu] Not Starting Up Correctly

    Hello mmOwned.com!

    I start:

    Apache.bat
    MySQL.bat
    arcemu-world.exe
    arcemu-logon.exe


    AND, when i login to the server it gets stuck on Connected.

    I can get the the charater choosing part.

    Thanks in advance!

    [ArcEmu] Not Starting Up Correctly
  2. #2
    Ground Zero's Avatar ★ Elder ★
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    Do you get any errors in world/logon.exe? I'm guessing it will be stuck at authenticating.

  3. #3
    Aellya's Avatar Sergeant
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    If it gets stuck at connecting then your client can't find the login server. Check that your login is using the default port value or change the realmlist value to add the port this is ofcourse if it's starting properly. Could be it's failed to start so never began listening int he first place.

  4. #4
    Kiev's Avatar Contributor
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    His error is with being stuck at connected, this could be through incorrect realm.conf, or even logon.conf. Check your .exe's and post your configs.




  5. #5
    DDJANEWAY's Avatar Private
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    Arcemu Logon Client Fails

    Here is my problem to which I see no answers for:

    I have the logon world client to work, however the logon client opens starts its thing then disappears. Does anyone have an idea what could cause this to fail? Without it running, I am unable to start the whole server, and this is the only thing that isn't working.

    Much thanks!

  6. #6
    Kiev's Avatar Contributor
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    Is it a self compile or downloaded from a repack? And please post configs.




  7. #7
    DDJANEWAY's Avatar Private
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    Its a repack lol

    Logon

    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at rev.1875
    #######################################################################


    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    <LogonDatabase Hostname = "localhost"
    Username = "root"
    Password = "ascent"
    Name = "logon"
    Port = "3306"
    Type = "1">


    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    <LogLevel Screen = "0"
    File = "-1">

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    # 600 seconds = 10 minutes - 1 second = 0.0166666667 minutes 300 seconds = 5 minutes, 150 seconds = 2.5minutes
    #
    #

    <Rates AccountRefresh = "300">

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 3.0.9 was build 9551.
    #

    <Client MinBuild = "0000"
    MaxBuild = "99999">

    # WorldServer Setup
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #
    # AllowedIPs
    # This section MUST be completed, otherwise all attempts to link your servers will fail.
    # These "Allowed" fields are a space-seperated list of CIDR-form IP addresses that are allowed
    # to make server connections to your logonserver, and register realms.
    # For example, everything in the 127.0.0.* range would be:
    # 127.0.0.0/24, as 24 of the bits must match the 127.0.0.0
    #
    # To allow a single IP,
    # 1.3.3.7/32, would allow only 1.3.3.7 to connect as 32 of the bits must match.
    #
    # AllowedModIPs
    # In the same form as AllowedIPs, these are the IPs that are allowed to modify the database
    # (adding bans, GMs, account permissions, etc)
    #

    <LogonServer RemotePassword = "ascent"
    AllowedIPs = "127.0.0.1/24"
    AllowedModIPs = "127.0.0.1/24">


    optional

    ###########################################################################
    # ArcEmu Optional Configuration File
    # Last Update: $Id: arcemu-optional.conf rev.2718
    #
    # This configuration file contains all non-blizzlike values.
    ###########################################################################

    #/********************************************************************************
    # * How to use this config file: *
    # * Config files are in a block->variable->setting format. *
    # * A < signifies the opening of a block, the block name is expected after that. *
    # * After the block name, a space and then the settings sperated by = / ' '. *
    # * *
    # * e.g. *
    # * <block setting="0" someval = "1"> *
    # * *
    # * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    # * of the line, or in shell format (#). *
    # ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Optional Settings
    #
    # Starting Level
    # This controls at which level characters are created. Range is from 1-80.
    # Default: 1
    #
    # Level Cap
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    # Default: 80
    #
    # Generated Level Level Cap
    # This variable controls the level at which stats will generate up to. Generally the formulas go
    # crazy after level 80 so this way you can keep the high visual but stats at a reasonable value.
    # Default: 80
    #
    # Allow The Burning Crusade characters
    # This will override account settings, so you can disable TBC from your server without having to mess with accounts.
    # Default: 1
    #
    # AdditionalFun
    # it's verbose.
    # Default: 0 (disabled)
    #
    # Unstuck
    # Default: 0 (disabled)
    #
    # UnstuckCooldown
    # Default: 60 (0 = No cooldown, otherwise time in seconds)
    #
    # UnstuckToBind (Hearthstone coordinates)
    # Default: 1 (0 = No, 1 = Yes)
    #
    # MaxProfessions
    # The maximum number of professions a player can have at a time.
    # Default: 2
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Optional StartingLevel="1"
    LevelCap="80"
    GenLevelCap="80"
    AllowTBC="1"
    AntiMasterLootNinja="0"
    AdditionalFun="0"
    DKStartingTalents="46"
    Unstuck="0"
    UnstuckCooldown="60"
    UnstuckToBind="0"
    MaxProfessions="6">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Interfaction Options
    #
    # InterfactionChat
    # This directive controls whether horde and alliance players can talk to each other.
    # Default: 0 (disabled)
    #
    # InterfactionGroup
    # This directive controls whether horde and alliance players are able to build a group together.
    # Default: 0 (disabled)
    #
    # InterfactionGuild
    # This directive controls whether horde and alliance players are able to build crossfaction guilds
    # Default: 0 (disabled)
    #
    # InterfactionTrade
    # This directive controls whether horde and alliance players can trade with each other.
    # Default: 0 (disabled)
    #
    # InterfactionFriends
    # If this is enabled players can add other players from the opposite faction to their friends list
    # Default: 0 (disabled)
    #
    # InterfactionMisc
    # This directive controls whether horde and alliance players are able to use different functions
    # on players of the opposite faction. This includes e.g. using the /who command.
    # Default: 0 (disabled)
    #
    # CrossOverCharacters
    # If this is enabled players are able to create both, horde and alliance characters on a PVP realm.
    # Default: 0 (disabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Interfaction InterfactionChat="1"
    InterfactionGroup="1"
    InterfactionGuild="1"
    InterfactionTrade="1"
    InterfactionFriends="1"
    InterfactionMisc="1"
    CrossOverCharacters="1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Color Configuration
    #
    # AnnTagColor
    # This controls which color the [] tag in front of announces has.
    # Default: 2 (Light Blue)
    #
    # AnnGMTagColor
    # This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1.
    # Default: 1 (Light red)
    #
    # AnnNameColor
    # This controls the color of the gamemaster's name in announces.
    # Default: 4 (Green)
    #
    # AnnMsgColor
    # This controls the color of message in announces.
    # Default: 6 (Gold)
    #
    #
    # You can choose one of the colors below.
    # LightRed = 1
    # LightBlue = 2
    # Blue = 3
    # Green = 4
    # Red = 5
    # Gold = 6
    # Grey = 7
    # White = 8
    # Magenta = 9
    # Yellow = 10
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Color AnnTagColor = "2"
    AnnGMTagColor = "1"
    AnnNameColor = "4"
    AnnMsgColor = "6">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Extra Scripts Configuration
    #
    # Instant80
    # Enables Instant80 mode.
    #
    # PvPToken
    # This directive enables item rewards when there is a PvP Kill and players are level 70
    #
    # PvPTokenID
    # If PvPToken is enabled, specify the item ID of your custom Token ID, or any other item
    #
    # L70etc
    # Enables L70etc Band Gossip script.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Extra Instant80="0"
    PvPToken="0"
    PvPTokenID="13905"
    PvPKillAnnounce="0"
    Portals="0"
    L80etc="0"
    WeddingNPC="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GameMaster Configuration
    #
    # ListOnlyActiveGMs
    # List only gamemasters with enabled GMFlag to players without any permissions.
    # Default: 0
    #
    # HidePermissions
    # Hides permission flags from players without any permissions.
    # Default:0
    #
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GameMaster ListOnlyActiveGMs = "0"
    HidePermissions = "0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Common Schedule Configuration (func from commonschedulethread.cpp p2wow's core)
    #
    # AutoBroadCast (MultiLanguages supported)
    # Enable/Disable new broadcast system.(cebernic: blizzlike )
    # Default: 0(Disable) 1(Enable)
    #
    # BroadCastInterval
    # Contents sending on interval by second
    # DefaultMin:10 Max:1440)
    #
    # BroadCastTriggerPercentCap
    # Setup the cap of chance in condition with contents sending in each BroadCastInterval's value
    # Notice: OP can setup any of message's priority, this could be adjustment in field `percent` of table `worldbroadcast`
    # Default:99 (min:1 max:99, 99 only displaying message on priority 100 set.)
    # i.e : If set 50 ,it means all of messages 100% selected(but may not displayed) by higher than '50' priority with each broadcastinterval.
    # The total selected messages(>51 priority) chosen at random with send to all players.
    #
    # BroadCastOrderMode [0-1]
    # 0:RandomMode - By Triggering & Conditions
    # 1:SerialMode - [ignored both ->field `percent` from table `worldbroadcast` & TriggerPercentCap parameters.]
    # Default:0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <CommonSchedule AutoBroadCast = "1"
    BroadCastInterval = "10"
    BroadCastTriggerPercentCap = "2"
    BroadCastOrderMode = "0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    #Extra Class Configurations
    # DeathKnightPreReq
    # Enable/Disable requirement to have a level 55 character on your account before allowing creation
    # Of a Death Knight hero class.
    # 1 = level 55
    # 0 = Any level
    #
    # DeathKnightLimit
    # Enable/Disable limit to have a more than one Death Knight Hero Class per realm.
    # 1 = Enabled (Only one Death Knight per realm)
    # 0 = Disabled (You can create a 10 DK per realm)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ClassOptions DeathKnightPreReq = "0"
    DeathKnightLimit = "0" >

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GoldSettings Configuration
    #
    # EnableGoldCap
    # Enable/Disable Maximum Gold.
    # Default: 0(Disable) 1(Enable)
    #
    # StartingGold
    # On Creating a character they will start with this amount in Gold
    # Default: 0
    #
    # MaximumGold
    # Maximum amount of Gold a character can hold
    # Default: 214748 (214k gold)
    # Note: Client Max is 214748 Gold (2^31, signed int32)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GoldSettings EnableGoldCap = "1"
    StartingGold = "50"
    MaximumGold = "214748">


    Realms

    /******************************************************
    * LogonServer Section
    *
    * Address:
    * The address (no port) of the server.
    *
    * Port:
    * The port on which the logon server listens. (*** NOT 3724 ***)
    *
    * Name:
    * Not really relavant, but name the logon.
    *
    * RealmCount:
    * The number of realms in the next section.
    *
    ******************************************************/

    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">

    /******************************************************
    * Realm Section
    *
    * Name:
    * The name of the realm.
    *
    * Address:
    * The address (and port) of that realm.
    *
    * Icon:
    * The type of realm (PVP, Normal, RPPVP, RP)
    *
    * TimeZone:
    * The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America,
    * 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    *
    * Population:
    * (0 = low, 1 = medium, 2 = high)
    *
    * Important information below
    *
    * change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    * This issues come up a lot!
    *
    * Timezone values :
    * 0=Korean 16=China
    * 1=Development 17=CN1
    * 2=United States 18=CN2
    * 3=Oceanic 19=CN3
    * 4=Latin America 20=CN4
    * 5=Tournament 21=CN5
    * 6=Korean 22=CN6
    * 8=English 23=CN7
    * 9=German 24=CN8
    * 10=French 25=Tournament
    * 11=Spanish 26=Test Server
    * 12=Russian 27=Tournament
    * 13=Tournament 28=QA Server
    * 14=Taiwan 29=CN9
    * 15=Tournament 30=TestServer2
    ******************************************************/

    <Realm1 Name = "Heroes Of Northrend"
    Address = "127.0.0.1:8129"
    Icon = "PVP"
    Population = "1.0"
    TimeZone = "1">

  8. #8
    The-Eradicator's Avatar Contributor

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    MY EYES ARE BLEEDING

    Learn

    To

    Use.

    Codeboxes.
    The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed.
    Albert Einstein

  9. #9
    DDJANEWAY's Avatar Private
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    Man your rude

  10. #10
    Kiev's Avatar Contributor
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    Being oblivious to rules/stickys can be rude too. Use code boxes, then ill return




  11. #11
    CimSlunt's Avatar Contributor Authenticator enabled
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    I always thought been stuck at connected is because the repack/DB isnt the same as the WoW DB meaning one of them needs updating. This is what i got told last time i had this trouble anyway.


  12. #12
    DDJANEWAY's Avatar Private
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    Not going to assist, Fine. I'll go somewhere else and get my answer!

  13. #13
    CimSlunt's Avatar Contributor Authenticator enabled
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    Your not going to get far in life with that attitude.


  14. #14
    griim's Avatar Member
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    Originally Posted by CimSlunt View Post
    Your not going to get far in life with that attitude.
    That what do you expect to be spoon fed ? the info.

    i agree with cim

  15. #15
    Kiev's Avatar Contributor
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    You can have any database, it will get error out and crash if the database is out of date, wont even bring you to connected




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