Mangos Loop Help cant fix menu

Shout-Out

User Tag List

Results 1 to 5 of 5
  1. #1
    zabot's Avatar Private
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Mangos Loop Help cant fix

    None of the other posts helped me, they all just made it worse, i also had a hard time understanding because im extremely new to this. as im sure most are.

    heres the issue.

    i have a Mangos server. i have everything default right now.
    on my and my wifes serverlist i have MY ip address,
    we are NOT running through a router, we are directly connected to each other
    she can see the server but cant connect (Server Loop)

    ____________________________________________________________
    mangos file
    _____________
    #####################################
    # MaNGOS Configuration file #
    #####################################
    ConfVersion=2008080101

    #####################################################################

    ##############################################
    # CONNECTIONS AND DIRECTORIES
    #
    # RealmID
    # RealmID must match the realmlist inside the realmd database
    #
    # DataDir
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may contain

    space characters.
    # Example: "@prefix@/share/mangos"
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs need to be disabled
    # Default: "" - no log directory prefix, if used log names isn't absolute path
    # then logs will be stored in current directory for run program.
    #
    #
    # LoginDatabaseInfo
    # WorldDatabaseInfo
    # CharacterDatabaseInfo
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at

    Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld]

    section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets

    at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # WorldServerPort
    # Default WorldServerPort
    #
    # BindIP
    # Bind World Server to IP/hostname
    #
    #####################################################################

    ##############################################

    RealmID = 1
    DataDir = ""
    LogsDir = ""
    LoginDatabaseInfo = "127.0.0.1;3306;root;ascent;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;ascent;mangos"
    CharacterDatabaseInfo = "127.0.0.1;3306;root;ascent;characters"
    MaxPingTime = 30
    WorldServerPort = 8085
    BindIP = "0.0.0.0"

    #####################################################################

    ##############################################
    # PERFORMANCE SETINGS
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process priority setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # Compression
    # Compression level for update packages sent to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    #
    # PlayerLimit
    # Maximum number of players in the world. Excluding Mods, GM's and Admins
    # Default: 100
    # 0 (for infinite players)
    # -1 (for Mods, GM's and Admins only)
    # -2 (for GM's and Admins only)
    # -3 (for Admins only)
    #
    # SaveRespawnTimeImmediately
    # Save respawn time for creatures at death and for gameobjects at use/open
    # Default: 1 (save creature/gameobject respawn time without waiting grid

    unload)
    # 0 (save creature/gameobject respawn time at grid unload)
    #
    # MaxOverspeedPings
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for

    disable check)
    # Default: 2
    #
    # GridUnload
    # Unload grids (if you have lot memory you can disable it to speed up player

    move to new grids second time)
    # Default: 1 (unload grids)
    # 0 (do not unload grids)
    #
    # SocketSelectTime
    # Socket select time (in milliseconds)
    # Default: 10000
    #
    # GridCleanUpDelay
    # Grid clean up delay (in milliseconds)
    # Default: 300000 (5 min)
    #
    # MapUpdateInterval
    # Map update interval (in milliseconds)
    # Default: 100
    #
    # ChangeWeatherInterval
    # Weather update interval (in milliseconds)
    # Default: 600000 (10 min)
    #
    # PlayerSaveInterval
    # Player save interval (in milliseconds)
    # Default: 900000 (15 min)
    #
    # vmap.enableLOS
    # vmap.enableHeight
    # Enable/Disable VMmap support for line of sight and height calculation
    # Default: 1 (true)
    # 0 (false)
    #
    # vmap.ignoreMapIds
    # Map id that will be ignored by VMaps
    # List of ids with delimiter ','
    # If more then one id is defined and spaces are included, the string has to be

    enclosed by "
    # Example: "369,0,1,530"
    #
    # vmap.ignoreSpellIds
    # These spells are ignored for LoS calculation
    # List of ids with delimiter ','
    #
    # DetectPosCollision
    # Check final move position, summon position, etc for visible collision with

    other objects or
    # wall (wall only if vmaps are enabled)
    # Default: 1 (enable, required more CPU power usage)
    # 0 (disable, less nice position selection but will less CPU power usage)
    #
    # TargetPosRecalculateRange
    # Max distance from movement target point (+moving unit size) and targeted

    object (+size)
    # after that new target movmeent point calculated. Max: melee attack range (5),

    min: contact range (0.5)
    # More distance let have better performence, less distance let have more

    sensitive reaction at target move.
    # Default: 1.5
    #
    # UpdateUptimeInterval
    # Update realm uptime period in minutes (for save data in 'uptime' table). Must

    be > 0
    # Default: 10 (minutes)
    #
    # MaxCoreStuckTime
    # Periodically check if the process got freezed, if this is the case force crash

    after the specified
    # amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
    # Default: 0 (Disabled)
    #
    # AddonChannel
    # Permit/disable the use of the addon channel through the server
    # (some client side addons can stop work correctly with disabled addon

    channel)
    # Default: 1 (permit addon channel)
    # 0 (do not permit addon channel)
    #
    #####################################################################

    ##############################################

    UseProcessors = 0
    ProcessPriority = 1
    Compression = 1
    PlayerLimit = 100
    SaveRespawnTimeImmediately = 1
    MaxOverspeedPings = 2
    GridUnload = 1
    SocketSelectTime = 10000
    GridCleanUpDelay = 300000
    MapUpdateInterval = 100
    ChangeWeatherInterval = 600000
    PlayerSaveInterval = 900000
    vmap.enableLOS = 0
    vmap.enableHeight = 0
    vmap.ignoreMapIds = "369"
    vmap.ignoreSpellIds = "7720"
    DetectPosCollision = 1
    TargetPosRecalculateRange = 1.5
    UpdateUptimeInterval = 10
    MaxCoreStuckTime = 0
    AddonChannel = 1

    #####################################################################

    ##############################################
    # SERVER LOGGING
    #
    # LogSQL
    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old file will not be

    deleted.
    # Default: 1 - Write SQL code to logfile
    # 0 - Do not log
    #
    # PidFile
    # World daemon PID file
    # Default: "" - do not create PID file
    # "./worldd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Server.log"
    # "" - Empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-

    SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogFilter_TransportMoves
    # LogFilter_CreatureMoves
    # LogFilter_VisibilityChanges
    # Log filters
    # Default: 1 - not include with any log level
    # 0 - include in log if log level permit
    #
    # WorldLogFile
    # Packet logging file for the worldserver
    # Default: "world.log"
    #
    # DBErrorLogFile
    # Log file of DB errors detected at server run
    # Default: "DBErrors.log"
    #
    # CharLogFile
    # Character operations logfile name
    # Default: "Char.log"
    # "" - Empty name disable creating log file
    #
    # CharLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-

    SS.Ext for Logname.Ext
    #
    # CharLogDump
    # Write character dump before deleting in Char.log
    # For restoration, cut character data from log starting from
    # line == START DUMP == to line == END DUMP == (without its) in file and load

    it using loadpdump command
    # Default: 0 - don't include dumping chars to log
    # 1 - include dumping chars to log
    #
    # GmLogFile
    # Log file of gm commands
    # Default: "" (Disable)
    #
    # GmLogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-

    SS.Ext for Logname.Ext
    #
    # RaLogFile
    # Log file of RA commands
    # Default: "Ra.log"
    # "" - Empty name for disable
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color

    error_color")
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA,

    6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 -

    LCYAN, 14 - WHITE
    # Default: "" - none colors
    # Example: "13 7 11 9"
    #
    #####################################################################

    ##############################################

    LogSQL = 0
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Server.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogFilter_TransportMoves = 1
    LogFilter_CreatureMoves = 1
    LogFilter_VisibilityChanges = 1
    WorldLogFile = ""
    DBErrorLogFile = "DBErrors.log"
    CharLogFile = "Char.log"
    CharLogTimestamp = 0
    CharLogDump = 0
    GmLogFile = ""
    GmLogTimestamp = 0
    RaLogFile = ""
    LogColors = "13 7 11 9"

    #####################################################################

    ##############################################
    # SERVER SETTINGS
    #
    # GameType
    # Server realm style
    # 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
    # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all

    zones except rest
    # activated places and sanctuaries)
    #
    # RealmZone
    # Server realm zone (set allowed alphabet in character names/etc). See also

    Strict*Names options.
    #
    # 1 Development - any language (Default)
    # 2 United States - extended-Latin
    # 3 Oceanic - extended-Latin
    # 4 Latin America - extended-Latin
    # 5 Tournament - basic-Latin at create, any at login
    # 6 Korea - East-Asian
    # 7 Tournament - basic-Latin at create, any at login
    # 8 English - extended-Latin
    # 9 German - extended-Latin
    # 10 French - extended-Latin
    # 11 Spanish - extended-Latin
    # 12 Russian - Cyrillic
    # 13 Tournament - basic-Latin at create, any at login
    # 14 Taiwan - East-Asian
    # 15 Tournament - basic-Latin at create, any at login
    # 16 China - East-Asian
    # 17 CN1 - basic-Latin at create, any at login
    # 18 CN2 - basic-Latin at create, any at login
    # 19 CN3 - basic-Latin at create, any at login
    # 20 CN4 - basic-Latin at create, any at login
    # 21 CN5 - basic-Latin at create, any at login
    # 22 CN6 - basic-Latin at create, any at login
    # 23 CN7 - basic-Latin at create, any at login
    # 24 CN8 - basic-Latin at create, any at login
    # 25 Tournament - basic-Latin at create, any at login
    # 26 Test Server - any language
    # 27 Tournament - basic-Latin at create, any at login
    # 28 QA Server - any language
    # 29 CN9 - basic-Latin at create, any at login
    #
    # Expansion
    # Allow server use content from expansion
    # 2 - check expansion 2 maps existence, and if client support expansion 2

    and account have
    # expansion 2 setting then allow visit expansion 2 maps, allow create

    new class character)
    # Default: 1 - check expansion 1 maps existence, and if client support

    expansion 1 and account have
    # expansion 1 setting then allow visit expansion 1 maps, allow create

    new races character)
    # 0 - not check expansion maps existence, not allow wisit its, not allow

    create new race or new class
    # characters, ignore account expansion setting)
    #
    # DBC.Locale
    # DBC Language Settings
    # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese;

    6 = Spanish; 7 = Spanish Mexico
    # 8 = Russian; 255 = Auto Detect (Default)
    #
    # DeclinedNames
    # Allow russian clients to set and use declined names
    # Default: 0 - do not use declined names, except when the Russian RealmZone is

    set
    # 1 - use declined names
    #
    # StrictPlayerNames
    # Limit player name to language specific symbols set, not allow create

    characters, and set rename request and disconnect at not allowed symbols name
    # Default: 0 disable (but limited server timezone dependent client check)
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this

    client must have apporopriate fonts
    # (included in client by default, with active official localization or custom

    localization fonts in clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # StrictCharterNames
    # Limit guild/arena team charter names to language specific symbols set, not

    allow create charters with allowed symbols in name
    # Default: 0 disable
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this

    client must have apporopriate fonts
    # (included in client by default, with active official localization or custom

    localization fonts in clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # StrictPetNames
    # Limit pet names to language specific symbols set
    # Default: 0 disable
    # 1 basic latin characters (strict)
    # 2 realm zone specific (strict). See RealmZone setting.
    # Note: In any case if you want correctly see character name at client this

    client must have apporopriate fonts
    # (included in client by default, with active official localization or custom

    localization fonts in clientdir/Fonts).
    # 3 basic latin characters + server timezone specific
    #
    # CharactersCreatingDisabled
    # Disable characters creating for specific team or any (non-player accounts not

    affected)
    # Default: 0 - enabled
    # 1 - disabled only for Alliance
    # 2 - disabled only for Horde
    # 3 - disabled for both teams
    #
    # CharactersPerAccount
    # Limit numbers of characters per account (at all realms).
    # Note: this setting limit character creating at _current_ realm base at

    characters amount at all realms
    # Default: 50
    # The number must be >= CharactersPerRealm
    #
    # CharactersPerRealm
    # Limit numbers of characters for account at realm
    # Default: 10 (client limitation)
    # The number must be between 1 and 10
    #
    # SkipCinematics
    # Disable in-game script movie at first character's login(allows to prevent buggy

    intro in case of custom start location coordinates)
    # Default: 0 - show intro for each new characrer
    # 1 - show intro only for first character of selected race
    # 2 - disable intro show in all cases
    #
    # MaxPlayerLevel
    # Max level that can be reached by player for experience (in range from 1 to

    255).
    # Change not recommended
    # Default: 70
    #
    # MaxHonorPoints
    # Max honor points that player can have.
    # Default: 75000
    #
    # MaxArenaPoints
    # Max arena points that player can have.
    # Default: 5000
    #
    # StartPlayerLevel
    # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
    # Default: 1
    #
    # ActivateWeather
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.CastDeserter
    # Cast or not Deserter spell at player who leave battleground in progress
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.QueueAnnouncer.Enable
    # Enable queue announcer posting to chat
    # Default: 1 (true)
    # 0 (false)
    #
    # Battleground.QueueAnnouncer.PlayerOnly
    # Enable queue announcer posting to chat
    # Default: 0 (false)
    # 1 (true)
    #
    # CastUnstuck
    # Allow cast or not Unstuck spell at .start or client Help option use
    # Default: 1 (true)
    # 0 (false)
    #
    # Instance.IgnoreLevel
    # Ignore level requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.IgnoreRaid
    # Ignore raid requirement to enter instance
    # Default: 0 (false)
    # 1 (true)
    #
    # Instance.ResetTimeHour
    # The hour of the day (0-23) when the global instance resets occur.
    # Default: 4
    #
    # Instance.UnloadDelay
    # Unload the instance map from memory after some time if no players are

    inside.
    # Default: 1800000 (miliseconds, i.e 30 minutes)
    # 0 (instance maps are kept in memory until they are reset)
    #
    # Quests.LowLevelHideDiff
    # Quest level difference to hide for player low level quests:
    # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark

    not show for quest giver
    # Default: 4
    # -1 (show all available quests marks)
    #
    # Quests.HighLevelHideDiff
    # Quest level difference to hide for player high level quests:
    # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!"

    mark not show for quest giver
    # Default: 7
    # -1 (show all available quests marks)
    #
    # MaxPrimaryTradeSkill
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 10
    #
    # MinPetitionSigns
    # Min signatures count to creating guild (0..9).
    # Default: 9
    #
    # MaxGroupXPDistance
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    #
    # MailDeliveryDelay
    # Mail delivery delay time for item sending
    # Default: 3600 sec (1 hour)
    #
    # SkillChance.Prospecting
    # For prospecting skillup not possible by default, but can be allowed as custom

    setting
    # Default: 0 - no skilups
    # 1 - skilups possible
    #
    # Event.Announce
    # Default: 0 (false)
    # 1 (true)
    #
    # BeepAtStart
    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1 (true)
    # 0 (false)
    #
    # Motd
    # Message of the Day. Displayed at worldlogin for every user ('@' for a

    newline).
    #
    #####################################################################

    ##############################################

    GameType = 1
    RealmZone = 8
    Expansion = 2
    DBC.Locale = 255
    DeclinedNames = 0
    StrictPlayerNames = 0
    StrictCharterNames = 0
    StrictPetNames = 0
    CharactersCreatingDisabled = 0
    CharactersPerAccount = 50
    CharactersPerRealm = 10
    SkipCinematics = 0
    MaxPlayerLevel = 80
    MaxHonorPoints = 75000
    MaxArenaPoints = 5000
    StartPlayerLevel = 1
    ActivateWeather = 1
    Battleground.CastDeserter = 1
    Battleground.QueueAnnouncer.Enable = 1
    Battleground.QueueAnnouncer.PlayerOnly = 0
    CastUnstuck = 1
    Instance.IgnoreLevel = 0
    Instance.IgnoreRaid = 0
    Instance.ResetTimeHour = 4
    Instance.UnloadDelay = 1800000
    Quests.LowLevelHideDiff = 4
    Quests.HighLevelHideDiff = 7
    MaxPrimaryTradeSkill = 2
    MinPetitionSigns = 9
    MaxGroupXPDistance = 74
    MailDeliveryDelay = 3600
    SkillChance.Prospecting = 0
    Event.Announce = 0
    BeepAtStart = 0
    Motd = "Welcome to the World of Warcraft."

    #####################################################################

    ##############################################
    # PLAYER INTERACTION
    #
    # AllowTwoSide.Accounts
    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.Interaction.Chat
    # AllowTwoSide.Interaction.Channel
    # AllowTwoSide.Interaction.Group
    # AllowTwoSide.Interaction.Guild
    # AllowTwoSide.Interaction.Auction
    # AllowTwoSide.Interaction.Mail
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild

    (join);merge all auction houses for players from
    # different teams, send mail to different team.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.WhoList
    # Allow or not show player from both team in who list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # AllowTwoSide.AddFriend
    # Allow or not adding friends from other team in friend list.
    # Default: 0 (Not allowed)
    # 1 (Allowed)
    #
    # TalentsInspecting
    # Allow other players see character talents in inspect dialog (Characters in

    Gamemaster mode can
    # inspect talents always)
    # Default: 1 (allow)
    # 0 (not allow)
    #
    #####################################################################

    ##############################################

    AllowTwoSide.Accounts = 0
    AllowTwoSide.Interaction.Chat = 0
    AllowTwoSide.Interaction.Channel = 0
    AllowTwoSide.Interaction.Group = 0
    AllowTwoSide.Interaction.Guild = 0
    AllowTwoSide.Interaction.Auction = 0
    AllowTwoSide.Interaction.Mail = 0
    AllowTwoSide.WhoList = 0
    AllowTwoSide.AddFriend = 0
    TalentsInspecting = 1

    #####################################################################

    ##############################################
    # CREATURE SETTINGS
    #
    # ThreatRadius
    # Radius for creature to evade after being pulled away from combat start point
    # If ThreatRadius is less than creature aggro radius then aggro radius will be

    used
    # Default: 100 yards
    #
    # Rate.Creature.Aggro
    # Aggro radius percent or off.
    # Default: 1 - 100%
    # 1.5 - 150%
    # 0 - off (0%)
    #
    # CreatureFamilyAssistenceRadius
    # Creature family assistence radius
    # Default: 10
    # 0 - off
    #
    # WorldBossLevelDiff
    # Difference for boss dynamic level with target
    # Default: 3
    #
    # Corpse.Decay.NORMAL
    # Corpse.Decay.RARE
    # Corpse.Decay.ELITE
    # Corpse.Decay.RAREELITE
    # Corpse.Decay.WORLDBOSS
    # Seconds until creature corpse will decay without being looted or skinned.
    # Default: 60, 300, 300, 300, 3600
    #
    # Rate.Corpse.Decay.Looted
    # Controls how long the creature corpse stays after it had been looted, as a

    multiplier of its Corpse.Decay.* config.
    # Default: 0.1
    #
    # Rate.Creature.Normal.Damage
    # Rate.Creature.Elite.Elite.Damage
    # Rate.Creature.Elite.RAREELITE.Damage
    # Rate.Creature.Elite.WORLDBOSS.Damage
    # Rate.Creature.Elite.RARE.Damage
    # Creature Damage Rates.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.SpellDamage
    # Rate.Creature.Elite.Elite.SpellDamage
    # Rate.Creature.Elite.RAREELITE.SpellDamage
    # Rate.Creature.Elite.WORLDBOSS.SpellDamag
    # Rate.Creature.Elite.RARE.SpellDamage
    # Creature Spell Damage Rates.
    # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
    #
    # Rate.Creature.Normal.HP
    # Rate.Creature.Elite.Elite.HP
    # Rate.Creature.Elite.RAREELITE.HP
    # Rate.Creature.Elite.WORLDBOSS.HP
    # Rate.Creature.Elite.RARE.HP
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    #
    # ListenRange.Say
    # Distance from player to listen text that creature (or other world object) say
    # Default: 25
    #
    # ListenRange.TextEmote
    # Distance from player to listen textemote that creature (or other world object)

    say
    # Default: 25
    #
    # ListenRange.Yell
    # Distance from player to listen text that creature (or other world object) yell
    # Default: 300
    #
    #####################################################################

    ##############################################

    ThreatRadius = 100
    Rate.Creature.Aggro = 1
    CreatureFamilyAssistenceRadius = 10
    WorldBossLevelDiff = 3
    Corpse.Decay.NORMAL = 60
    Corpse.Decay.RARE = 300
    Corpse.Decay.ELITE = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    Rate.Corpse.Decay.Looted = 0.1
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
    Rate.Creature.Normal.SpellDamage = 1
    Rate.Creature.Elite.Elite.SpellDamage = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    Rate.Creature.Elite.RARE.SpellDamage = 1
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
    ListenRange.Say = 40
    ListenRange.TextEmote = 40
    ListenRange.Yell = 300

    #####################################################################

    ##############################################
    # CHAT SETTINGS
    #
    # ChatFakeMessagePreventing
    # Chat protection from creating fake messages using a lot spaces (other

    invisible symbols),
    # not applied to addon language messages, but can prevent working old

    addons
    # that use normal languages for sending data to another clients.
    # Default: 0 (disible fake messages preventing)
    # 1 (enabled fake messages preventing)
    #
    # ChatFlood.MessageCount
    # Chat anti-flood protection, haste message count to activate protection
    # Default: 10
    # 0 (disible anti-flood protection)
    #
    # ChatFlood.MessageDelay
    # Chat anti-flood protection, minimum message delay to count message
    # Default: 1 (in secs)
    #
    # ChatFlood.MuteTime
    # Chat anti-flood protection, mute time at activation flood protection (not saved)
    # Default: 10 (in secs)
    #
    # Channel.RestrictedLfg
    # Restrict use LookupForGroup channel only registered in LFG tool players
    # Default: 1 (allow join to channel only if active in LFG)
    # 0 (allow join to channel in any time)
    #
    # Channel.SilentlyGMJoin
    # Silently join GM characters (security level > 1) to channels
    # Default: 0 (join announcement in normal way)
    # 1 (GM join without announcement)
    #
    #####################################################################

    ##############################################

    ChatFakeMessagePreventing = 0
    ChatFlood.MessageCount = 10
    ChatFlood.MessageDelay = 1
    ChatFlood.MuteTime = 10
    Channel.RestrictedLfg = 1
    Channel.SilentlyGMJoin = 0

    #####################################################################

    ##############################################
    # GAME MASTER SETTINGS
    #
    # GM.LoginState
    # GM mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.AcceptTickets
    # Is GM accepting tickets from player by default or not.
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.Chat
    # GM chat mode at login
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.WhisperingTo
    # Is GM accepting whispers from player by default or not.
    # Default: 2 (last save state)
    # 0 (disable)
    # 1 (enable)
    #
    # GM.InGMList
    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.InWhoList
    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    #
    # GM.LogTrade
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # Default: 1 (include)
    # 0 (not include)
    #
    #####################################################################

    ##############################################

    GM.LoginState = 2
    GM.AcceptTickets = 2
    GM.Chat = 2
    GM.WhisperingTo = 2
    GM.InGMList = 0
    GM.InWhoList = 0
    GM.LogTrade = 1

    #####################################################################

    ##############################################
    # VISIBILITY AND RADIUSES
    #
    # Visibility.GroupMode
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto

    detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    #
    # Visibility.Distance.Creature
    # Visibility.Distance.Player
    # Visibility distance for different in game object
    # Max limited by active player zone: ~ 166
    # Min limit dependent from objects
    # Default: 66 (cell size)
    # Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #
    # Visibility.Distance.Object
    # Visible distance for gameobject, dynobject, bodies, corpses, bones
    # Min limit is iteraction distance (5)
    #
    # Visibility.Distance.InFlight
    # Visible distance for player in flight
    # Min limit is 0 (not show any objects)
    #
    # Visibility.Distance.Grey.Unit
    # Visibility grey distance for creatures/players (fast changing objects)
    # addition to appropriate object type Visibility.Distance.* use in case visibility

    removing to
    # object (except corpse around distences) If � is distance and G is grey distance

    then object
    # make visible if distance to it <= D but make non visible if distance > D+G
    # Default: 1 (yard)
    #
    # Visibility.Distance.Grey.Object
    # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
    # Default: 10 (yards)
    #
    #
    #####################################################################

    ##############################################

    Visibility.GroupMode = 0
    Visibility.Distance.Creature = 66
    Visibility.Distance.Player = 66
    Visibility.Distance.Object = 66
    Visibility.Distance.InFlight = 66
    Visibility.Distance.Grey.Unit = 1
    Visibility.Distance.Grey.Object = 10

    #####################################################################

    ##############################################
    # SERVER RATES
    #
    # Rate.Health
    # Rate.Mana
    # Rate.Rage.Income
    # Rate.Rage.Loss
    # Rate.Focus
    # Rate.Loyalty
    # Health and power regeneration and rage income from damage.
    # Default: 1
    #
    # Rate.Skill.Discovery
    # Skill Discovery Rates
    # Default: 1
    #
    # Rate.Drop.Item.Poor
    # Rate.Drop.Item.Normal
    # Rate.Drop.Item.Uncommon
    # Rate.Drop.Item.Rare
    # Rate.Drop.Item.Epic
    # Rate.Drop.Item.Legendary
    # Rate.Drop.Item.Artifact
    # Rate.Drop.Item.Referenced
    # Rate.Drop.Money
    # Drop rates (items by quality and money)
    # Default: 1
    #
    # Rate.Drop.Money
    # Drop rates
    # Default: 1
    #
    # Rate.XP.Kill
    # Rate.XP.Quest
    # Rate.XP.Explore
    # XP rates
    # Default: 1
    #
    # Rate.XP.PastLevel70
    # XP needed per level past 70 (Rates below 1 not recommended)
    # Default: 1
    #
    # Rate.Rest.InGame
    # Rate.Rest.Offline.InTavernOrCity
    # Rate.Rest.Offline.InWilderness
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from

    standard values
    #
    # Rate.Damage.Fall
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    #
    # Rate.Auction.Time
    # Rate.Auction.Deposit
    # Rate.Auction.Cut
    # Auction rates (auction time, deposit get at auction start, auction cut from price

    at auction end)
    #
    # Rate.Honor
    # Honor gain rate
    #
    # Rate.Mining.Amount
    # Rate.Mining.Next
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a

    deposit,
    # Mining.Next changes chance to have next use of a deposit)
    #
    # Rate.Talent
    # Talent Point rates
    # Default: 1
    #
    # Rate.Reputation.Gain
    # Reputation Gain rate
    # Default: 1
    #
    # Rate.InstanceResetTime
    # Multiplier for the number of days in between global raid/heroic instance

    resets.
    # Default: 1
    #
    # SkillGain.Crafting
    # SkillGain.Defense
    # SkillGain.Gathering
    # SkillGain.Weapon
    # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
    # Default: 1
    #
    # SkillChance.Orange
    # SkillChance.Yellow
    # SkillChance.Green
    # SkillChance.Grey
    # Skill chance values (0..100)
    # Default: 100-75-25-0
    #
    # SkillChance.MiningSteps
    # SkillChance.SkinningSteps
    # For skinning and Mining chance decrease with skill level.
    # Default: 0 - no decrease
    # 75 - in 2 times each 75 skill points
    #
    # DurabilityLossChance.Damage
    # Chance lost one from equiped items durability point at damage apply or

    receive.
    # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible

    equipped items
    #
    # DurabilityLossChance.Absorb
    # Chance lost one from armor items durability point at damage absorb.
    # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible

    armor equipped items
    #
    # DurabilityLossChance.Parry
    # Chance lost weapon durability point at parry.
    # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost

    point
    #
    # DurabilityLossChance.Block
    # Chance lost sheild durability point at damage block.
    # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield

    lost point
    #
    # Death.SicknessLevel
    # Starting Character start gain sickness at spirit resurrection (1 min)
    # Default: 11
    # -10 - character will have full time (10min) sickness at 1 level
    # maxplayerlevel+1 - chaarcter will not have sickess at any level
    #
    # Death.CorpseReclaimDelay.PvP
    # Death.CorpseReclaimDelay.PvE
    # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
    # Default: 1 (enabled)
    # 0 (disabled)
    #
    #####################################################################

    ##############################################

    Rate.Health = 1
    Rate.Mana = 1
    Rate.Rage.Income = 1
    Rate.Rage.Loss = 1
    Rate.Runic.Loss = 10
    Rate.Focus = 1
    Rate.Loyalty = 1
    Rate.Skill.Discovery = 1
    Rate.Drop.Item.Poor = 1
    Rate.Drop.Item.Normal = 1
    Rate.Drop.Item.Uncommon = 1
    Rate.Drop.Item.Rare = 1
    Rate.Drop.Item.Epic = 1
    Rate.Drop.Item.Legendary = 1
    Rate.Drop.Item.Artifact = 1
    Rate.Drop.Item.Referenced = 1
    Rate.Drop.Money = 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
    Rate.XP.PastLevel70 = 1
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
    Rate.Damage.Fall = 1
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
    Rate.Honor = 1
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1
    Rate.Talent = 1
    Rate.Reputation.Gain = 1
    Rate.InstanceResetTime = 1
    SkillGain.Crafting = 1
    SkillGain.Defense = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon = 1
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
    SkillChance.MiningSteps = 0
    SkillChance.SkinningSteps = 0
    DurabilityLossChance.Damage = 0.5
    DurabilityLossChance.Absorb = 0.5
    DurabilityLossChance.Parry = 0.05
    DurabilityLossChance.Block = 0.05
    Death.SicknessLevel = 11
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 1

    #####################################################################

    ##############################################
    #
    # NETWORK CONFIG
    #
    # Network.Threads
    # Number of threads for network, recommend 1 thread per 1000 connections.
    # Default: 1
    #
    # Network.OutKBuff
    # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp

    manual ).
    # Default: -1 (Use system default setting)
    #
    # Network.OutUBuff
    # Userspace buffer for output. This is amount of memory reserved per each

    connection.
    # Default: 65536
    #
    # Network.TcpNoDelay:
    # TCP Nagle algorithm setting
    # Default: 0 (enable Nagle algorithm, less traffic, more latency)
    # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less

    latency)
    #
    #####################################################################

    ##############################################

    Network.Threads = 1
    Network.OutKBuff = -1
    Network.OutUBuff = 65536
    Network.TcpNodelay = 1

    #####################################################################

    ##############################################
    # CONSOLE AND REMOTE ACCESS
    #
    # Console.Enable
    # Enable console
    # Default: 1 - on
    # 0 - off
    #
    # Ra.Enable
    # Enable remote console
    # Default: 0 - off
    # 1 - on
    #
    # Ra.IP
    # Default remote console ip address, use 0.0.0.0 for every address
    #
    # Ra.Port
    # Default remote console port
    #
    # Ra.MinLevel
    # Minimum level that's required to login,3 by default
    #
    # Ra.Secure
    # Kick client on wrong pass
    #
    #####################################################################

    ##############################################

    Console.Enable = 1
    Ra.Enable = 0
    Ra.IP = 0.0.0.0
    Ra.Port = 3443
    Ra.MinLevel = 3
    Ra.Secure = 1

    #####################################################################

    ##############################################
    # AUCTION HOUSE BOT SETTINGS
    #
    # AuctionHouseBot.EnableSeller
    # Enable/Disable the part of AHBot that puts items up for auction
    # Default 0 (disabled)
    #
    # AuctionHouseBot.EnableSeller
    # Enable/Disable the part of AHBot that buys items from players
    # Default 0 (disabled)
    #
    # Auction House Bot character data
    # AuctionHouseBot.Account is the account number (in realmd->account table)

    of the player you want to run as the auction bot.
    # AuctionHouseBot.GUID is the GUID (in characters->characters table)

    of the player you want to run as the auction bot.
    # Default: 0 (Auction House Bot disabled)
    #
    # AuctionHouseBot.VendorItems
    # Include items that can be bought from vendors.
    # Default 0
    #
    # AuctionHouseBot.LootItems
    # Include items that can be looted or fished for.
    # Default 1
    #
    # AuctionHouseBot.OtherItems
    # Include misc. items.
    # Default 0
    #
    # All other settings have been moved to sql
    #
    #####################################################################

    ##############################################

    AuctionHouseBot.EnableSeller = 1
    AuctionHouseBot.EnableBuyer = 1
    AuctionHouseBot.Account = 999
    AuctionHouseBot.GUID = 999
    AuctionHouseBot.VendorItems = 333
    AuctionHouseBot.LootItems = 333
    AuctionHouseBot.OtherItems = 333
    AuctionHouseBot.ItemsPerCycle = 900
    _______________________________________________________________

    _____________________________________________________________
    realmd file
    __________________________________
    ############################################
    # MaNGOS realmd configuration file #
    ############################################
    ConfVersion=2007062001

    ################################################################################ ###################################
    # REALMD SETTINGS
    #
    # LoginDatabaseInfo
    # Database connection settings for the realm server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    #
    # LogsDir
    # Logs directory setting.
    # Important: Logs dir must exists, or all logs be disable
    # Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be
    # stored in current directory for run program.
    #
    # MaxPingTime
    # Settings for maximum database-ping interval (minutes between pings)
    #
    # RealmServerPort
    # Default RealmServerPort
    #
    # BindIP
    # Bind Realm Server to IP/hostname
    #
    # PidFile
    # Realmd daemon PID file
    # Default: "" - do not create PID file
    # "./realmd.pid" - create PID file (recommended name)
    #
    # LogLevel
    # Server console level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogTime
    # Include time in server console output [hh:mm:ss]
    # Default: 0 (no time)
    # 1 (print time)
    #
    # LogFile
    # Logfile name
    # Default: "Realmd.log"
    # "" - empty name disable creating log file
    #
    # LogTimestamp
    # Logfile with timestamp of server start in name
    # Default: 0 - no timestamp in name
    # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #
    # LogFileLevel
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    #
    # LogColors
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example
    #
    # UseProcessors
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    #
    # ProcessPriority
    # Process proirity setting (Used only at Windows)
    # Default: 1 (HIGH)
    # 0 (Normal)
    #
    # RealmsStateUpdateDelay
    # Realm list Update up delay (updated at realm list request if delay expired).
    # Default: 20
    # 0 (Disabled)
    #
    # WrongPass.MaxCount
    # Number of login attemps with wrong password before the account or IP is banned
    # Default: 0 (Never ban)
    #
    # WrongPass.BanTime
    # Duration of the ban in seconds (0 means permanent ban)
    # Default: 600
    #
    # WrongPass.BanType
    # Ban the IP or account on which login is attempted
    # Default: 0 (Ban IP)
    # 1 (Ban Account)
    #
    ################################################################################ ###################################

    LoginDatabaseInfo = "127.0.0.1;3306;root;ascent;realmd"
    LogsDir = ""
    MaxPingTime = 30
    RealmServerPort = 3724
    BindIP = "0.0.0.0"
    PidFile = ""
    LogLevel = 0
    LogTime = 0
    LogFile = "Realmd.log"
    LogTimestamp = 0
    LogFileLevel = 0
    LogColors = "13 7 11 9"
    UseProcessors = 0
    ProcessPriority = 1
    RealmsStateUpdateDelay = 20
    WrongPass.MaxCount = 0
    WrongPass.BanTime = 600
    WrongPass.BanType = 0

    ################################################################################ ###################################
    # CUSTOM OPTIONS - ImpConfig - MangRound forums
    #
    # Client Builds:
    #
    # MinBuild
    # The minium client build allowed to connect
    #
    # MaxBuild
    # The maximum client build allowed to connect
    #
    ################################################################################ ###################################

    MinBuild = 9061
    MaxBuild = 9999
    __________________________________________



    thank you for your help.

    Mangos Loop Help cant fix
  2. #2
    zabot's Avatar Private
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    so this problem has been out for years and NO one knows how to fix it?

    can anyone please help me?

  3. #3
    Kiev's Avatar Contributor
    Reputation
    288
    Join Date
    Nov 2007
    Posts
    1,819
    Thanks G/R
    0/4
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Use [code] tags, then i will take a look, there is way to much is one place.




  4. #4
    zabot's Avatar Private
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    12
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    how do i do that, im not very skills at the art of posting :P

  5. #5
    Kiev's Avatar Contributor
    Reputation
    288
    Join Date
    Nov 2007
    Posts
    1,819
    Thanks G/R
    0/4
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Before all your write put [code]


    Then at the end put [ /code]

    Without the space.




Similar Threads

  1. [mangos]please help in mangos/ i cant se realms ingame
    By vittwow in forum World of Warcraft Emulator Servers
    Replies: 1
    Last Post: 08-05-2008, 01:58 PM
  2. Ascent Stuck/Froze Cant fix help me!
    By Kuya_dennis in forum World of Warcraft Emulator Servers
    Replies: 0
    Last Post: 06-09-2008, 01:51 PM
  3. [help] cant get model edit fix to work
    By Masterkenshin in forum WoW ME Questions and Requests
    Replies: 7
    Last Post: 02-08-2008, 03:07 AM
  4. I need help, cant get the right IDs on my server
    By xn00bpwn3rx in forum World of Warcraft Emulator Servers
    Replies: 5
    Last Post: 09-08-2007, 06:02 PM
  5. Help Cant set realm list to log on someones realm
    By cooley35 in forum World of Warcraft General
    Replies: 0
    Last Post: 08-09-2007, 12:35 AM
All times are GMT -5. The time now is 09:10 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search