Tnx weaselking1973, its realmd is working. BUT when i run mangos.exe it minimize quickly and its not working T_T
Tnx weaselking1973, its realmd is working. BUT when i run mangos.exe it minimize quickly and its not working T_T
the ad.exe isn't pulling everything.
try to run your repair tool in the wow folder
then create the maps folder and rerun the ad.exe
post your mangos.conf for me.. just make sure you use the "code" tags on it so it doesn't take up a page and a half of the forum
firestarterwtfTnx weaselking1973, its realmd is working. BUT when i run mangos.exe it minimize quickly and its not working T_T![]()
"In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"
pet mod guideMaps For Blondes
creating weapons
Hunter set
# MaNGOS Configuration file
ConfVersion=2006082301
# RealmID must match the realmlist
RealmID = 1
# 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
GameType = 1
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
DataDir = "."
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd
WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos
# Settings for maximum database-ping interval (minutes between pings)
MaxPingTime = 30
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created - the old
# file will not be deleted.
# 0 - Do not log
# 1 - Write SQL code to logfile
LogSQL = 1
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 0
# recommend: 1
LogLevel = 3
# Logfile name
# empty name disable creating log file: LogFile =
# Default: ""
LogFile = "Server.log"
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
LogFileLevel = 0
# Packet logging for the worldserver
# Default: 0 (false)
# 1 (true)
LogWorld = 1
# Log filters
# 0 (default) - include in log if log level permit, 1 - not include with any log level
LogFilter_TransportMoves = 0
LogFilter_CreatureMoves = 0
# Color for messages (format "normal_color details_color debug_color error_color)
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# "13 7 11 9" - for example
LogColors = ""
# Log file of DB errors detected at server run.
# Default: ""
DBErrorLogFile = "DBErrors.log"
# Log file of gm commands
# Default: "" (Disable)
GmLogFile = "gm.log"
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
UseProcessors = 0
# Process proirity setting (Used only at Windows)
# 0 (Normal)
# Default: 1 (HIGH)
ProcessPriority = 1
# Compression level for update packages sended to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
Compression = 1
# Maximum number of players in the world. Excluding GM's
# Default: 100
PlayerLimit = 100
# Max level that can reached by player for expirience (in range from 1 to 255).
# Change not recommended
# Default: 60
MaxPlayerLevel = 70
# Activate weather system
# Default: 1 (true)
# 0 (false)
ActivateWeather = 1
# Ignore level requirement to enter instance
# 1 (true)
# Default: 0 (false)
IgnoreATLevelRequirement = 0
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 9
MaxPrimaryTradeSkill = 2
# Min signatures count to creating guild (0..9).
# Default: 9
MinPetitionSigns = 0
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
MaxGroupXPDistance = 74
# Max level different with creature for group member to get XP at creature death.
# Default: 10
MaxGroupXPLevelDiff = 10
# Allow or not accounts to create characters in the 2 teams in any game type.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Accounts = 1
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Trade = 1
# Allow or not show player from both team in who list.
# Defaullt: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.WhoList = 1
# Is GM accept whispers from player by default.
# Default: 0 (false)
# 1 (true)
GM.WhisperingTo = 1
# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
# Default: 0 (false)
# 1 (true)
GM.InGMList = 1
# Is GM showed in who list (if visible).
# Default: 0 (false)
# 1 (true)
GM.InWhoList = 1
# GM mode at login
# 0 (disable)
# 1 (enable)
# Default: 2 (last save state)
GM.LoginState = 2
# Include GM trade and trade slot enchanting operations in GM log if it enable
# 0 (not include)
# Default: 1 (include)
GM.LogTrade = 1
# Group visibility modes
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from same raid)
# 2 (players from same team can 100% auto detect invisible player)
GroupVisibility = 0
# Mail delivery delay time in case sending item
# Default: 3600 sec (1 hour)
MailDeliveryDelay = 1
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
Motd = "2.1.1 TBC Server Illidan LIVE"
# Health and power regeneration.
# Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
Rate.Health = 1;
Rate.Power1 = 1;
Rate.Power2 = 1;
Rate.Power3 = 1;
# Drop rates
# Default: 1
Rate.Drop.Items = 1
Rate.Drop.Money = 1
# XP rates
# Default: 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
# Creature Damage Rate.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
Rate.Damage.Fall = 0
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit)
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
# Save respawn time for creatures at death, for gameobjects at use/open
# 0 (save creature/gameobject respawn time at grid unload)
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
SaveRespawnTimeImmediately = 1
# Skill chance values (0..100)
# default: 100-75-25-0
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
#Aggro radius percent or off.
# 0 - off (0%)
# Default: 1 - 100%
# 1.5 - 150%
Rate.Creature.Aggro = 1
# Enable console
# 0 - off
# Default: 1 - on
Console.Enable = 1
# Enable remote console
# Default: 0 - off
Ra.Enable = 0
# Default remote console port
Ra.Port = 3443
# Log remote console connections
Ra.Log = 1
# Minimum level that's required to login,3 by default
Ra.MinLevel = 3
# Kick client on wrong pass
Ra.Secure = 1
# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
# Default: 2
MaxOverspeedPings = 2
# Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
# 0 (not unload grids)
# Default: 1 (unload grids)
GridUnload = 1;
# All times are in milliseconds.
# Default socket select time
SocketSelectTime = 10000
# Default grid clean up delay
GridCleanUpDelay = 300000
# Default map update interval
MapUpdateInterval = 100
# Default weather update interval
ChangeWeatherInterval = 600000
# Default PlayerSaveInterval
PlayerSaveInterval = 900000
# Default WorldServerPort
WorldServerPort = 8085
# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
# Default: 1
BeepAtStart = 1
weaselking1973 - U said:
And my Mangos.conf is the same as the one above (Firestarterftw's) and can't find it in his eitherplease post your mangos.conf here so i can take a look at it![]()
Firestarter you can also do this and let me know what happens. if it errors you will find a log file in the emulator directory that will list the error, but it shouldn't.
I made the changes tot he file to allow raid instance without raid groups. its now ignorming raid requirements.
delete your mangos.confCode:# MaNGOS Configuration file ConfVersion=2006082301 # RealmID must match the realmlist RealmID = 1 # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP GameType = 1 # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may # contain space characters. DataDir = "." # Database connection settings for the world server. # Default: hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # Unix sockets: experimental, not tested LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos # Settings for maximum database-ping interval (minutes between pings) MaxPingTime = 30 # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00) then a new file is created - the old # file will not be deleted. # 0 - Do not log # 1 - Write SQL code to logfile LogSQL = 1 # Server console level of logging # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug # Default: 0 # recommend: 1 LogLevel = 2 # Logfile name # empty name disable creating log file: LogFile = # Default: "" LogFile = "thisistheServer.log" # Server file level of logging # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 0 LogFileLevel = 0 # Packet logging for the worldserver # Default: 0 (false) # 1 (true) LogWorld = 1 # Log filters # 0 (default) - include in log if log level permit, 1 - not include with any log level LogFilter_TransportMoves = 0 LogFilter_CreatureMoves = 0 # Color for messages (format "normal_color details_color debug_color error_color) # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors # "13 7 11 9" - for example LogColors = "" # Log file of DB errors detected at server run. # Default: "" DBErrorLogFile = "DBErrors.log" # Log file of gm commands # Default: "" (Disable) GmLogFile = "gm.log" # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) UseProcessors = 0 # Process proirity setting (Used only at Windows) # 0 (Normal) # Default: 1 (HIGH) ProcessPriority = 1 # Compression level for update packages sended to client (1..9) # Default: 1 (speed) # 9 (best compression) Compression = 1 # Maximum number of players in the world. Excluding GM's # Default: 100 PlayerLimit = 100 # Max level that can reached by player for expirience (in range from 1 to 255). # Change not recommended # Default: 60 MaxPlayerLevel = 70 # Activate weather system # Default: 1 (true) # 0 (false) ActivateWeather = 1 # Ignore level requirement to enter instance # 1 (true) # Default: 0 (false) IgnoreATLevelRequirement = 1 # Max count that player can learn the primary trade skill. # Default: 2 # Max : 9 MaxPrimaryTradeSkill = 9 # Min signatures count to creating guild (0..9). # Default: 9 MinPetitionSigns = 0 # Max distance to creature for group memeber to get XP at creature death. # Default: 74 MaxGroupXPDistance = 74 # Max level different with creature for group member to get XP at creature death. # Default: 10 MaxGroupXPLevelDiff = 10 # Allow or not accounts to create characters in the 2 teams in any game type. # Defaullt: 0 (Not allowed) # 1 (Allowed) AllowTwoSide.Accounts = 1 # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams. # Defaullt: 0 (Not allowed) # 1 (Allowed) AllowTwoSide.Interaction.Chat = 1 AllowTwoSide.Interaction.Channel = 1 AllowTwoSide.Interaction.Group = 1 AllowTwoSide.Interaction.Guild = 1 AllowTwoSide.Interaction.Trade = 1 # Allow or not show player from both team in who list. # Defaullt: 0 (Not allowed) # 1 (Allowed) AllowTwoSide.WhoList = 1 # Is GM accept whispers from player by default. # Default: 0 (false) # 1 (true) GM.WhisperingTo = 1 # Is GM showed in GM list (if visible) in non-GM state (.gmoff) # Default: 0 (false) # 1 (true) GM.InGMList = 1 # Is GM showed in who list (if visible). # Default: 0 (false) # 1 (true) GM.InWhoList = 1 # GM mode at login # 0 (disable) # 1 (enable) # Default: 2 (last save state) GM.LoginState = 2 # Include GM trade and trade slot enchanting operations in GM log if it enable # 0 (not include) # Default: 1 (include) GM.LogTrade = 1 # Group visibility modes # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player) # 1 (raid members 100% auto detect invisible player from same raid) # 2 (players from same team can 100% auto detect invisible player) GroupVisibility = 0 # Mail delivery delay time in case sending item # Default: 3600 sec (1 hour) MailDeliveryDelay = 1 # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). Motd = "2.1.1 TBC Server Illidan LIVE" # Health and power regeneration. # Power1 - Mana; Power2 - Rage; Power3 - Focus (?). Rate.Health = 1; Rate.Power1 = 1; Rate.Power2 = 1; Rate.Power3 = 1; # Drop rates # Default: 1 Rate.Drop.Items = 1 Rate.Drop.Money = 1 # XP rates # Default: 1 Rate.XP.Kill = 1 Rate.XP.Quest = 1 Rate.XP.Explore = 1 # Creature Damage Rate. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 Rate.Creature.Elite.WORLDBOSS.Damage = 1 Rate.Creature.Elite.RARE.Damage = 1 # Creature Health Ammount Modifier. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x. Rate.Creature.Normal.HP = 1 Rate.Creature.Elite.Elite.HP = 1 Rate.Creature.Elite.RAREELITE.HP = 1 Rate.Creature.Elite.WORLDBOSS.HP = 1 Rate.Creature.Elite.RARE.HP = 1 # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 1 Rate.Rest.Offline.InWilderness = 1 # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) Rate.Damage.Fall = 0 # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) Rate.Auction.Time = 1 Rate.Auction.Deposit = 1 Rate.Auction.Cut = 1 # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit) Rate.Mining.Amount = 1 Rate.Mining.Next = 1 # Save respawn time for creatures at death, for gameobjects at use/open # 0 (save creature/gameobject respawn time at grid unload) # Default: 1 (save creature/gameobject respawn time without waiting grid unload) SaveRespawnTimeImmediately = 1 # Skill chance values (0..100) # default: 100-75-25-0 SkillChance.Orange = 100 SkillChance.Yellow = 75 SkillChance.Green = 25 SkillChance.Grey = 0 #Aggro radius percent or off. # 0 - off (0%) # Default: 1 - 100% # 1.5 - 150% Rate.Creature.Aggro = 1 # Enable console # 0 - off # Default: 1 - on Console.Enable = 1 # Enable remote console # Default: 0 - off Ra.Enable = 0 # Default remote console port Ra.Port = 3443 # Log remote console connections Ra.Log = 1 # Minimum level that's required to login,3 by default Ra.MinLevel = 3 # Kick client on wrong pass Ra.Secure = 1 # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check) # Default: 2 MaxOverspeedPings = 2 # Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time) # 0 (not unload grids) # Default: 1 (unload grids) GridUnload = 1; # All times are in milliseconds. # Default socket select time SocketSelectTime = 10000 # Default grid clean up delay GridCleanUpDelay = 300000 # Default map update interval MapUpdateInterval = 100 # Default weather update interval ChangeWeatherInterval = 600000 # Default PlayerSaveInterval PlayerSaveInterval = 900000 # Default WorldServerPort WorldServerPort = 8085 # Beep at mangosd start finished (mostly work only at Unix/Linux systems) # Default: 1 BeepAtStart = 1
open notepad
copy and paste that into it
save as
"mangos.conf"
also if you want to run a server with higher droprate/exp and such you can change certian settings to allow that in this mangos.conf
by changing the following in the file with notepad.
(this is copied from mangos do not copy paste this back tot he file, edit the core file)
# Health and power regeneration.
# Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
Rate.Health = 1; (change to increase to a faster health regen)
Rate.Power1 = 1; (change to increase to a faster mana regen)
Rate.Power2 = 1; (dont bother it dont work)
Rate.Power3 = 1; (dont bother it dont work)
# Drop rates
# Default: 1
Rate.Drop.Items = 1 (increase drop rate.. more items not always better items)
Rate.Drop.Money = 1 (increase cash drops)
# XP rates
# Default: 1
Rate.XP.Kill = 1 (increase exp when you kill mob)
Rate.XP.Quest = 1 (increase ex at end of quest hand in/completion)
Rate.XP.Explore = 1 (increase rate given when "discovering" new map areas)
"In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"
pet mod guideMaps For Blondes
creating weapons
Hunter set
Thx so much maan![]()
![]()
wanna give u +rep for this help ;D
"In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"
pet mod guideMaps For Blondes
creating weapons
Hunter set
Daah, dude -.- now the Mangosd.exe only flashes :S
Last edited by Martinidk; 10-24-2007 at 02:32 PM.
okay i will have to check my mangos.conf at home when i am off work.
currently what i am doing is posting from work.
so if i am slow to answer, gimme some more time
"In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"
pet mod guideMaps For Blondes
creating weapons
Hunter set
I did like you said, and still, magnos.exe just blinks.
okay guys try this one.
this is the one i use when I am running this emulator for WoW
just remember you have to set the Password of your SQL database, I blanked that spot with "insertyourpasswordhereanddeletethis"
Code:# MaNGOS Configuration file ConfVersion=2006082301 # RealmID must match the realmlist RealmID = 1 # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP GameType = 1 # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may # contain space characters. DataDir = "." # Database connection settings for the world server. # Default: hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # Unix sockets: experimental, not tested LoginDatabaseInfo = "127.0.0.1;3306;root;insteryourpasswordhere;realmd" WorldDatabaseInfo = "127.0.0.1;3306;root;insertyourpasswordhere;mangos" # Settings for maximum database-ping interval (minutes between pings) MaxPingTime = 30 # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00) then a new file is created - the old # file will not be deleted. # 0 - Do not log # 1 - Write SQL code to logfile LogSQL = 1 # Server console level of logging # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug # Default: 0 # recommend: 1 LogLevel = 3 # Logfile name # empty name disable creating log file: LogFile = # Default: "" LogFile = "Server.log" # Server file level of logging # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 0 LogFileLevel = 0 # Packet logging for the worldserver # Default: 0 (false) # 1 (true) LogWorld = 1 # Log filters # 0 (default) - include in log if log level permit, 1 - not include with any log level LogFilter_TransportMoves = 0 LogFilter_CreatureMoves = 0 # Color for messages (format "normal_color details_color debug_color error_color) # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors # "13 7 11 9" - for example :) LogColors = "" # Log file of DB errors detected at server run. # Default: "" DBErrorLogFile = "DBErrors.log" # Log file of gm commands # Default: "" (Disable) GmLogFile = "gm.log" # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) UseProcessors = 0 # Process proirity setting (Used only at Windows) # 0 (Normal) # Default: 1 (HIGH) ProcessPriority = 1 # Compression level for update packages sended to client (1..9) # Default: 1 (speed) # 9 (best compression) Compression = 1 # Maximum number of players in the world. Excluding GM's # Default: 100 PlayerLimit = 200 # Max level that can reached by player for expirience (in range from 1 to 255). # Change not recommended # Default: 60 MaxPlayerLevel = 100 # Activate weather system # Default: 1 (true) # 0 (false) ActivateWeather = 1 # Ignore level requirement to enter instance # 1 (true) # Default: 0 (false) IgnoreATLevelRequirement = 1 # Max count that player can learn the primary trade skill. # Default: 2 # Max : 9 MaxPrimaryTradeSkill = 9 # Min signatures count to creating guild (0..9). # Default: 9 MinPetitionSigns = 0 # Max distance to creature for group memeber to get XP at creature death. # Default: 74 MaxGroupXPDistance = 74 # Max level different with creature for group member to get XP at creature death. # Default: 10 MaxGroupXPLevelDiff = 10 # Allow or not accounts to create characters in the 2 teams in any game type. # Defaullt: 0 (Not allowed) # 1 (Allowed) AllowTwoSide.Accounts = 1 # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams. # Defaullt: 0 (Not allowed) # 1 (Allowed) AllowTwoSide.Interaction.Chat = 1 AllowTwoSide.Interaction.Channel = 1 AllowTwoSide.Interaction.Group = 1 AllowTwoSide.Interaction.Guild = 1 AllowTwoSide.Interaction.Trade = 1 # Allow or not show player from both team in who list. # Defaullt: 0 (Not allowed) # 1 (Allowed) AllowTwoSide.WhoList = 1 # Is GM accept whispers from player by default. # Default: 0 (false) # 1 (true) GM.WhisperingTo = 1 # Is GM showed in GM list (if visible) in non-GM state (.gmoff) # Default: 0 (false) # 1 (true) GM.InGMList = 1 # Is GM showed in who list (if visible). # Default: 0 (false) # 1 (true) GM.InWhoList = 1 # GM mode at login # 0 (disable) # 1 (enable) # Default: 2 (last save state) GM.LoginState = 2 # Include GM trade and trade slot enchanting operations in GM log if it enable # 0 (not include) # Default: 1 (include) GM.LogTrade = 1 # Group visibility modes # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player) # 1 (raid members 100% auto detect invisible player from same raid) # 2 (players from same team can 100% auto detect invisible player) GroupVisibility = 0 # Mail delivery delay time in case sending item # Default: 3600 sec (1 hour) MailDeliveryDelay = 30 # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). Motd = "Its mine, have fun or go away" # Health and power regeneration. # Power1 - Mana; Power2 - Rage; Power3 - Focus (?). Rate.Health = 2; Rate.Power1 = 2; Rate.Power2 = 1; Rate.Power3 = 1; # Drop rates # Default: 1 Rate.Drop.Items = 3 Rate.Drop.Money = 10 # XP rates # Default: 1 Rate.XP.Kill = 3 Rate.XP.Quest = 5 Rate.XP.Explore = 5 # Creature Damage Rate. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 Rate.Creature.Elite.WORLDBOSS.Damage = 1 Rate.Creature.Elite.RARE.Damage = 1 # Creature Health Ammount Modifier. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x. Rate.Creature.Normal.HP = 1 Rate.Creature.Elite.Elite.HP = 1 Rate.Creature.Elite.RAREELITE.HP = 1 Rate.Creature.Elite.WORLDBOSS.HP = 1 Rate.Creature.Elite.RARE.HP = 1 # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 2 Rate.Rest.Offline.InWilderness = 1 # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) Rate.Damage.Fall = 0.5 # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) Rate.Auction.Time = 1 Rate.Auction.Deposit = 1 Rate.Auction.Cut = 1 # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit) Rate.Mining.Amount = 1 Rate.Mining.Next = 1 # Save respawn time for creatures at death, for gameobjects at use/open # 0 (save creature/gameobject respawn time at grid unload) # Default: 1 (save creature/gameobject respawn time without waiting grid unload) SaveRespawnTimeImmediately = 1 # Skill chance values (0..100) # default: 100-75-25-0 SkillChance.Orange = 100 SkillChance.Yellow = 75 SkillChance.Green = 25 SkillChance.Grey = 0 #Aggro radius percent or off. # 0 - off (0%) # Default: 1 - 100% # 1.5 - 150% Rate.Creature.Aggro = 1 # Enable console # 0 - off # Default: 1 - on Console.Enable = 1 # Enable remote console # Default: 0 - off Ra.Enable = 0 # Default remote console port Ra.Port = 3443 # Log remote console connections Ra.Log = 1 # Minimum level that's required to login,3 by default Ra.MinLevel = 3 # Kick client on wrong pass Ra.Secure = 1 # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check) # Default: 2 MaxOverspeedPings = 2 # Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time) # 0 (not unload grids) # Default: 1 (unload grids) GridUnload = 1; # All times are in milliseconds. # Default socket select time SocketSelectTime = 10000 # Default grid clean up delay GridCleanUpDelay = 300000 # Default map update interval MapUpdateInterval = 100 # Default weather update interval ChangeWeatherInterval = 600000 # Default PlayerSaveInterval PlayerSaveInterval = 900000 # Default WorldServerPort WorldServerPort = 8085 # Beep at mangosd start finished (mostly work only at Unix/Linux systems) # Default: 1 BeepAtStart = 1
Last edited by weaselking1973; 10-24-2007 at 10:18 PM.
"In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"
pet mod guideMaps For Blondes
creating weapons
Hunter set
It works! I LOVE YOU!!!!
Doesn't work me :S /cry baby :'(
Ehm.. Help? I'm able to ask for help for anything xD
Be warned "experts" on the mmowned
"In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"
pet mod guideMaps For Blondes
creating weapons
Hunter set