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  1. #151
    firestarterwtf's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Tnx weaselking1973, its realmd is working. BUT when i run mangos.exe it minimize quickly and its not working T_T

    • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •
  2. #152
    weaselking1973's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Originally Posted by venus1979 View Post
    I have trolled this thread for long time looking for answer, and notice alot people asking same...

    moved add.exe to wow folder, and have maps dir, finshs in secs and
    0010000.map is only file...

    tried this serveral times, disabled anti virus, spyware.. im stuck, any help would be appricated please

    thanks
    the ad.exe isn't pulling everything.

    try to run your repair tool in the wow folder

    then create the maps folder and rerun the ad.exe


    firestarterwtfTnx weaselking1973, its realmd is working. BUT when i run mangos.exe it minimize quickly and its not working T_T
    post your mangos.conf for me.. just make sure you use the "code" tags on it so it doesn't take up a page and a half of the forum
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  3. #153
    firestarterwtf's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    # MaNGOS Configuration file
    ConfVersion=2006082301

    # RealmID must match the realmlist
    RealmID = 1

    # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
    GameType = 1

    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may
    # contain space characters.
    DataDir = "."

    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd
    WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos

    # Settings for maximum database-ping interval (minutes between pings)
    MaxPingTime = 30

    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old
    # file will not be deleted.
    # 0 - Do not log
    # 1 - Write SQL code to logfile
    LogSQL = 1

    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    # recommend: 1
    LogLevel = 3

    # Logfile name
    # empty name disable creating log file: LogFile =
    # Default: ""
    LogFile = "Server.log"

    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogFileLevel = 0

    # Packet logging for the worldserver
    # Default: 0 (false)
    # 1 (true)
    LogWorld = 1

    # Log filters
    # 0 (default) - include in log if log level permit, 1 - not include with any log level
    LogFilter_TransportMoves = 0
    LogFilter_CreatureMoves = 0

    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example
    LogColors = ""

    # Log file of DB errors detected at server run.
    # Default: ""
    DBErrorLogFile = "DBErrors.log"

    # Log file of gm commands
    # Default: "" (Disable)
    GmLogFile = "gm.log"

    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    UseProcessors = 0

    # Process proirity setting (Used only at Windows)
    # 0 (Normal)
    # Default: 1 (HIGH)
    ProcessPriority = 1

    # Compression level for update packages sended to client (1..9)
    # Default: 1 (speed)
    # 9 (best compression)
    Compression = 1

    # Maximum number of players in the world. Excluding GM's
    # Default: 100
    PlayerLimit = 100

    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 60
    MaxPlayerLevel = 70

    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    ActivateWeather = 1

    # Ignore level requirement to enter instance
    # 1 (true)
    # Default: 0 (false)
    IgnoreATLevelRequirement = 0

    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 9
    MaxPrimaryTradeSkill = 2

    # Min signatures count to creating guild (0..9).
    # Default: 9
    MinPetitionSigns = 0

    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    MaxGroupXPDistance = 74

    # Max level different with creature for group member to get XP at creature death.
    # Default: 10
    MaxGroupXPLevelDiff = 10

    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Accounts = 1

    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group = 1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Trade = 1

    # Allow or not show player from both team in who list.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.WhoList = 1

    # Is GM accept whispers from player by default.
    # Default: 0 (false)
    # 1 (true)
    GM.WhisperingTo = 1

    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true)
    GM.InGMList = 1

    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true)
    GM.InWhoList = 1

    # GM mode at login
    # 0 (disable)
    # 1 (enable)
    # Default: 2 (last save state)
    GM.LoginState = 2

    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # 0 (not include)
    # Default: 1 (include)
    GM.LogTrade = 1

    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    GroupVisibility = 0

    # Mail delivery delay time in case sending item
    # Default: 3600 sec (1 hour)
    MailDeliveryDelay = 1

    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    Motd = "2.1.1 TBC Server Illidan LIVE"

    # Health and power regeneration.
    # Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
    Rate.Health = 1;
    Rate.Power1 = 1;
    Rate.Power2 = 1;
    Rate.Power3 = 1;

    # Drop rates
    # Default: 1
    Rate.Drop.Items = 1
    Rate.Drop.Money = 1

    # XP rates
    # Default: 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1

    # Creature Damage Rate.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1

    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1

    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1

    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    Rate.Damage.Fall = 0

    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1

    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit)
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1

    # Save respawn time for creatures at death, for gameobjects at use/open
    # 0 (save creature/gameobject respawn time at grid unload)
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    SaveRespawnTimeImmediately = 1

    # Skill chance values (0..100)
    # default: 100-75-25-0
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0

    #Aggro radius percent or off.
    # 0 - off (0%)
    # Default: 1 - 100%
    # 1.5 - 150%
    Rate.Creature.Aggro = 1

    # Enable console
    # 0 - off
    # Default: 1 - on
    Console.Enable = 1

    # Enable remote console
    # Default: 0 - off
    Ra.Enable = 0

    # Default remote console port
    Ra.Port = 3443

    # Log remote console connections
    Ra.Log = 1

    # Minimum level that's required to login,3 by default
    Ra.MinLevel = 3

    # Kick client on wrong pass
    Ra.Secure = 1

    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    MaxOverspeedPings = 2

    # Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
    # 0 (not unload grids)
    # Default: 1 (unload grids)
    GridUnload = 1;

    # All times are in milliseconds.

    # Default socket select time
    SocketSelectTime = 10000

    # Default grid clean up delay
    GridCleanUpDelay = 300000

    # Default map update interval
    MapUpdateInterval = 100

    # Default weather update interval
    ChangeWeatherInterval = 600000

    # Default PlayerSaveInterval
    PlayerSaveInterval = 900000

    # Default WorldServerPort
    WorldServerPort = 8085

    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1
    BeepAtStart = 1

  4. #154
    Martinidk's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    weaselking1973 - U said:

    please post your mangos.conf here so i can take a look at it
    And my Mangos.conf is the same as the one above (Firestarterftw's) and can't find it in his either

  5. #155
    weaselking1973's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Originally Posted by Martinidk View Post
    weaselking1973 - U said:



    And my Mangos.conf is the same as the one above (Firestarterftw's) and can't find it in his either

    Firestarter you can also do this and let me know what happens. if it errors you will find a log file in the emulator directory that will list the error, but it shouldn't.

    I made the changes tot he file to allow raid instance without raid groups. its now ignorming raid requirements.

    Code:
    # MaNGOS Configuration file
    ConfVersion=2006082301
    # RealmID must match the realmlist
    RealmID = 1
     
    # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
    GameType = 1
     
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may
    # contain space characters.
    DataDir = "."
     
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    # .;somenumber;username;password;database - use named pipes at Windows
    # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    # Unix sockets: experimental, not tested
    LoginDatabaseInfo = "127.0.0.1;3306;root;root;realmd
    WorldDatabaseInfo = "127.0.0.1;3306;root;root;mangos
     
    # Settings for maximum database-ping interval (minutes between pings)
    MaxPingTime = 30
     
    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old
    # file will not be deleted.
    # 0 - Do not log
    # 1 - Write SQL code to logfile
    LogSQL = 1
     
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    # recommend: 1
    LogLevel = 2
     
    # Logfile name
    # empty name disable creating log file: LogFile = 
    # Default: ""
    LogFile = "thisistheServer.log"
     
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogFileLevel = 0
     
    # Packet logging for the worldserver
    # Default: 0 (false)
    # 1 (true)
    LogWorld = 1
     
    # Log filters
    # 0 (default) - include in log if log level permit, 1 - not include with any log level
    LogFilter_TransportMoves = 0
    LogFilter_CreatureMoves = 0
     
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, 
    # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    # "13 7 11 9" - for example 
    LogColors = ""
     
    # Log file of DB errors detected at server run.
    # Default: ""
    DBErrorLogFile = "DBErrors.log"
     
    # Log file of gm commands
    # Default: "" (Disable)
    GmLogFile = "gm.log"
     
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    # number (bitmask value of selected processors)
    UseProcessors = 0
     
    # Process proirity setting (Used only at Windows)
    # 0 (Normal)
    # Default: 1 (HIGH)
    ProcessPriority = 1
     
    # Compression level for update packages sended to client (1..9)
    # Default: 1 (speed) 
    # 9 (best compression) 
    Compression = 1
     
    # Maximum number of players in the world. Excluding GM's
    # Default: 100
    PlayerLimit = 100
     
    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 60
    MaxPlayerLevel = 70
     
    # Activate weather system
    # Default: 1 (true)
    # 0 (false)
    ActivateWeather = 1
     
    # Ignore level requirement to enter instance
    # 1 (true)
    # Default: 0 (false)
    IgnoreATLevelRequirement = 1
     
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 9 
    MaxPrimaryTradeSkill = 9 
     
    # Min signatures count to creating guild (0..9).
    # Default: 9
    MinPetitionSigns = 0 
     
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    MaxGroupXPDistance = 74
     
    # Max level different with creature for group member to get XP at creature death.
    # Default: 10
    MaxGroupXPLevelDiff = 10
     
    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Accounts = 1
     
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group = 1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Trade = 1
     
    # Allow or not show player from both team in who list.
    # Defaullt: 0 (Not allowed)
    # 1 (Allowed)
    AllowTwoSide.WhoList = 1
     
    # Is GM accept whispers from player by default.
    # Default: 0 (false)
    # 1 (true) 
    GM.WhisperingTo = 1
     
    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    # 1 (true) 
    GM.InGMList = 1
     
    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    # 1 (true) 
    GM.InWhoList = 1
     
    # GM mode at login
    # 0 (disable)
    # 1 (enable) 
    # Default: 2 (last save state)
    GM.LoginState = 2
     
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    # 0 (not include)
    # Default: 1 (include)
    GM.LogTrade = 1
     
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    
    # 1 (raid members 100% auto detect invisible player from same raid)
    # 2 (players from same team can 100% auto detect invisible player)
    GroupVisibility = 0
     
    # Mail delivery delay time in case sending item
    # Default: 3600 sec (1 hour)
    MailDeliveryDelay = 1
     
    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    Motd = "2.1.1 TBC Server Illidan LIVE"
     
    # Health and power regeneration.
    # Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
    Rate.Health = 1;
    Rate.Power1 = 1;
    Rate.Power2 = 1;
    Rate.Power3 = 1;
     
    # Drop rates
    # Default: 1
    Rate.Drop.Items = 1
    Rate.Drop.Money = 1
     
    # XP rates
    # Default: 1
    Rate.XP.Kill = 1
    Rate.XP.Quest = 1
    Rate.XP.Explore = 1
     
    # Creature Damage Rate.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
     
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
     
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness = 1
     
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    Rate.Damage.Fall = 0
     
    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
     
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit)
    Rate.Mining.Amount = 1
    Rate.Mining.Next = 1
     
    # Save respawn time for creatures at death, for gameobjects at use/open
    # 0 (save creature/gameobject respawn time at grid unload)
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    SaveRespawnTimeImmediately = 1
     
    # Skill chance values (0..100) 
    # default: 100-75-25-0
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green = 25
    SkillChance.Grey = 0
     
    #Aggro radius percent or off.
    # 0 - off (0%)
    # Default: 1 - 100% 
    # 1.5 - 150%
    Rate.Creature.Aggro = 1
     
    # Enable console
    # 0 - off
    # Default: 1 - on
    Console.Enable = 1
     
    # Enable remote console
    # Default: 0 - off
    Ra.Enable = 0
     
    # Default remote console port
    Ra.Port = 3443
     
    # Log remote console connections
    Ra.Log = 1
     
    # Minimum level that's required to login,3 by default
    Ra.MinLevel = 3
     
    # Kick client on wrong pass
    Ra.Secure = 1
     
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    MaxOverspeedPings = 2
     
    # Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
    # 0 (not unload grids)
    # Default: 1 (unload grids)
    GridUnload = 1;
     
    # All times are in milliseconds.
    # Default socket select time
    SocketSelectTime = 10000
     
    # Default grid clean up delay
    GridCleanUpDelay = 300000
     
    # Default map update interval
    MapUpdateInterval = 100
     
    # Default weather update interval
    ChangeWeatherInterval = 600000
     
    # Default PlayerSaveInterval
    PlayerSaveInterval = 900000
     
    # Default WorldServerPort
    WorldServerPort = 8085
     
    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1 
    BeepAtStart = 1
    delete your mangos.conf
    open notepad
    copy and paste that into it
    save as
    "mangos.conf"

    also if you want to run a server with higher droprate/exp and such you can change certian settings to allow that in this mangos.conf

    by changing the following in the file with notepad.
    (this is copied from mangos do not copy paste this back tot he file, edit the core file)
    # Health and power regeneration.
    # Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
    Rate.Health = 1; (change to increase to a faster health regen)
    Rate.Power1 = 1; (change to increase to a faster mana regen)
    Rate.Power2 = 1; (dont bother it dont work)
    Rate.Power3 = 1; (dont bother it dont work)

    # Drop rates
    # Default: 1
    Rate.Drop.Items = 1 (increase drop rate.. more items not always better items)
    Rate.Drop.Money = 1 (increase cash drops)

    # XP rates
    # Default: 1
    Rate.XP.Kill = 1 (increase exp when you kill mob)
    Rate.XP.Quest = 1 (increase ex at end of quest hand in/completion)
    Rate.XP.Explore = 1 (increase rate given when "discovering" new map areas)
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  6. #156
    Martinidk's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Thx so much maan wanna give u +rep for this help ;D

  7. #157
    weaselking1973's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Originally Posted by Martinidk View Post
    Thx so much maan wanna give u +rep for this help ;D

    so did it actually work is the main question

    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  8. #158
    Martinidk's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Daah, dude -.- now the Mangosd.exe only flashes :S
    Last edited by Martinidk; 10-24-2007 at 02:32 PM.

  9. #159
    weaselking1973's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    okay i will have to check my mangos.conf at home when i am off work.

    currently what i am doing is posting from work.

    so if i am slow to answer, gimme some more time
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  10. #160
    firestarterwtf's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    I did like you said, and still, magnos.exe just blinks.

  11. #161
    weaselking1973's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    okay guys try this one.

    this is the one i use when I am running this emulator for WoW

    just remember you have to set the Password of your SQL database, I blanked that spot with "insertyourpasswordhereanddeletethis"

    Code:
    # MaNGOS Configuration file
    ConfVersion=2006082301
     
    # RealmID must match the realmlist
    RealmID = 1
     
    # 0 NORMAL 1 PVP 4 NORMAL 6 RP 8 RPPVP
    GameType = 1
     
    # Data directory setting.
    # Important: DataDir needs to be quoted, as it is a string which may
    # contain space characters.
    DataDir = "."
     
    # Database connection settings for the world server.
    # Default: hostname;port;username;password;database
    #          .;somenumber;username;password;database - use named pipes at Windows
    #                Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
    #          .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
    #                Unix sockets: experimental, not tested
    LoginDatabaseInfo = "127.0.0.1;3306;root;insteryourpasswordhere;realmd"
    WorldDatabaseInfo = "127.0.0.1;3306;root;insertyourpasswordhere;mangos"
     
    # Settings for maximum database-ping interval (minutes between pings)
    MaxPingTime = 30
     
    # Enable logging of GM commands - all SQL code will be written to a log file
    # All commands are written to a file: YYYY-MM-DD_logSQL.sql
    # If a new day starts (00:00:00) then a new file is created - the old
    # file will not be deleted.
    # 0 - Do not log
    # 1 - Write SQL code to logfile
    LogSQL = 1
     
    # Server console level of logging
    # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    # recommend: 1
    LogLevel = 3
     
    # Logfile name
    #    empty name disable creating log file: LogFile = 
    # Default: ""
    LogFile = "Server.log"
     
    # Server file level of logging
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 0
    LogFileLevel = 0
     
    # Packet logging for the worldserver
    # Default: 0 (false)
    #          1 (true)
    LogWorld = 1
     
    # Log filters
    # 0 (default) - include in log if log level permit, 1 - not include with any log level
    LogFilter_TransportMoves = 0
    LogFilter_CreatureMoves = 0
     
    # Color for messages (format "normal_color details_color debug_color error_color)
    # Colors: 0 - BLACK, 1 - RED, 2 - GREEN,  3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -  CYAN, 7 - GREY, 
    #         8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    # Default: "" - none colors
    #          "13 7 11 9" - for example :)
    LogColors = ""
     
    # Log file of DB errors detected at server run.
    # Default: ""
    DBErrorLogFile = "DBErrors.log"
     
    # Log file of gm commands
    # Default: "" (Disable)
    GmLogFile = "gm.log"
     
    # Used processors mask for multi-processors system (Used only at Windows)
    # Default: 0 (selected by OS)
    #          number (bitmask value of selected processors)
    UseProcessors = 0
     
    # Process proirity setting (Used only at Windows)
    #          0 (Normal)
    # Default: 1 (HIGH)
    ProcessPriority = 1
     
    # Compression level for update packages sended to client (1..9)
    # Default: 1 (speed) 
    #          9 (best compression) 
    Compression = 1
     
    # Maximum number of players in the world. Excluding GM's
    # Default: 100
    PlayerLimit = 200
     
    # Max level that can reached by player for expirience (in range from 1 to 255).
    # Change not recommended
    # Default: 60
    MaxPlayerLevel = 100
     
    # Activate weather system
    # Default: 1 (true)
    #          0 (false)
    ActivateWeather = 1
     
    # Ignore level requirement to enter instance
    #     1 (true)
    # Default: 0 (false)
    IgnoreATLevelRequirement = 1
     
    # Max count that player can learn the primary trade skill.
    # Default: 2
    # Max : 9 
    MaxPrimaryTradeSkill = 9 
     
    # Min signatures count to creating guild (0..9).
    # Default: 9
    MinPetitionSigns = 0 
     
    # Max distance to creature for group memeber to get XP at creature death.
    # Default: 74
    MaxGroupXPDistance = 74
     
    # Max level different with creature for group member to get XP at creature death.
    # Default: 10
    MaxGroupXPLevelDiff = 10
     
    # Allow or not accounts to create characters in the 2 teams in any game type.
    # Defaullt: 0 (Not allowed)
    #           1 (Allowed)
    AllowTwoSide.Accounts = 1
     
    # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from different teams.
    # Defaullt: 0 (Not allowed)
    #           1 (Allowed)
    AllowTwoSide.Interaction.Chat = 1
    AllowTwoSide.Interaction.Channel = 1
    AllowTwoSide.Interaction.Group = 1
    AllowTwoSide.Interaction.Guild = 1
    AllowTwoSide.Interaction.Trade = 1
     
    # Allow or not show player from both team in who list.
    # Defaullt: 0 (Not allowed)
    #           1 (Allowed)
    AllowTwoSide.WhoList = 1
     
    # Is GM accept whispers from player by default.
    # Default: 0 (false)
    #          1 (true) 
    GM.WhisperingTo = 1
     
    # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
    # Default: 0 (false)
    #          1 (true) 
    GM.InGMList = 1
     
    # Is GM showed in who list (if visible).
    # Default: 0 (false)
    #          1 (true) 
    GM.InWhoList = 1
     
    # GM mode at login
    #          0 (disable)
    #          1 (enable) 
    # Default: 2 (last save state)
    GM.LoginState = 2
     
    # Include GM trade and trade slot enchanting operations in GM log if it enable
    #          0 (not include)
    # Default: 1 (include)
    GM.LogTrade = 1
     
    # Group visibility modes
    # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
    #          1 (raid members 100% auto detect invisible player from same raid)
    #          2 (players from same team can 100% auto detect invisible player)
    GroupVisibility = 0
     
    # Mail delivery delay time in case sending item
    # Default: 3600 sec (1 hour)
    MailDeliveryDelay = 30
     
    # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
    Motd = "Its mine, have fun or go away"
     
    # Health and power regeneration.
    # Power1 - Mana; Power2 - Rage; Power3 - Focus (?).
    Rate.Health = 2;
    Rate.Power1 = 2;
    Rate.Power2 = 1;
    Rate.Power3 = 1;
     
    # Drop rates
    # Default: 1
    Rate.Drop.Items = 3
    Rate.Drop.Money = 10
     
    # XP rates
    # Default: 1
    Rate.XP.Kill    = 3
    Rate.XP.Quest   = 5
    Rate.XP.Explore = 5
     
    # Creature Damage Rate.
    # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
    Rate.Creature.Normal.Damage = 1
    Rate.Creature.Elite.Elite.Damage = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    Rate.Creature.Elite.RARE.Damage = 1
     
    # Creature Health Ammount Modifier.
    # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
    Rate.Creature.Normal.HP = 1
    Rate.Creature.Elite.Elite.HP = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    Rate.Creature.Elite.RARE.HP = 1
     
    # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
    Rate.Rest.InGame = 1
    Rate.Rest.Offline.InTavernOrCity = 2
    Rate.Rest.Offline.InWilderness = 1
     
    # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
    Rate.Damage.Fall = 0.5
     
    # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
    Rate.Auction.Time = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut = 1
     
    # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, Mining.Next changes chance to have next use of a deposit)
    Rate.Mining.Amount = 1
    Rate.Mining.Next   = 1
     
    # Save respawn time for creatures at death, for gameobjects at use/open
    #          0 (save creature/gameobject respawn time at grid unload)
    # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
    SaveRespawnTimeImmediately = 1
     
    # Skill chance values (0..100) 
    # default: 100-75-25-0
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green  = 25
    SkillChance.Grey   = 0
     
    #Aggro radius percent or off.
    #          0   - off (0%)
    # Default: 1   - 100% 
    #          1.5 - 150%
    Rate.Creature.Aggro = 1
     
    # Enable console
    #          0 - off
    # Default: 1 - on
    Console.Enable = 1
     
    # Enable remote console
    # Default: 0 - off
    Ra.Enable = 0
     
    # Default remote console port
    Ra.Port = 3443
     
    # Log remote console connections
    Ra.Log = 1
     
    # Minimum level that's required to login,3 by default
    Ra.MinLevel = 3
     
    # Kick client on wrong pass
    Ra.Secure = 1
     
    # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
    # Default: 2
    MaxOverspeedPings = 2
     
    # Unload grids (if you have lot memory you can disbale it to speed up player move to new grids second time)
    #          0 (not unload grids)
    # Default: 1 (unload grids)
    GridUnload = 1;
     
    # All times are in milliseconds.
    # Default socket select time
    SocketSelectTime = 10000
     
    # Default grid clean up delay
    GridCleanUpDelay = 300000
     
    # Default map update interval
    MapUpdateInterval = 100
     
    # Default weather update interval
    ChangeWeatherInterval = 600000
     
    # Default PlayerSaveInterval
    PlayerSaveInterval = 900000
     
    # Default WorldServerPort
    WorldServerPort = 8085
     
    # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
    # Default: 1 
    BeepAtStart = 1
    Last edited by weaselking1973; 10-24-2007 at 10:18 PM.
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  12. #162
    firestarterwtf's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    It works! I LOVE YOU!!!!

  13. #163
    Martinidk's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Doesn't work me :S /cry baby :'(
    Ehm.. Help? I'm able to ask for help for anything xD
    Be warned "experts" on the mmowned

  14. #164
    weaselking1973's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Originally Posted by Martinidk View Post
    Doesn't work me :S /cry baby :'(

    look in your server folder and post up the log file it will have the errors.
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  15. #165
    Martinidk's Avatar Member
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    Re: • Easy Guide --- Mangos 2.1.1-2.1.2 Server! •

    Originally Posted by weaselking1973 View Post
    look in your server folder and post up the log file it will have the errors.
    Ehm, is it where i extracted the one file?.. And then post "Error log" or what is it called?..
    Ehm.. Help? I'm able to ask for help for anything xD
    Be warned "experts" on the mmowned

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