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  1. #1066
    aty123's Avatar Active Member

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    Anyone else has some problems with the ingame sound? While on loading screen the music lags badly.

    [Release] Sandbox - Warlords of Draenor Beta
  2. #1067
    malulululu's Avatar Member
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    Yeah my sound is not working, any Fix for it?

  3. #1068
    Reptile1337's Avatar Member
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    Originally Posted by king48488 View Post
    I can get npc's working with one little change. I just disabled npc /object spawns.
    Do you mind telling us how to activate npcs/obejcts (if possible) or even releasing a version with npcs/objects activated ?

    Would gladly appreciate it. Thanks in advance!
    Last edited by Reptile1337; 06-18-2014 at 10:41 AM. Reason: .

  4. #1069
    rovatok's Avatar Member
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    I dont know if anyone notice but mmo champion post zone pictures from the game using king sandbox. Those pictures are made night like in the sanbox. Thanks to king millions of people able to look around the new zones long before the alpha access of these zones.

  5. #1070
    malulululu's Avatar Member
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    yeah would be nice if king would answer

  6. #1071
    DavidTwo2009's Avatar Active Member
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    Originally Posted by rovatok View Post
    I dont know if anyone notice but mmo champion post zone pictures from the game using king sandbox. Those pictures are made night like in the sanbox. Thanks to king millions of people able to look around the new zones long before the alpha access of these zones.

    Pretty sure MMO-Champion has their own sandbox.

  7. #1072
    doityourself's Avatar ★ Elder ★
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    Originally Posted by DavidTwo2009 View Post
    Pretty sure MMO-Champion has their own sandbox.
    man they have WoD ALpha access....

  8. #1073
    rovatok's Avatar Member
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    Originally Posted by king48488 View Post
    man they have WoD ALpha access....
    But with their alpha access they cant go outside from Frostfire Ridge. If anyone try to leave the zone will teleport back to starting area of the zone. (I watched some stream ) They posted pics from Nagrand and Gorgrond which zones not can access in alpha.

  9. #1074
    doityourself's Avatar ★ Elder ★
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    Originally Posted by rovatok View Post
    But with their alpha access they cant go outside from Frostfire Ridge. If anyone try to leave the zone will teleport back to starting area of the zone. (I watched some stream ) They posted pics from Nagrand and Gorgrond which zones not can access in alpha.
    It's possible :P

  10. #1075
    rovatok's Avatar Member
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    Originally Posted by king48488 View Post
    It's possible :P
    If you say, then it sure be possible.

  11. #1076
    Horya's Avatar Member
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    Originally Posted by king48488 View Post
    It's possible :P
    Pleasseee NPCS

  12. #1077
    mouse18's Avatar Active Member
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    Originally Posted by rovatok View Post
    If you say, then it sure be possible.
    Its not only possible but incredibly easy.

  13. #1078
    porcogiuda's Avatar Private
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    Originally Posted by procure View Post
    i believe ive done everything correctly but as i try to login the population of the server says incompatible and i get stuck at connected, any idea what could be wrong?
    same problem of procure, can someone reply to that question? i want really try that alpha and i'm trying since 2 days but i can't login for the same problem, population incompatible! PLEASE HELP FELLAS

  14. #1079
    rovatok's Avatar Member
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    New build coming. Servers are down for maintenance.

  15. #1080
    GOBFU's Avatar Member
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    I get this problem when I try to select specialization, also there are no NPC's

    Message: ...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:1324: attempt to index field '?' (a nil value)
    Time: 06/20/14 00:16:30
    Count: 1
    Stack: ...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:1324: in function `PlayerTalentFrame_UpdateSpecFrame'
    ...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:1319: in function <...rface\AddOns\Blizzard_TalentUI\Blizzard_TalentUI.lua:1316>

    Locals: self = PlayerTalentFrameSpecialization {
    0 = <userdata>
    previewSpec = 1
    specButton2 = PlayerTalentFrameSpecializationSpecButton2 {
    }
    specButton1 = PlayerTalentFrameSpecializationSpecButton1 {
    }
    specButton3 = PlayerTalentFrameSpecializationSpecButton3 {
    }
    MainHelpButton = PlayerTalentFrameSpecializationTutorialButton {
    }
    spellsScroll = PlayerTalentFrameSpecializationSpellScrollFrame {
    }
    learnButton = PlayerTalentFrameSpecializationLearnButton {
    }
    playLearnAnim = true
    bg = <unnamed> {
    }
    specButton4 = PlayerTalentFrameSpecializationSpecButton4 {
    }
    }
    spec = 2
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to index field '?' (a nil value)"
    specs = <table> {
    spec2 = <table> {
    }
    spec1 = <table> {
    }
    }
    selectedSpec = nil
    activeSpec = "spec1"

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