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  1. #1516
    lorac's Avatar Active Member
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    yes instances are still intact and only dif is the custom content and start zones

    For me i use 2 because each of them have their advantages and disadvantages

    GMH <----------To my knowlage its not available anymore but I heard you can get it from trinitycore.org in 3rd party section of forums .......I also doubt its up to date with the commands and stuff mine is very out of date

    and
    Trinity admin<---- is in the download section.......Also this addon is kept up to date and written by one of our team mates so in my own humble opinion this is the addon to use

    -=/PryDevServer-4TC:\=- Trinity Core!
  2. #1517
    esédes's Avatar Member
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    Hem, I haven't compiled the core yet with the valithria and blood council script, and I won't do it for now, cause I wait to finish the sindragosa's script cause the one that we had is perhaps 40% =s ( no fly phase so no frost bomb, no frost tomb too, no ai for the npc that he summon for frost tomb and frost bomb...), and I don't want to compile it to much time cause... it takes time XD.
    I think I'm actually at 55% of sindragosa, so with luck in 4-5 days, the script might be finished and perhaps release when finishing debug so 1-2 weeks later ^^.I've had problem with generate random coords for frost bomb but it solved so I think I've passed the hardest part,I think the fly transition phase will be a challenge too but not to much complicated.

    The valithria and blood council script that they have on the link ( bolvor / Icecrown Citadel / source &mdash; bitbucket.org )are necessarily better then the actual script cause there aren't any script yet^^.

    Good luck with the development of the core ^^ .

  3. #1518
    PewPewNao's Avatar Active Member
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    Hey, yet another question, how can i add scripts, since it's a repack i don't know how to

  4. #1519
    giorqa's Avatar Member
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    helo Pryd end lorac :wave:

    no working DK teleporter GUID: 1342
    end Witergrasp teleporter

    taks.

    Rev: 8443
    Attached Thumbnails Attached Thumbnails -=/PryDevServer-4TC:\=- Trinity Core!-wowscrnshot_011502_082549-jpg   -=/PryDevServer-4TC:\=- Trinity Core!-wowscrnshot_011502_083042-jpg   -=/PryDevServer-4TC:\=- Trinity Core!-wowscrnshot_011502_083333-jpg  
    Last edited by giorqa; 06-08-2010 at 03:05 PM.

  5. #1520
    Artistry's Avatar Private
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    I get this when I try to run Trinitycore

  6. #1521
    spitfire21's Avatar Member
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    PewPewnao you would need to download the sources and compile from there.
    Artistry did you run the new vmap extractor?? It is in pryds sourceforge.

  7. #1522
    Artistry's Avatar Private
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    Originally Posted by spitfire21 View Post
    PewPewnao you would need to download the sources and compile from there.
    Artistry did you run the new vmap extractor?? It is in pryds sourceforge.
    I extracted the ones that came with it.. but which one in the sourceforge one should I use

  8. #1523
    luddo9's Avatar Contributor CoreCoins Purchaser
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    Anyway to remove the NPCBOTS from Bot Office NPC due they crashes wen entering a raid?
    I'll bin tracking the hole MYSQL Database & Can't find the way to do it.

  9. #1524
    PewPewNao's Avatar Active Member
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    Originally Posted by spitfire21 View Post
    PewPewnao you would need to download the sources and compile from there.
    So, i'd have to download the source and copy src to c:\Ultracore?
    (Kinda stupid question, i have never tried to compile a repack)

  10. #1525
    philboy123's Avatar Member
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    hey pryd ! great repack !
    but warsong doors are buggy is there any easy way you or me can fix that ?

  11. #1526
    lorac's Avatar Active Member
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    @Artistry
    There is a VmapSupport.exe
    This was for the all in one vmap support
    Please use that

    I Did Say VmapSupport.exe was a MUST in the release note

    This is why the message is coming up
    you do not have the proper vmaps for this core
    Old vmap extractor is useless
    As are Old vmaps
    Last edited by lorac; 06-08-2010 at 05:12 PM.

  12. #1527
    Nyarly's Avatar ★ Elder ★ Lorekeeper of Exploration
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    Hm i want to upgrade a 3.2.2 serv to this version so i need to keep my realmd and characters db.
    For the realmd db it's good but the char db is sooo different :/ is there a migration tool to do it ?
    Thanks anyway, awesome work!

    Edit : IMANOOB, just saw the part where you say i must excute all the sql in /update/ to get it working, correct me if i'm wrong or slap me if i was too hurry =)
    Edit2 : got errors after the 4th sql executed :/
    Last edited by Nyarly; 06-08-2010 at 05:04 PM.

  13. #1528
    Jbob's Avatar Contributor
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    Is it a known issue that bots wander around through walls and have issues when group with another person who is using bots in an instance. Where the bots won't be visible

  14. #1529
    lorac's Avatar Active Member
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    helo Pryd end lorac

    no working DK teleporter GUID: 1342
    end Witergrasp teleporter

    Dk TPS
    Restart your server
    Something is messing with the AI of the teleport npc

    WG TP

    They wont work unless WG is started and your the Defendor



    Updating 3.3.2-3.3.3

    Use All
    character#_updates.sqls Only

    Bots
    Yeah they are still a bit stupid
    Change the configs to a lower number to keep them close to you

    Turning off bots
    Delete the bot npcs in start zones
    And change the # of item 8 to a new number and dont issue it out

    Bots gone
    Last edited by lorac; 06-08-2010 at 05:18 PM.

  15. #1530
    luddo9's Avatar Contributor CoreCoins Purchaser
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    Originally Posted by lorac View Post
    helo Pryd end lorac

    no working DK teleporter GUID: 1342
    end Witergrasp teleporter

    Dk TPS
    Restart your server
    Something is messing with the AI of the teleport npc

    WG TP

    They wont work unless WG is started and your the Defendor



    Updating 3.3.2-3.3.3

    Use All
    character#_updates.sqls Only

    Bots
    Yeah they are still a bit stupid
    Change the configs to a lower number to keep them close to you

    Turning off bots
    Delete the bot npcs in start zones
    And change the # of item 8 to a new number and dont issue it out

    Bots gone
    Does that remove the npcbots or overall bots ? cus i like the system of Account bots, but the npc ones crashes alot.

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