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  1. #661
    fresh's Avatar Member
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    npc bugs

    pryd what the solution to fixing the npc's on the CTDB database they don't dismount at all upon attacking them ????????????????:wave:
    Last edited by fresh; 03-02-2010 at 09:38 PM.

    -=/PryDevServer-4TC:\=- Trinity Core!
  2. #662
    eGoTrip's Avatar Member
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    This Repack are bigest Bulshit i ever see xD 100% Crashes 99% Bugs nothing work realy and makes all rootservers to have lags! I Test it on all my 11 Rootservers all the same, stucks, lags, crashes, no one runstable Thx prydevidiot for nothing & trouble thx BIG THX wee are all on hope that the day will come and u give your noob work up

  3. #663
    Wisher's Avatar Member
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    that sounded more like sarcasm...but if its not,ur the one that cant get the server to work normally...since obviously its great for everyone else...now bow down and kiss Pryd and lorac's feet!

  4. #664
    fresh's Avatar Member
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    omg how noobish this repack i been useing for 5days no crashes harldly any bugs and it seems to be pretty stable to me only bug i see is the pally logs in with all level 60 spells easy fix and the npc dont dismount upon battle other than that nice repack

  5. #665
    lorac's Avatar Active Member
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    Originally Posted by eGoTrip View Post
    This Repack are bigest Bulshit i ever see xD 100% Crashes 99% Bugs nothing work realy and makes all rootservers to have lags! I Test it on all my 11 Rootservers all the same, stucks, lags, crashes, no one runstable Thx prydevidiot for nothing & trouble thx BIG THX wee are all on hope that the day will come and u give your noob work up

    Ok if your serious

    For one Pryd isnt to blame for core issues

    As for crashing your are full of $h--
    4days,2h,35m,56s 3.3.2 Development Realm
    Population 137 (med)
    How is that crashy?????

    If you can do better lets see it
    If you cant STFU
    11 root servers? .....Sounds noobish to me
    You Must have one hella set of servers to run 11 servers at one time......
    You might be smart to post your setups rather than flame someones work
    People like you are the exact reason theres not more releases out there

    You leach it then bitch that it isnt perfict

    Ofcourse theres issues show me one private server who is retail like that doesnt have issues

    If you dont like the software here dont come here

    As for a trinity repack
    I have yet to see one that is so fully intact
    If your having problems with the repack as you mentioned
    You DID NOT FOLLOW DIRECTIONS

    As for noob repack
    How is it noob since its not all set up for you and then handed to you

    Oh wait that must be your problem
    your so noob you dont know how to set up a server

    Get a grip


    If your not serious
    LOL you might want to say its sarcasum
    Disreguard top part if you are kidding
    Last edited by lorac; 03-03-2010 at 08:30 PM. Reason: Added more to the post

  6. #666
    dagreg's Avatar Sergeant
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    I gave the last rev10 a try and couldn´t get TOC working, in which DB is this working. Or how do I make it work? I speak with the NPC there and de script starts but the bosses never come out to play

  7. #667
    lorac's Avatar Active Member
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    It is currently not working on any db
    We are working on the db to make it available on next pack

  8. #668
    dagreg's Avatar Sergeant
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    Nice to know, thanks for all the work

  9. #669
    Sparta12's Avatar Member
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    not sure if its just me noobing it up but I am having problems after the repo
    Can not find : PDS_rev*\WOTLK322a\TRIN
    also seems it was incomplete, unable to cleanup or update?

    http://i273.photobucket.com/albums/j...alot/ifail.png

  10. #670
    lorac's Avatar Active Member
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    Originally Posted by Sparta12 View Post
    not sure if its just me noobing it up but I am having problems after the repo
    Can not find : PDS_rev*\WOTLK322a\TRIN
    also seems it was incomplete, unable to cleanup or update?

    http://i273.photobucket.com/albums/j...alot/ifail.png
    Theres 2 solutions to this problem
    1. just delete the whole directory and re pull it
    2. run the clean up command in the svn directory

    I personally just do #1 unless its a svn i am working in to push updates

    @ dagreg

    Ok I spent most of the day trying to get TOC to work as it should we can get the npcs to spawn but the problem is the script isnt changing the factions to make them attackable
    All the properties are set in the db
    So now I will need to work on the scripting side of things
    So for the ability to attack we will need to impliment the script changes

    @ Pryd
    Hey Pryd need to meet up with you eather email me or meet me on server


    Also I almost forgot
    Scourge invasion....
    On the CTDB No it does not work properly
    on tdb yes it works for phase 1 and 2
    Phase 3 needs to be added and
    phase 4 hasnt even been seen by retail yet but soon I believe

    phase 4 is the distruction of Orgr and IF

    When we actually see this....This will be the ingame announcment for cat
    Last edited by lorac; 03-04-2010 at 06:20 PM.

  11. #671
    spitfire21's Avatar Member
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    Ok Ty for the reply I start it by typing in .event start 17 ithink that's its id
    sorry I would try for my self but i haven't touched my computer in days.

  12. #672
    Sparta12's Avatar Member
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    Thank you, you did say we can modify as we please correct?
    Last edited by Sparta12; 03-05-2010 at 12:25 AM.

  13. #673
    lorac's Avatar Active Member
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    @ spitfire
    yep 17 is the event

    And yes Pryd says on front page he encurages you to change it if you want to
    Those arnt his words exactly i cant remember how he worded it but this is a learning project you have the sqls to put it back to what it was and i hope you backup before you start changing things this will save you a long batch anyways
    have fun thats what its all about

    Lorac

  14. #674
    spitfire21's Avatar Member
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    Hmm I can't get it to work do I need to edit my database I am using TDB.
    sorry if I sound ignorant

  15. #675
    lorac's Avatar Active Member
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    I was incorrect for some reason tdb didnt include that in the last update ...I just tested.....I feel like an idiot....the event triggers but nothing spawns
    I will look into it ....most of it should be controlled by C++ scripting
    but i dont see the scripting in the core which means i got to get my hands dirty again
    Because in the event its supposed to turn ppl into zombies and the only way i know this can happen is by adding the code into a script for it......as of now the spell that it is supposed to use is not working i need to look at the spell handler and see if support is there for it

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