-=/PryDevServer-4TC:\=- Trinity Core! menu

User Tag List

Page 44 of 164 FirstFirst ... 40414243444546474894144 ... LastLast
Results 646 to 660 of 2446
  1. #646
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Pryd The current revision in the repo should compile with out any problems as far as the scripts for icc goes
    Granted they are a bit lacking still and i am starting to look at them to make them more Blizzlike and impliment the missing scripts
    Like shadowmourn and Lich
    Well Lich theres no race on that since we do not have the frozen throne yet
    Shoot me a message on the svn and ill add you
    just do it in the issues that way i have your googlecode email addy
    ill give you the push permissions

    Very nice on the bot patch
    I can hardly wait to see it in action
    The patches that are available for icc are all messed up so save your self the frustrations and pull from svn you will find it compiles right

    Pryd do you have a patch for the bots? if so i will try to patch svn

    Unless you want to and push it

    -=/PryDevServer-4TC:\=- Trinity Core!
  2. #647
    pryd's Avatar Member
    Reputation
    182
    Join Date
    Dec 2008
    Posts
    215
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'll post the bots patch that I used but it can be found here.

    panaut0lordv / tc2-patches / overview — bitbucket.org

    I used the botsfixed patch. ( roughly 616kb )
    On TrinityCore revision 7441 the patch applies perfectly.

    On your SVN, not sure how to message you.
    Logging into your server to come say hello.
    Last edited by pryd; 02-27-2010 at 08:29 PM.

  3. #648
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oh ok
    ill be right there mate

  4. #649
    pryd's Avatar Member
    Reputation
    182
    Join Date
    Dec 2008
    Posts
    215
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lorac and I have joined forces. Soon we should have a semi working
    version of ICC scripted! Lorac's work is amazing, will keep everyone posted
    on the progress.

    I have released PDS revision 10, TrinityCore updated to 7441,
    Also thanks to Peldor and a few folks at Trinitycore.org for quick fixes,
    bots are back in and working!

    Enjoy

  5. #650
    badspeed's Avatar Member
    Reputation
    1
    Join Date
    Apr 2009
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    best repack ever congratz pryd

  6. #651
    dagreg's Avatar Sergeant
    Reputation
    1
    Join Date
    Dec 2009
    Posts
    49
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice news, u both working together should give an outstanding result.

    Thx for the hard work

  7. #652
    pryd's Avatar Member
    Reputation
    182
    Join Date
    Dec 2008
    Posts
    215
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)


    The ICC instances are coming along nicely!
    Here's a quick pic above of Trials of Champions.

  8. #653
    dagreg's Avatar Sergeant
    Reputation
    1
    Join Date
    Dec 2009
    Posts
    49
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Great dude, can't wait to test that instance, too bad my fkng MySql doesn´t want to start the service. This pic makes me want to give it another try.

    Great work as always.

  9. #654
    Wisher's Avatar Member
    Reputation
    6
    Join Date
    May 2008
    Posts
    79
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    lol,no sleep for lorac!
    anw,tnx for the reply,it does some like something client related,but i didnt expect them to release it with a bug like that...i deleted the cache and still nothing...ill see if theres anything else i can do...im downloading the new rev10,ill post up if i find any bugs and while we're at it, this one is really old: after you finish the DK quest to kill 100 scarlet crusaders,the skeleton gryphon that u spawn just sits there instead of taking me back to Ebon Hold...rest of the DK questline seems to be working great,best so far!

  10. #655
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Wisher View Post
    The portal in Ebon Hold is in the wrong phase again...i cant seem to find the column in DB for it...can someone help?
    also the battleground min player requirement in DB doesnt change anything like it did before...is there another place to change it? I want to lower it,so i can enter the BG alone or with another player atleast...
    Which db are you using wisher??
    This could point me to right direction on repairing this issue
    if its ctdb there seems to be an issue as far as the ebon transporter

    I have a semi fix and got it from trinitys forum
    I in no way support this fix because its kindof hacky
    PLEASE PLEASE back your db up before you put run this quary

    Code:
    UPDATE `gameobject` SET `spawnMask` = 0 WHERE `guid` = 63161;
    UPDATE `gameobject` SET `spawnMask` = 0 WHERE `guid` = 63186;
    UPDATE `gameobject` SET `spawnMask` = 0 WHERE `guid` = 63162;
    UPDATE `gameobject` SET `spawnMask` = 0 WHERE `guid` = 63187;
    
    REPLACE INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `castBarCaption`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`) VALUES (1100011, 1, 1327, 'Portal to Lower Ebon Hold', 'Teleport: Lower Ebon Hold', 35, 0, 1, 0, 0, 196608, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
    REPLACE INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `castBarCaption`, `faction`, `flags`, `size`, `data0`, `data1`, `data2`, `data3`, `data4`, `data5`, `data6`, `data7`, `data8`, `data9`, `data10`, `data11`, `data12`, `data13`, `data14`, `data15`, `data16`, `data17`, `data18`, `data19`, `data20`, `data21`, `data22`, `data23`) VALUES (1100022, 1, 1327, 'Portal to Upper Ebon Hold', 'Teleport: Upper Ebon Hold', 35, 0, 1, 0, 0, 196608, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
    
    REPLACE INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (100316, 1100011, 0, 1, 1, 2383.82, -5645, 421.74, 3.75342, 0, 0, 0.953572, -0.301165, 25, 0, 1);
    REPLACE INTO `gameobject` (`guid`, `id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (100315, 1100022, 0, 1, 1, 2390.12, -5640.82, 378.101, 3.7383, 0, 0, 0.955822, -0.293946, 25, 0, 1); 
    
    REPLACE INTO `gameobject_scripts` (`id`,`delay`,`command`,`datalong`,`datalong2`,`dataint`,`x`,`y`,`z`,`o`) VALUES ('100316','1','6','0','0','0','2396.7','-5636.5','377','0.584');
    REPLACE INTO `gameobject_scripts` (`id`,`delay`,`command`,`datalong`,`datalong2`,`dataint`,`x`,`y`,`z`,`o`) VALUES ('100315','1','6','0','0','0','2392.4','-5639.4','420.8','0.58');
    
    
    
    REPLACE INTO `gameobject_template` (`entry`,`type`,`displayId`,`name`,`castBarCaption`,`faction`,`flags`,`size`,`data0`,`data1`,`data2`,`data3`,`data4`,`data5`,`data6`,`data7`,`data8`,`data9`,`data10`,`data11`,`data12`,`data13`,`data14`,`data15`,`data16`,`data17`,`data18`,`data19`,`data20`,`data21`,`data22`,`data23`) VALUES ('9000000','6','0','Teleport to Upper floor on Ebon Hold','','0','32','0.8','1','0','2','444','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    REPLACE INTO `gameobject_template` (`entry`,`type`,`displayId`,`name`,`castBarCaption`,`faction`,`flags`,`size`,`data0`,`data1`,`data2`,`data3`,`data4`,`data5`,`data6`,`data7`,`data8`,`data9`,`data10`,`data11`,`data12`,`data13`,`data14`,`data15`,`data16`,`data17`,`data18`,`data19`,`data20`,`data21`,`data22`,`data23`) VALUES ('9000001','6','0','Teleport to Lower floor on Ebon Hold','','0','32','0.8','1','0','2','442','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    REPLACE INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES ('9000000','9000000','609','1','1','2390.26','-5640.74','378.059','0','0','0','0','0','1','0','1');
    REPLACE INTO `gameobject` (`guid`,`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES ('9000001','9000001','609','1','1','2383.86','-5645.01','421.736','0','0','0','0','0','1','0','1');
    UPDATE `spell_target_position` SET `target_map`='609',`target_position_x`='2359.12',`target_position_y`='-5659.95',`target_position_z`='382.262',`target_orientation`='0.486616' WHERE (`id`='442');
    UPDATE `spell_target_position` SET `target_map`='609',`target_position_x`='2390.57',`target_position_y`='-5639.94',`target_position_z`='420.854',`target_orientation`='3.72575' WHERE (`id`='444');
    I hope this fixes the problem in CTDB
    best of luck
    Lorac

    ::Note::
    We are addressing the database issues now ....So we can release a repack that will be fully functional
    bare with us as we are centralizing the data and applying all core fixes and db fixes

    Providing we get everything lined up right
    and pryd and i agree that its ready to go the next release might be weds or so...........This is if we get everything done in time
    As for the no sleep for lorac
    LOL I finally crashed and burned ........5 am to 10pm ROFLMAO I guess I was tired
    Last edited by lorac; 03-02-2010 at 01:13 AM. Reason: Added more to the post

  11. #656
    Wisher's Avatar Member
    Reputation
    6
    Join Date
    May 2008
    Posts
    79
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    no disrespect meant,u guys are doing a great job,i havent even bothered trying other repacks! I did check some when pryd was busy in RL,but nothing was as good...
    ill try that patch...i used TDB and CTDB,both have same problem...only CTDB has visual glow around the teleporter and the different port spell it seems...i will check again though...since i cant rep i guess this could do it twocentstwocentstwocents

  12. #657
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ok i just loaded the CTDB into my database ill go and check and see what is going on
    I will edit this post once i know whats up

  13. #658
    Wisher's Avatar Member
    Reputation
    6
    Join Date
    May 2008
    Posts
    79
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    btw,what do u recommend me to use as a cleaner/more complete DB? CTDB or TDB? i just need a normal blizzlike server with as much working as possible...i can add the custom stuff...ive usually been using fun db since it was more complete then blizz one...

  14. #659
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Tdb is the best for accurate for trinity
    Currently we are working on a Database solution
    it has most of trinitys newly implimented goods
    considering its their db it should be updated to support the new scripts and such

  15. #660
    spitfire21's Avatar Member
    Reputation
    2
    Join Date
    Oct 2009
    Posts
    100
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have one question do old world events like scourge invasion work? Great repack BTW.

Similar Threads

  1. [Trinity Core] Crashing
    By Synyster in forum WoW EMU Questions & Requests
    Replies: 8
    Last Post: 08-02-2009, 04:42 PM
  2. Illidan fight bugged in Trinity Core
    By sirjason in forum WoW EMU Questions & Requests
    Replies: 4
    Last Post: 07-14-2009, 11:07 AM
  3. Trinity Core Vendors [3.1.3]
    By ArcticdeathSR in forum WoW EMU Questions & Requests
    Replies: 4
    Last Post: 07-07-2009, 04:18 PM
  4. Malls/Vendors for Trinity Core
    By MEC in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 07-05-2009, 01:28 PM
  5. Trinity Core Help
    By Illegalpie in forum WoW EMU Questions & Requests
    Replies: 4
    Last Post: 06-26-2009, 09:01 AM
All times are GMT -5. The time now is 03:49 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search