Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #556
    Aldebaraan's Avatar Contributor
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    Originally Posted by swampus View Post
    https://drive.google.com/file/d/16FAq_GEuGnZFLnsV4e-yCn13TSIRd1me/view?usp=sharing

    Sorry, not sure if these are the correct files, its the crash folder that was created in the server folder. I played a lot after the crash so the world logs would be different I assume.
    Those are the correct files. Thanks.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #557
    stuxnetix's Avatar Member
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    Originally Posted by Salapet View Post
    Tell me, kind people! Who has faced such a situation! When I assemble a group with bots and enter the dungeon, the bots do not enter the dungeon, but remain at the entrance. The situation is the same with the search for a group: not all bots teleport to the dungeon, 1 or 2 remain in the location. I found a way out: I go into the dungeon and from there I recruit a group of bots, only then they teleport to the dungeon.
    use "summon" command in party chat

    My commands for bots : maintenance / autogear (equip and learn all new skill , talents if do new level)

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  4. #558
    zeonronin's Avatar Member
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    how to install add on ? i downloaded the add on put on "interface>add on" client folder , but the add on button doesnt apppear on my game tho?

  5. #559
    smilingbob's Avatar Active Member
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    Originally Posted by zeonronin View Post
    how to install add on ? i downloaded the add on put on "interface>add on" client folder , but the add on button doesnt apppear on my game tho?
    Which add-on? Some the ones downloaded from Github have "master" in the folder name, you have to remove it. Some others come bundled with other files and you need to just drop one or two of the associated folders into the addon directory. Tell which one you're having issues with.

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  7. #560
    justin38's Avatar Member
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    Can anyone else not port to GM island on this ??? So confused lol it starts, then bugs out and send me back to stormwind...

  8. #561
    Aldebaraan's Avatar Contributor
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    Originally Posted by justin38 View Post
    Can anyone else not port to GM island on this ??? So confused lol it starts, then bugs out and send me back to stormwind...
    I'm able to go there by using the guild house module. Never tried teleporting directly though.

  9. #562
    smilingbob's Avatar Active Member
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    Anyone else do PVP in the Battlegrounds? I've noticed that Druids run around on their Epic mounts at warp speed, it's kind of amusing. Nothing to do with the repack, guessing it's a Playerbot issue in BGs (only place I've seen it) that will be addressed. I've played both AC & SPP Classics with AI Playerbots, and I'm guessing they are the same code base but different branches of development?

  10. #563
    Aldebaraan's Avatar Contributor
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    Originally Posted by smilingbob View Post
    Anyone else do PVP in the Battlegrounds? I've noticed that Druids run around on their Epic mounts at warp speed, it's kind of amusing. Nothing to do with the repack, guessing it's a Playerbot issue in BGs (only place I've seen it) that will be addressed. I've played both AC & SPP Classics with AI Playerbots, and I'm guessing they are the same code base but different branches of development?
    Azerothcore is based on Ike3 playerbots, but it is now developed independently.

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  12. #564
    Neiva's Avatar Member
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    Originally Posted by justin38 View Post
    Can anyone else not port to GM island on this ??? So confused lol it starts, then bugs out and send me back to stormwind...
    I don't have this issue. Worked fine for me in the repack before the current repack that includes the guildhouse mod. The only problems I have currently are figuring out how to lower the LFG requirement level from 15 down to 10 and a huge issue with playerbots.

    Playerbots do work, don't get me wrong. I have between 2000 and 3500 bots, and the majority of them congregate around banks and the auctionhouse on both factions and major cities, and not out in the world where I'd like them to be.

  13. #565
    justin38's Avatar Member
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    fixed ----------
    Last edited by justin38; 03-29-2025 at 08:25 PM. Reason: fixed issue

  14. #566
    justin38's Avatar Member
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    "you have entered the oceanic war cffFFFFFFFblood zone!" --What is this? PVP zones mod is already disabled
    Last edited by justin38; 03-29-2025 at 07:54 PM.

  15. #567
    caio154's Avatar Member
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    My dear, with these updates, did any correction for ICC come?

  16. #568
    Aldebaraan's Avatar Contributor
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    Originally Posted by caio154 View Post
    My dear, with these updates, did any correction for ICC come?
    Core or playerbots? Core = not any that i know. Most of the work in the last few months have been in the DBC dungeons. Playerbots = 2 fixes.

  17. #569
    Aldebaraan's Avatar Contributor
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    Originally Posted by justin38 View Post
    "you have entered the oceanic war cffFFFFFFFblood zone!" --What is this? PVP zones mod is already disabled
    PVP zones. It seems it doesn't take that the module is off into consideration when displaying those messages.

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  19. #570
    justin38's Avatar Member
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    any known fix?

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