Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #541
    stuxnetix's Avatar Member
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    Originally Posted by beyoy51074 View Post
    can we change what is the maximum amount of bots we are allowed to add at one time past 2000??
    I use 4800 bots on Ryzen 5700x , 32GB and 100% activity. 110ms latency , but it's fine.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
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  3. #542
    llego's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Read the faq on why i didn't include it.
    Yes, yes, I did read it, I'm just saying that it would be interesting, I've tried some azerothcore repacks and for me, it doesn't usually go badly but I can understand that old computers suffer from lags.

    Thank you for your work first and foremost.

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  5. #543
    smilingbob's Avatar Active Member
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    Originally Posted by llego View Post
    Yes, yes, I did read it, I'm just saying that it would be interesting, I've tried some azerothcore repacks and for me, it doesn't usually go badly but I can understand that old computers suffer from lags.
    Yeah, if that Eluna Module limits the emulator to a single core then I'm sure there would be a lot of us who would not be able to run this repack. Our venerable LAN game server is a 12yo i5-3570 (quad core) with 32GB RAM, and this repack runs fantastic with ~1200 bots and a handful of players. A single core would bring it to it's knees.

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  7. #544
    Neiva's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Do you have a discord? Mine is allyourbasearebelongtous or Beowulf#6300. Send me a message there.
    Done. And thank you!

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  9. #545
    Aldebaraan's Avatar Contributor
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    Originally Posted by beyoy51074 View Post
    can we change what is the maximum amount of bots we are allowed to add at one time past 2000??
    Yes. Playerbots.conf file. 1 account can have up to 10 bots.

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  11. #546
    brenniake's Avatar Member
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    Excelente post, ficou muito completo e detalhado. Continue com o otimo trabalho!

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  13. #547
    swampus's Avatar Member
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    Thanks for this repack, so far i've had a great time with it. I've had one crash during the night elf quest with zenn foulhoof, where he turns into a frog, my server crashed as he was about to do that. I assume thats an azerothcore thing though, and otherwise its been stable.

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  15. #548
    Aldebaraan's Avatar Contributor
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    Originally Posted by swampus View Post
    Thanks for this repack, so far i've had a great time with it. I've had one crash during the night elf quest with zenn foulhoof, where he turns into a frog, my server crashed as he was about to do that. I assume thats an azerothcore thing though, and otherwise its been stable.
    Can you provide a crashlog so that i can post a bug report in the azerothcore github?

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  17. #549
    swampus's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Can you provide a crashlog so that i can post a bug report in the azerothcore github?
    What's the best method for providing the crashlog? Its apparently too large of a file for a pastebin. Either way, I did try to recreate it again on a new night elf and it worked fine, so it could just be a coincidence.

  18. #550
    BlackPhantom90's Avatar Member
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    Hey guys! I have a mini-problem or whatever you wanna call it...
    I modified the bots file and i have around 800-900 bots logged on the server, but most of them are just camping in the major cities or settlements around important areas... Extremely rare i see an random bot across map zones doing quests or leveling or whatever, just beign active, walking around, doing stuff etc.
    Is there a way to make the bots more active and more spread around the continents and zones?

  19. #551
    Aldebaraan's Avatar Contributor
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    Originally Posted by swampus View Post
    What's the best method for providing the crashlog? Its apparently too large of a file for a pastebin. Either way, I did try to recreate it again on a new night elf and it worked fine, so it could just be a coincidence.
    1. Zip it
    2. Post in pastebin or similar website
    3. Paste the first 50 lines here with the [CODE] tags

  20. #552
    Aldebaraan's Avatar Contributor
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    Originally Posted by BlackPhantom90 View Post
    Hey guys! I have a mini-problem or whatever you wanna call it...
    I modified the bots file and i have around 800-900 bots logged on the server, but most of them are just camping in the major cities or settlements around important areas... Extremely rare i see an random bot across map zones doing quests or leveling or whatever, just beign active, walking around, doing stuff etc.
    Is there a way to make the bots more active and more spread around the continents and zones?
    Search for active in the bots conf. There's a option there for bot activity.

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  22. #553
    swampus's Avatar Member
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    Originally Posted by Aldebaraan View Post
    1. Zip it
    2. Post in pastebin or similar website
    3. Paste the first 50 lines here with the [CODE] tags
    https://drive.google.com/file/d/16FAq_GEuGnZFLnsV4e-yCn13TSIRd1me/view?usp=sharing

    Sorry, not sure if these are the correct files, its the crash folder that was created in the server folder. I played a lot after the crash so the world logs would be different I assume.

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  24. #554
    Salapet's Avatar Member
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    Tell me, kind people! Who has faced such a situation! When I assemble a group with bots and enter the dungeon, the bots do not enter the dungeon, but remain at the entrance. The situation is the same with the search for a group: not all bots teleport to the dungeon, 1 or 2 remain in the location. I found a way out: I go into the dungeon and from there I recruit a group of bots, only then they teleport to the dungeon.

  25. #555
    smilingbob's Avatar Active Member
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    Originally Posted by Salapet View Post
    Tell me, kind people! Who has faced such a situation! When I assemble a group with bots and enter the dungeon, the bots do not enter the dungeon, but remain at the entrance. The situation is the same with the search for a group: not all bots teleport to the dungeon, 1 or 2 remain in the location. I found a way out: I go into the dungeon and from there I recruit a group of bots, only then they teleport to the dungeon.
    Multibot and Unbot are addons made for controlling AI Playerbots in AC if you haven't tried them yet. You can summon the bots to you as well as many other commands.

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