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Originally Posted by
beyoy51074
can we change what is the maximum amount of bots we are allowed to add at one time past 2000??
I use 4800 bots on Ryzen 5700x , 32GB and 100% activity. 110ms latency , but it's fine.
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beyoy51074 (1 members gave Thanks to stuxnetix for this useful post)
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Originally Posted by
Aldebaraan
Read the faq on why i didn't include it.
Yes, yes, I did read it, I'm just saying that it would be interesting, I've tried some azerothcore repacks and for me, it doesn't usually go badly but I can understand that old computers suffer from lags.
Thank you for your work first and foremost.
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Aldebaraan (1 members gave Thanks to llego for this useful post)
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Originally Posted by
llego
Yes, yes, I did read it, I'm just saying that it would be interesting, I've tried some azerothcore repacks and for me, it doesn't usually go badly but I can understand that old computers suffer from lags.
Yeah, if that Eluna Module limits the emulator to a single core then I'm sure there would be a lot of us who would not be able to run this repack. Our venerable LAN game server is a 12yo i5-3570 (quad core) with 32GB RAM, and this repack runs fantastic with ~1200 bots and a handful of players. A single core would bring it to it's knees.
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Aldebaraan (1 members gave Thanks to smilingbob for this useful post)
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Originally Posted by
Aldebaraan
Do you have a discord? Mine is allyourbasearebelongtous or Beowulf#6300. Send me a message there.
Done. And thank you!
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Aldebaraan (1 members gave Thanks to Neiva for this useful post)
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Originally Posted by
beyoy51074
can we change what is the maximum amount of bots we are allowed to add at one time past 2000??
Yes. Playerbots.conf file. 1 account can have up to 10 bots.
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beyoy51074 (1 members gave Thanks to Aldebaraan for this useful post)
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Excelente post, ficou muito completo e detalhado. Continue com o otimo trabalho!
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Thanks for this repack, so far i've had a great time with it. I've had one crash during the night elf quest with zenn foulhoof, where he turns into a frog, my server crashed as he was about to do that. I assume thats an azerothcore thing though, and otherwise its been stable.
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Originally Posted by
swampus
Thanks for this repack, so far i've had a great time with it. I've had one crash during the night elf quest with zenn foulhoof, where he turns into a frog, my server crashed as he was about to do that. I assume thats an azerothcore thing though, and otherwise its been stable.
Can you provide a crashlog so that i can post a bug report in the azerothcore github?
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beyoy51074 (1 members gave Thanks to Aldebaraan for this useful post)
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Originally Posted by
Aldebaraan
Can you provide a crashlog so that i can post a bug report in the azerothcore github?
What's the best method for providing the crashlog? Its apparently too large of a file for a pastebin. Either way, I did try to recreate it again on a new night elf and it worked fine, so it could just be a coincidence.
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Hey guys! I have a mini-problem or whatever you wanna call it...
I modified the bots file and i have around 800-900 bots logged on the server, but most of them are just camping in the major cities or settlements around important areas... Extremely rare i see an random bot across map zones doing quests or leveling or whatever, just beign active, walking around, doing stuff etc.
Is there a way to make the bots more active and more spread around the continents and zones?
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Originally Posted by
swampus
What's the best method for providing the crashlog? Its apparently too large of a file for a pastebin. Either way, I did try to recreate it again on a new night elf and it worked fine, so it could just be a coincidence.
1. Zip it
2. Post in pastebin or similar website
3. Paste the first 50 lines here with the [CODE] tags
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Originally Posted by
BlackPhantom90
Hey guys! I have a mini-problem or whatever you wanna call it...
I modified the bots file and i have around 800-900 bots logged on the server, but most of them are just camping in the major cities or settlements around important areas... Extremely rare i see an random bot across map zones doing quests or leveling or whatever, just beign active, walking around, doing stuff etc.
Is there a way to make the bots more active and more spread around the continents and zones?
Search for active in the bots conf. There's a option there for bot activity.
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BlackPhantom90 (1 members gave Thanks to Aldebaraan for this useful post)
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Originally Posted by
Aldebaraan
1. Zip it
2. Post in pastebin or similar website
3. Paste the first 50 lines here with the [CODE] tags
https://drive.google.com/file/d/16FAq_GEuGnZFLnsV4e-yCn13TSIRd1me/view?usp=sharing
Sorry, not sure if these are the correct files, its the crash folder that was created in the server folder. I played a lot after the crash so the world logs would be different I assume.
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Aldebaraan (1 members gave Thanks to swampus for this useful post)
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Tell me, kind people! Who has faced such a situation! When I assemble a group with bots and enter the dungeon, the bots do not enter the dungeon, but remain at the entrance. The situation is the same with the search for a group: not all bots teleport to the dungeon, 1 or 2 remain in the location. I found a way out: I go into the dungeon and from there I recruit a group of bots, only then they teleport to the dungeon.
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Originally Posted by
Salapet
Tell me, kind people! Who has faced such a situation! When I assemble a group with bots and enter the dungeon, the bots do not enter the dungeon, but remain at the entrance. The situation is the same with the search for a group: not all bots teleport to the dungeon, 1 or 2 remain in the location. I found a way out: I go into the dungeon and from there I recruit a group of bots, only then they teleport to the dungeon.
Multibot and Unbot are addons made for controlling AI Playerbots in AC if you haven't tried them yet. You can summon the bots to you as well as many other commands.
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Aldebaraan (1 members gave Thanks to smilingbob for this useful post)