Making Ally Npc's Talk menu

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  1. #1
    Bapes's Avatar Banned
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    Making Ally Npc's Talk

    Hello, how do I make ally npcs talk when you accept a quest? Can you link a guide? Show a example?



    Thanks,

    Bapes

    Making Ally Npc's Talk
  2. #2
    Falor's Avatar Member
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    If your using custom made quests, then you can just edit what they say in ADE. I dont know what do if your normal npcs are bugged exept to update to latest rev

  3. #3
    Lich King's Avatar Contributor
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    Oh wait, do you mean like the other npcs shouting chat bubbles?

  4. #4
    Bapes's Avatar Banned
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    Yeah @ TheBetrayer.


    Bapes

  5. #5
    Lich King's Avatar Contributor
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    I believe you might be able to do that with lua. One second let me check

  6. #6
    Bapes's Avatar Banned
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    Alright BTW pst me on msn/aim.


    Bapes

  7. #7
    Lich King's Avatar Contributor
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    Ok, I'm not sure if this will work.. but you could give it a try:
    function NAMEHERE_Speak(Unit)
    pUnit:SendChatMessage(11, 0, "TEXT HERE")
    end

    function Quest_Complete(pUnit, Event)
    pUnit:RegisterEvent("NAMEHERE_Speak",1000, 0)
    end

    RegisterUnitEvent(Creature ID for the function,6,"NAMEHERE_Speak")
    RegisterQuestEvent(QUEST ID HERE, 4, "Quest_Complete")
    Last edited by Lich King; 04-26-2008 at 10:23 PM.

  8. #8
    Bapes's Avatar Banned
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    I'll test.


    Bapes

  9. #9
    Lich King's Avatar Contributor
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    Tell me if it works, I want to know too

  10. #10
    Bapes's Avatar Banned
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    Doesn't work


    Bapes

  11. #11
    Lich King's Avatar Contributor
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    Eh.. I'm not really that surprised.. I made that in my head, so I didn't really have high hopes

  12. #12
    Bapes's Avatar Banned
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    Yeah, do you know how to make a npc talk randomly like timed?


    Bapes

  13. #13
    Lich King's Avatar Contributor
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    Like saying something every certain amount of seconds? I can do that

  14. #14
    Bapes's Avatar Banned
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    Alright can you send me the format? Or also when they talk to a npc he says the thing?


    Bapes

  15. #15
    Lich King's Avatar Contributor
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    function NPC_Talk(pUnit, event)
    pUnit:SendChatMessage(11, 0, "TEXT HERE")
    end

    function NPC_Timed_Talk(unit, event, miscunit, misc)
    pUnit:RegisterEvent("NPC_Talk",TIME IN MILISECONDS,0)
    end

    RegisterUnitEvent(NPC ID,1,"NPC_Timed_Talk")
    That should do it

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