LUA Question (advanced?) menu

Shout-Out

User Tag List

Results 1 to 6 of 6
  1. #1
    CairiFEA's Avatar Member
    Reputation
    36
    Join Date
    Jan 2008
    Posts
    194
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    LUA Question (advanced?)

    (did a search, no returns that solved this)


    I am scripting well now for my basic needs, but I have a few questions,

    Say I wanted a mob to put a debuff on ALL players in a party, or to cast spells on individual classes/races. Is this possible?


    Ie for the mob to cast healing debuf on all warriors, a casting time debuff on all priests etc etc. Can this be done?

    The premise is for a final phase in a battle, where at < 20 a boss casts debuff on all the players, and begins to sacrafice him self.

    Thanks for any replies, will +Rep to those that help.

    Cairi
    Cairi
    As a Nation, we have AGREED to A GREED
    gmtricks.com

    LUA Question (advanced?)
  2. #2
    SectorSeven's Avatar Banned
    Reputation
    444
    Join Date
    Oct 2007
    Posts
    1,948
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Umm not really.
    1.)You could use :GetClosetPlayer or :GetRandomFriend or :CastSpell(Id, pTarget())

    It would be more acurate in C++ however

  3. #3
    CairiFEA's Avatar Member
    Reputation
    36
    Join Date
    Jan 2008
    Posts
    194
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hm...alright. Well, I don't do C++ so I guess I'll figure something else out.

    ty for reply,

    Cairi,
    Cairi
    As a Nation, we have AGREED to A GREED
    gmtricks.com

  4. #4
    SectorSeven's Avatar Banned
    Reputation
    444
    Join Date
    Oct 2007
    Posts
    1,948
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Np
    Yeah, I can't do much C++ myself but specific classes would be too hard to declare in LUA, unless you made a new command, which would require C++

  5. #5
    mager1794's Avatar Member
    Reputation
    356
    Join Date
    Feb 2008
    Posts
    703
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    yeah im pretty positive its not possible in LUA but most likely in C++ im not an expert but from what i've seen if u can imagine it to work in LUA it will work in C++ lol
    Lunar Gaming - Reaching For The Stars

  6. #6
    CairiFEA's Avatar Member
    Reputation
    36
    Join Date
    Jan 2008
    Posts
    194
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    indeed, I guess I'll just debuff the mana/rage/energy classes by those paramerters.

    Ty,

    Cairi
    Cairi
    As a Nation, we have AGREED to A GREED
    gmtricks.com

Similar Threads

  1. [LUA] Question
    By Algorithm in forum World of Warcraft Emulator Servers
    Replies: 9
    Last Post: 04-14-2008, 02:50 PM
  2. LUA Question
    By CairiFEA in forum World of Warcraft Emulator Servers
    Replies: 8
    Last Post: 04-10-2008, 08:10 PM
  3. [Question] Advanced Model changeing question.
    By Mordragz in forum WoW ME Questions and Requests
    Replies: 7
    Last Post: 02-21-2008, 05:22 PM
  4. [Question (Advanced ME) ]
    By Fîre in forum WoW ME Questions and Requests
    Replies: 7
    Last Post: 01-20-2008, 03:28 PM
  5. script lua question
    By onilank in forum World of Warcraft Emulator Servers
    Replies: 2
    Last Post: 12-21-2007, 06:58 PM
All times are GMT -5. The time now is 09:56 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search