Your help was so.... I even did not find any word to describe it.
Still can not find any AURA, except GetAuraCount(), in memory. Any help... Please...
According to 000595A0 CGUnit_C__GetAura the offsets is still the same.
Code:AURA_COUNT_1 = 0xE90, // 4.3.3 15354 AURA_COUNT_2 = 0xC14, // 4.3.3 15354 AURA_TABLE_1 = 0xC10, // 4.3.3 15354 AURA_TABLE_2 = 0xC18, // 4.3.3 15354 AURA_SIZE = 0x28, // 4.3.3 15354 AURA_SPELL_ID = 0x8, // 4.3.3 15354 AURA_SPELL_DURATION = 0x10, // 4.3.3 15354 AURA_SPELL_START = 0x14, // 4.3.3 15354 AURA_STACK = 0xF, // 4.3.3 15354
Thank you for answer, than my method GetAuras() is wrong, may be some body can PM me with working method. I took one from this forum.
Thank you again.
Can someone get rid of this guy already?
@JuJuBoSC
AS trying to continue to learn how to look in WoW.exe, I did understand how you have found (disassembly of CGUnit_C__GetAura for the first fifth and CGUnit_C::GetAuraSpellId for the SpellId:
But how I did not find any function in regards of:Code:AURA_COUNT_1 = 0xE90, // 4.3.3 15354 AURA_COUNT_2 = 0xC14, // 4.3.3 15354 AURA_TABLE_1 = 0xC10, // 4.3.3 15354 AURA_TABLE_2 = 0xC18, // 4.3.3 15354 AURA_SIZE = 0x28, // 4.3.3 15354 AURA_SPELL_ID = 0x8, // 4.3.3 15354
I assume that this need some more reverse engineering but at this stage, I cannot find them.Code:AURA_SPELL_DURATION = 0x10, // 4.3.3 15354 AURA_SPELL_START = 0x14, // 4.3.3 15354 AURA_STACK = 0xF, // 4.3.3 15354
Any clue to help ?
Regards.
No? It's just his code. For example:
"Address: 0x004F8140 Length: 12 Bytes: 8B EC 81 EC 18 E 0 0 6A A E8 30": Missing the first byte, 0x55. Also even though it's listed as 12 bytes, there are only 11 that he displays. Although I think I'm wrong when I say "a lot". I didn't really look at the others.
Last edited by Jadd; 03-15-2012 at 03:51 PM.
IsUsableAction = 0xB42010
IsUsableActionNoMana = 0xB41DD0
what's "ClickToMove = 0x1C1A10" for????? enable ctm ? I tried and it didnt work~~