If u ever opened ida and look at this address you will see it's a function
If u ever opened ida and look at this address you will see it's a function
Has anyone of you the Offsets CTMBase, CTMX, CTMY, CTMZ and CTMPush ?
I can't find the right ones, all i found in this thread are not working ...
Please don't answer that i should search by myself. I would love to if i could. But i can't find these offsets by myself, because i dont know how![]()
CTM_BASE = 0x9D43D0
CTM_PUSH = 0x1C
CTM_X = 0x8C
CTM_Y = 0x4
CTM_Z = 0x8
CTM_STOP_DISTANCE = 0xC
@dragonbane24
There is an error in your offsets in regards of the Combo Points.
You should replace the whole block:
Code:#region Nested type: ComboPoints /// <summary> /// 4.3 /// </summary> internal enum ComboPoints { ComboPoints = 0xAD5701, //4.3.3_15354 } #endregion
didnt see this posted anywhere, so figured id do it
UNIT_SPEED = 0x808 // 433
on a side note. tried to tweak some unstuck code where i used to check this unit_speed > 0
but now it seems to allways return a fixed number? tempted to rename it to UNIT_MAXSPEED
also read an old post they mentioned reading from TimeMoved when stuck,
wich is suppose to be in movment struct but i cant find it. any hints? i find it in CE but not in ida lol
Last edited by QKdefus; 04-02-2012 at 04:48 AM.
alright, i fail again : ) thanks for your reply
didnt see any of these posted, so ill try again ^^
TurnLeftStart = 0x4A780,
TurnLeftStop = 0x4A7C0,
ToggleAutoLoot Pointer = 0xAD5854, Offset = 0x30
ToggleCtm Pointer = 0xAD5834, Offset = 0x30
ToggleSelfCast Pointer = 0xAD5860, Offset = 0x30
GetNumCharacters = 0xABA2AC, // > 0 your on character selection screen
NAME_STORE = 0x9962C8,
rebased
So the last couple of hours i have tried to recreate http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/319172-guide-how-make-wow-bot-complete-newbs.html for C#, and everything seemed to be working great until i reached a couple of Offsets. Been able to find most offsets in this thread(+ forum) so far, but have a hard time locating the ones below.
* $GameObjTypeOffset
* $GameObjGUIDOffset
* $PlayerGUID (i believe i have the right one for this, but not 100% certain
i figured the name from gononono64's guide is way off, compared to the "real name" so if anyone could guide me in the right direction i would appreciate it![]()
the rest i don't know/use.Code:public const int TypeOffset = 0x14; public const int GuidOffset = 0x30
Thank you my dear sir
First of all I will say thanx for all who helps find me AURA offsets and now next time I will get them directly from IDA.
Now I have problems with spellsOnCooldown
I found here some cooldowns offsets but did not understand what IDA proc to use is it int __thiscall Spell_C::GetSpellCooldown
and may by spellsOnCooldown offset is already posted in this thread but with diffrent name?
could somebody help me to get thouse offsets and point to right proc in IDA,
thanks anyway and waiting for some reposne.
No no no you misunderstand me (sorry for my russian english)
I am not so idiot and find my answer from other post from this thread where JuJuBoSc said "According to 000595A0 CGUnit_C__GetAura the offsets is still the same."
I opened this proc in IDA and all become clear with auras
Now I am looking for cooldowns and when I see Spell_C::GetSpellCooldown proc in IDA I want to cry because CGUnit_C__GetAura was so simple and this one is so complicated.
Problem is that I even dont know am I looking in right proc or not?
So I did not ask for just new offset I am asking for help with pointing me in to right direction in IDA.
Anyway thanks for even such answer and may be someone can help?
Last edited by HexNeo; 04-12-2012 at 03:45 AM.