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  1. #46
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    If u ever opened ida and look at this address you will see it's a function

    [WoW][4.3.3.15354] Info Dump Thread
  2. #47
    Bioaim's Avatar Member
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    Has anyone of you the Offsets CTMBase, CTMX, CTMY, CTMZ and CTMPush ?
    I can't find the right ones, all i found in this thread are not working ...

    Please don't answer that i should search by myself. I would love to if i could. But i can't find these offsets by myself, because i dont know how

  3. #48
    Bioaim's Avatar Member
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    Originally Posted by DarkLinux View Post
    omfg... there is like 5 posts in this thread with ctm offsets...
    Nearly yes, and all saying other things and nothing works for me

  4. #49
    CrimeTime's Avatar Active Member
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    CTM_BASE = 0x9D43D0
    CTM_PUSH = 0x1C
    CTM_X = 0x8C
    CTM_Y = 0x4
    CTM_Z = 0x8
    CTM_STOP_DISTANCE = 0xC

  5. #50
    romb0t's Avatar Member
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    @dragonbane24
    There is an error in your offsets in regards of the Combo Points.

    You should replace the whole block:
    Code:
            #region Nested type: ComboPoints
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ComboPoints
            {
                ComboPoints = 0xAD5701, //4.3.3_15354
            }
    
            #endregion

  6. #51
    QKdefus's Avatar Active Member
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    didnt see this posted anywhere, so figured id do it

    UNIT_SPEED = 0x808 // 433

    on a side note. tried to tweak some unstuck code where i used to check this unit_speed > 0
    but now it seems to allways return a fixed number? tempted to rename it to UNIT_MAXSPEED

    also read an old post they mentioned reading from TimeMoved when stuck,
    wich is suppose to be in movment struct but i cant find it. any hints? i find it in CE but not in ida lol
    Last edited by QKdefus; 04-02-2012 at 04:48 AM.

  7. #52
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by QKdefus View Post
    didnt see this posted anywhere, so figured id do it

    UNIT_SPEED = 0x808 // 433

    on a side note. tried to tweak some unstuck code where i used to check this unit_speed > 0
    but now it seems to allways return a fixed number? tempted to rename it to UNIT_MAXSPEED

    also read an old post they mentioned reading from TimeMoved when stuck,
    wich is suppose to be in movment struct but i cant find it. any hints? i find it in CE but not in ida lol
    This is your max speed. Toggle walk and it will change to 4.5. Get on a mount and it will increase.

    From memory(not at home to check) the current speed is 0x800
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  8. #53
    QKdefus's Avatar Active Member
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    alright, i fail again : ) thanks for your reply

  9. #54
    QKdefus's Avatar Active Member
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    didnt see any of these posted, so ill try again ^^

    TurnLeftStart = 0x4A780,
    TurnLeftStop = 0x4A7C0,

    ToggleAutoLoot Pointer = 0xAD5854, Offset = 0x30
    ToggleCtm Pointer = 0xAD5834, Offset = 0x30
    ToggleSelfCast Pointer = 0xAD5860, Offset = 0x30

    GetNumCharacters = 0xABA2AC, // > 0 your on character selection screen
    NAME_STORE = 0x9962C8,

    rebased

  10. #55
    svendbendt's Avatar Private
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    So the last couple of hours i have tried to recreate http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/319172-guide-how-make-wow-bot-complete-newbs.html for C#, and everything seemed to be working great until i reached a couple of Offsets. Been able to find most offsets in this thread(+ forum) so far, but have a hard time locating the ones below.

    * $GameObjTypeOffset
    * $GameObjGUIDOffset
    * $PlayerGUID (i believe i have the right one for this, but not 100% certain

    i figured the name from gononono64's guide is way off, compared to the "real name" so if anyone could guide me in the right direction i would appreciate it

  11. #56
    Bananenbrot's Avatar Contributor
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    Code:
     public const int TypeOffset = 0x14;
     public const int GuidOffset = 0x30
    the rest i don't know/use.

  12. #57
    svendbendt's Avatar Private
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    Thank you my dear sir

  13. #58
    HexNeo's Avatar Member
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    First of all I will say thanx for all who helps find me AURA offsets and now next time I will get them directly from IDA.

    Now I have problems with spellsOnCooldown

    I found here some cooldowns offsets but did not understand what IDA proc to use is it int __thiscall Spell_C::GetSpellCooldown

    and may by spellsOnCooldown offset is already posted in this thread but with diffrent name?

    could somebody help me to get thouse offsets and point to right proc in IDA,

    thanks anyway and waiting for some reposne.

  14. #59
    wraithZX's Avatar Active Member
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    Originally Posted by HexNeo View Post
    First of all I will say thanx for all who helps find me AURA offsets and now next time I will get them directly from IDA.

    Now I have problems with spellsOnCooldown

    I found here some cooldowns offsets but did not understand what IDA proc to use is it int __thiscall Spell_C::GetSpellCooldown

    and may by spellsOnCooldown offset is already posted in this thread but with diffrent name?

    could somebody help me to get thouse offsets and point to right proc in IDA,

    thanks anyway and waiting for some reposne.
    If it were up to me, I'd ask others not to respond.
    Your "answer" for the auras came from someone who went backward through Lua to work it out, how about you go do the same?

  15. #60
    HexNeo's Avatar Member
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    Originally Posted by wraithZX View Post
    If it were up to me, I'd ask others not to respond.
    Your "answer" for the auras came from someone who went backward through Lua to work it out, how about you go do the same?
    No no no you misunderstand me (sorry for my russian english)
    I am not so idiot and find my answer from other post from this thread where JuJuBoSc said "According to 000595A0 CGUnit_C__GetAura the offsets is still the same."
    I opened this proc in IDA and all become clear with auras

    Now I am looking for cooldowns and when I see Spell_C::GetSpellCooldown proc in IDA I want to cry because CGUnit_C__GetAura was so simple and this one is so complicated.
    Problem is that I even dont know am I looking in right proc or not?

    So I did not ask for just new offset I am asking for help with pointing me in to right direction in IDA.

    Anyway thanks for even such answer and may be someone can help?
    Last edited by HexNeo; 04-12-2012 at 03:45 AM.

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