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  1. #1
    berlinermauer's Avatar Master Sergeant
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    structure Player outdated?

    Hey Guys,

    Thanks for your creative Posts, in my other Thread.

    I implemented this: Character - WoW.Dev Wiki Structure, and it works, hmm a bit strange.

    I can read the HP and MP, but the MaxHP is e.g. MaxPower2 and MaxMP MaxPower3.

    Not that bad, but, Player.PlayerXP is 0 and PlayerNextLevelXP also.

    Do you have another Link to a structure? Or is it because i used the PlayerBase2 Offset (PlayerBase1 + $0x

    Which is
    Code:
    PTR_PlayerStatic = $00CD87A8;
    PTR_PlayerOffset1 = $34;
    PTR_PlayerOffset2 = $24;
    I add Offset1 to Static and Read the Value, and this Value gets added by the Second.

    At the Old Patch it worked, and i only updated the Playerstatic, could it be that the Offsets changed, so My Structure is a bit wrong? (Hm, but then the XP would have moved to?!)

    structure Player outdated?
  2. #2
    mnbvc's Avatar Banned
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  3. #3
    berlinermauer's Avatar Master Sergeant
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    ah, dammed, i saw another thread about structures, telling, "This is the Place for structures, but NOT for Playerstructure".

    In your link, those are the Adresses to the Structures, right? But What Types do they have? Or did they only change the order?

  4. #4
    mnbvc's Avatar Banned
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  5. #5
    SKU's Avatar Contributor
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    aaaaaand ENTE ENTE ENTE ENTE ENTE ENTE ENTE ENTE ENTE ENTE ENTE

  6. #6
    Bananenbrot's Avatar Contributor
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    You generally read the pointer to the descriptor fields (your so called PlayerBase2 or w/e) at offset 0x8 in the CGObject_C's structure.
    If you do so, you can always apply the enum offset values in the info dump thread (multiplied by sizeof(DWORD) ofc) or simply use the dumped structs if you are injected.

    back to topic:

  7. #7
    Robske's Avatar Contributor
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    Originally Posted by bananenbrot View Post
    you generally read the pointer to the descriptor fields (your so called playerbase2 or w/e) at offset 0x8 in the cgobject_c's structure.
    If you do so, you can always apply the enum offset values in the info dump thread (multiplied by sizeof(dword) ofc) or simply use the dumped structs if you are injected.

    Back to topic:

    oh sweet irony
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  8. #8
    Hi on helium's Avatar Member
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    Originally Posted by Robske View Post

    oh sweet irony
    lol *filler*

  9. #9
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Hi on helium View Post
    lol *filler*
    Gtfo. *filler*

  10. #10
    berlinermauer's Avatar Master Sergeant
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    Now I have an idea what's going wrong.

    Could it be, that the Old Player Structure has been splitted, and those are note beyond.

    What I mean is, when i have a Player Structure:
    Code:
    P
    L
    A
    Y
    E
    R
    And now it's like
    Code:
    P
    L
    SMTH
    A
    Y
    SMTH
    E
    R
    Because:
    Code:
    // Descriptors: 0x00AC5C48
    eObjectFields
    
    // Descriptors: 0x00AC5CE8
    eItemFields
    The difference is A0 = 160, not as guessed 0x18

    If it's wrong, why can't you only give a hint, what differs from the 2007 player structure to the actual one?

    And GTFO Failhead is NO Hint!

  11. #11
    mnbvc's Avatar Banned
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    GTFO Failhead

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