You may want to only increase or decrease it but not disable it completely due to your machine's power.
You may want to only increase or decrease it but not disable it completely due to your machine's power.
Nonono... i mean:You may want to only increase or decrease it but not disable it completely due to your machine's power.
set 012E2C30 to float 99999999
set 012E2C50 to int 1
= Turn Off
= Something you must freeze.
So the only thing taking machine power would be example nr 2
Now we need something to un-cap farclip. I tried and failed.
I think you should add this to WI, pretty neat.
What problem are you having exactly? I wrote a CVar forcer a while back and had no issues with most CVars. Can't remember if I tried farclip.
All I did was modify the structs directly in memory then hook the function responsible for setting CVars so that it wouldn't undo any of my modifications.
Completely off-topic: 2 Malu's !? GASP!
Well, I'm actually pretty sure that I did that, and didn't have problems with that aspect, but it still doesn't render more than the 64 ADTs. I guess what I really meant was something that would load more than that.
EDIT: Yeah, now that I thought about it, what I did was pointless anyway because farclip doesn't have a limit as to how high you can set it. I just changed it so instead, of changing the farclip value to the edx register, or whatever it was, I made it set it to 2000.
Last edited by Phygar; 02-26-2009 at 03:24 PM.
sorry to bump this back up, but does anyone have updated experience regarding this in 4.0.6a?
i am trying and it KINDA worked, i did get infinite distanceview except for that fact aht after 1 second, my game would crash.
an easy to find the values is that Ultra = 1250, float value. good starting point to narrow down faster.
- Download binary from the binaries sticky that matches the version of the address posted here
- Find xrefs to old address in old binary
- Find new version of old functions which xref old address
- Find new address
- Profit
thanks.. that makes sense. but now i have to figure out what version this thread is referring to which doesn't seem possible lol
ha good point :P reference post date? I remember messin with this stuff back in the day..