Simple way to remove FOG menu

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  1. #16
    schlumpf's Avatar Retired Noggit Developer

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    You may want to only increase or decrease it but not disable it completely due to your machine's power.

    Simple way to remove FOG
  2. #17
    corderoy's Avatar Member
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    Originally Posted by UnknOwned View Post
    Why would you freeze a value when you can just turn it off?
    in cases when WoW tries to restore it, i guess

  3. #18
    UnknOwned's Avatar Legendary
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    You may want to only increase or decrease it but not disable it completely due to your machine's power.
    Nonono... i mean:

    set 012E2C30 to float 99999999
    set 012E2C50 to int 1

    = Turn Off


    Originally Posted by run32.dll View Post
    0x0122DBA8 viewdistance, changes may trigger the gfx to reload, higher values decrease the performance ofc

    0x012E2CC0 fogdistance, must be freezed/locked

    = Something you must freeze.


    So the only thing taking machine power would be example nr 2

  4. #19
    Phygar's Avatar ( ͡° ͜ʖ ͡°)
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    Now we need something to un-cap farclip. I tried and failed.

  5. #20
    =sinister='s Avatar Contributor
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    I think you should add this to WI, pretty neat.

  6. #21
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Phygar View Post
    Now we need something to un-cap farclip. I tried and failed.
    What problem are you having exactly? I wrote a CVar forcer a while back and had no issues with most CVars. Can't remember if I tried farclip.

    All I did was modify the structs directly in memory then hook the function responsible for setting CVars so that it wouldn't undo any of my modifications.

  7. #22
    malu05's Avatar Active Member
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    Originally Posted by =sinister= View Post
    I think you should add this to WI, pretty neat.


    Aight. Ill add it.

  8. #23
    malu05's Avatar Active Member
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    Originally Posted by Cypher View Post
    What problem are you having exactly? I wrote a CVar forcer a while back and had no issues with most CVars. Can't remember if I tried farclip.

    All I did was modify the structs directly in memory then hook the function responsible for setting CVars so that it wouldn't undo any of my modifications.
    I guess you would have to mess with more than just the Cvars. Im not sure wow is made to be able to handle more than 64 adt's at once. I could be wrong tho.

  9. #24
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by malu05 View Post
    I guess you would have to mess with more than just the Cvars. Im not sure wow is made to be able to handle more than 64 adt's at once. I could be wrong tho.
    I thought he meant he had troubles making the CVar 'stick'. Hardcoded technical limits are obviously not something that you're going to overcome easily.

  10. #25
    suicidity's Avatar Contributor
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    Completely off-topic: 2 Malu's !? GASP!


  11. #26
    Phygar's Avatar ( ͡° ͜ʖ ͡°)
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    Originally Posted by Cypher View Post
    What problem are you having exactly? I wrote a CVar forcer a while back and had no issues with most CVars. Can't remember if I tried farclip.

    All I did was modify the structs directly in memory then hook the function responsible for setting CVars so that it wouldn't undo any of my modifications.
    Well, I'm actually pretty sure that I did that, and didn't have problems with that aspect, but it still doesn't render more than the 64 ADTs. I guess what I really meant was something that would load more than that.


    EDIT: Yeah, now that I thought about it, what I did was pointless anyway because farclip doesn't have a limit as to how high you can set it. I just changed it so instead, of changing the farclip value to the edx register, or whatever it was, I made it set it to 2000.
    Last edited by Phygar; 02-26-2009 at 03:24 PM.

  12. #27
    fuc847's Avatar Private
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    sorry to bump this back up, but does anyone have updated experience regarding this in 4.0.6a?

    i am trying and it KINDA worked, i did get infinite distanceview except for that fact aht after 1 second, my game would crash.

    an easy to find the values is that Ultra = 1250, float value. good starting point to narrow down faster.

  13. #28
    namreeb's Avatar Legendary

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    1. Download binary from the binaries sticky that matches the version of the address posted here
    2. Find xrefs to old address in old binary
    3. Find new version of old functions which xref old address
    4. Find new address
    5. Profit

  14. #29
    fuc847's Avatar Private
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    thanks.. that makes sense. but now i have to figure out what version this thread is referring to which doesn't seem possible lol

  15. #30
    jayswag's Avatar Sergeant
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    ha good point :P reference post date? I remember messin with this stuff back in the day..

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