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  1. #271
    SKU's Avatar Contributor
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    Sick as always malu, great job

    Screenshot Thread
  2. #272
    Cypher's Avatar Kynox's Sister's Pimp
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    Been rewriting large chunks of Hades so it's easier to use and maintain internally, but unfortunately work like that doesn't have much visible benefit. I got off my lazy ass and rewrote my CSS hack as a Hades extension though:






    I also started work on a L4D hack, but unfortunately forgot to take progress screenshots and I'm too lazy to run it now and take some, I'll grab some tomorrow.

    Added basic game detection to Hades which is used in the automatic running of scripts. Hades detects the game you've launched and runs a game-specific autorun script so you can perform any actions that need to be done before the process begins executing (such as loading an extension to hook function which need to be hooked before the game runs, registering some functions for your extension, etc etc).

  3. #273
    UnknOwned's Avatar Legendary
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    Originally Posted by Cypher View Post
    Bla bla bla... ...nctions for your extension, etc etc).

    Cool...

    So the colors is health representation?

  4. #274
    Phygar's Avatar ( ͡° ͜ʖ ͡°)
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    Originally Posted by UnknOwned View Post

    Cool...

    So the colors is health representation?
    No, it's Red for T, Blue for CT, and Green for Hostages/something else.

  5. #275
    Cypher's Avatar Kynox's Sister's Pimp
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    Red and Orange for T, Blue and Cyan for CT, Green and White for Hostages, Yellow and Purple for Weapons.

    There are two colours for each because the visible parts of the model get one color, and the hidden parts get another color. It's done that way so you know whether a model is actually visible or not and you don't start shooting through walls and look like an obvious waller. :P

    I've also removed the player hands to free up more screen space.

  6. #276
    Cypher's Avatar Kynox's Sister's Pimp
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    Just installed Windows 7 and Hades worked with zero modifications, woot woot. (Which is more than I can say for a lot of other software, sigh.)

    P.S. The "Form1" is a .NET application running in the context of CSS (just so I could test that the CLR hosting was working as intended).



  7. #277
    Cypher's Avatar Kynox's Sister's Pimp
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    Just installed HL2 so I could test x64 compatibility and it worked without a hitch too. Woot woot.


  8. #278
    Xarg0's Avatar Member
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    Windows7, Google Chrome and Pidgin Messenger ?
    WTF
    I hacked 127.0.0.1

  9. #279
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Xarg0 View Post
    Windows7, Google Chrome and Pidgin Messenger ?
    WTF

    That's not Google Chrome, it's Chromium (nitpick I know, but there is actually a difference...). Otherwise though, correct.

    Why? What's wrong with W7, Pidgin and Chromium?

  10. #280
    Xarg0's Avatar Member
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    Come to the Linux side, you are only one step away from Tux Island!
    Pidgin is the default messenger for ubuntu
    I hacked 127.0.0.1

  11. #281
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Xarg0 View Post
    Come to the Linux side, you are only one step away from Tux Island!
    Pidgin is the default messenger for ubuntu

    Linux sucks.

  12. #282
    1814's Avatar Active Member
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    (lol PServer)
    Modifying XYZ of the NPC
    C3ing SMSG_UPDATE_OBJECT handler*
    C3ing SMSG_MONSTER_MOVE handler*
    = Vendors and Trainers that follow me everywhere : )
    *nub methods ftw!

  13. #283
    amadmonk's Avatar Active Member
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    Originally Posted by 1814 View Post
    (lol PServer)
    Modifying XYZ of the NPC
    C3ing SMSG_UPDATE_OBJECT handler*
    C3ing SMSG_MONSTER_MOVE handler*
    = Vendors and Trainers that follow me everywhere : )
    *nub methods ftw!
    So, what... you keep poking in new xyz values and then when you do interact, there's not even a server distance check?

    If so, that tears it: the programmers at Blizzard are nubs, from a security perspective.
    Don't believe everything you think.

  14. #284
    Xarg0's Avatar Member
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    @amadmonk
    He's on a Private Server XD
    I hacked 127.0.0.1

  15. #285
    suicidity's Avatar Contributor
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    @Cypher - Those are gross looking chams (Assuming you're using D3D); Even if they're Engine chams you could still fullbright them, otherwise I suggest shaders. I lub my shaders.


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