Originally Posted by
Robske
It would seem that arena-tournament is missing the most basic of server side checks...
No check on unit relations for example:
Achieved by forcing a CMSG_SPELL_CAST packet to be sent with the GUID of a friendly unit. The unit relation is not checked on the server (it is on retail, obviously). Noticed this when my pvp AI started wanding friendly tremor totems. Patching this client side check would allow to freely attack your own faction.
The delays when casting are because of the compiler. These are just macro's that contain C# code.
#CSharp
var packet = new CastSpellPacket(0, SpellId.WeaponProficiencyShoot_2, Me.Target.Guid);
Core.Communication.SendPacket(packet);
And another for SpellId.ClassSkillPolymorphRank1