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    [Survey] Memory Based DBC Editor

    Hey all, once I finish a few of my internal projects I'm looking at writing a new tool for the community.

    I'm tossing up between two things. One of them being a Memory Based DBC Editor. Is this something the model editing community would be interested in? The tool would PROBABLY be 'out of process' because I'm feeling way too lazy to do a decent UI for my DirectX layer. It would PROBABLY be open source, assuming I feel its appropriate and theres no code in there I deem 'private' (to those interested the language would PROBABLY be C++). It will have all the usual refinements, config files, templates, etc etc.

    As you can see theres a lot of stuff I havn't decided yet, primarily because I can't decide if its something I want to do, and if theres interest in it. I currently have an in-process DBC editing framework going (as you may have seen in a couple of my threads, I'll post a screenshot below).

    So I wish to conduct a survey, answers from the more established community members will be taken with greater 'sway'.

    Questions:
    1. Is this something the community would be interested in?
    2. Would you prefer out-of-process or in-process? (For example, out of process would be an external application running outside of WoW, in-process would be a DLL inside WoW that uses a DirectX interface)
    3. Is open source important?
    4. What features would be the most important?
    5. Any other comments?

    Please answer in the rough template outlined above to make it easier for me.

    Thanks.

    PS. Screenshot of my hack doing some DBC editing in an early revision (excuse the language):


    Note: This is not something that I have started yet so it will be in the future, not right away, I'm conducting the survey to gauge whether I should write the tool. If not I'll end up going with another public project for the community.

    [Survey] Memory Based DBC Editor

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