Deflema did you considered this:
The sequence defines several MW's states:
1. Normal State(Mana > 35%)
Use CJL as main Chi generator, TP and BK costs Chi.
Use Chi Wave and ReM once available.
2. Burst State (Perfect Aim triggers)
CJL x 2
3. Bloodlust/Heroism state
CJL as generator, BK to use Chi fast. Keep ReM
4. Free State (Lucidity)
Jab-(ReM)-CJL-TP/BK
5. Mana Saving State (Mana < 35%)
CJL as generator, TP to slowly use Chi.
Add Expel Harm
6. OOM State (Mana < 15)
Stop CJL, keep melee, Chi Wave, Expel Harm. Wait for Lucidity.
7. Range State (Out of melee range)
Keep using ReM and Mana Tea
Use CJL as Chi generator, Uplift as coster.
8. Burst Goup Healing State (> 6 members around you and their health < 80%)
Keep ReM, Chi Wave
Use UpLift if possible
Otherwise, use Spin Kick.
[MW]WeakAuras string for Lightning Weaver Rotation.
I like point 5. Using Expel harm only when mana is under 35%... And CJL + uplift spam when out of melee range