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  1. #376
    piratepetey's Avatar Sergeant
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    Agreed, 2.0.0 seems to be a lot better with energy management. My only suggestion (and this was a problem in 1.9.8 and 9 as well) is that Rake isn't used on targets that don't already have it. It seems to either mangle or shred to 5cp to get Rip up before Rake will be applied.

    [PQRotation] Firepong's PQR Profile's Feedback - Comments - Question's?
  2. #377
    firepong's Avatar Elite User
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    Originally Posted by piratepetey View Post
    Agreed, 2.0.0 seems to be a lot better with energy management. My only suggestion (and this was a problem in 1.9.8 and 9 as well) is that Rake isn't used on targets that don't already have it. It seems to either mangle or shred to 5cp to get Rip up before Rake will be applied.
    I don't see how. Rake is one of the highest Priority spell's (if not already the highest besides Savage Roar) in my rotation. It will even stop to apply it when we get a stack of DoC. Reason for this is since the tool-tip of rip always shows 99 damage per second, instead of the intended damage per second like Rip does, we cannot tell if there is a high damage Rake or Low damage rake. So I just have it refresh it whenever we get a 2 stack DoC for the first DoC then whatever is best for the second DoC. If you are not specced into DoC, this it will try and keep Rip up as much as possible. I know I can say, with DoC, my Rake up-time is almost always 99%+, but if I were ever specced out of DoC into NV or HotW, it usually sat ~92%, no idea why. Also, my Rake does way more damage specced into DoC over any of the other 2 Talents.

    You can look under the Rake code and also pull up the Lua file and look at HasRake(var1) and you will see that everything is covered there to give Rake the most Optimal up-time on the target.

    EDIT* Mangle, Shred and Ravage all have checks to not fire off if Rake is not on the target.

  3. #378
    piratepetey's Avatar Sergeant
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    It only seems to happen when target switching. Not sure if that's relevant

  4. #379
    firepong's Avatar Elite User
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    Originally Posted by piratepetey View Post
    It only seems to happen when target switching. Not sure if that's relevant
    Don't see why, it will always take in the current target, as can be seen from:
    PHP Code:
    //var1 = any unit, usually "Target"
    function HasRake(var1)
        
    local rake select(7,UnitDebuffID(var11822"PLAYER"))
        
        if 
    rake then
            
    if (rake GetTime()) > 3 then
                
    return true
            end
        end
        
    return false
    end 

  5. #380
    piratepetey's Avatar Sergeant
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    Agreed, I've reviewed the abilities myself and can't find any issue. I'll get PQInterface installed and see where it holds up.

  6. #381
    firepong's Avatar Elite User
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    For anyone that wants to know what I'm wearing, which isn't much, heres my masked armor. Obviously, most of my gear has at least a level of upgrades from valor

    Level 90 Troll Druid | WoW World of Warcraft Armory Profiles | Masked Armory

  7. #382
    piratepetey's Avatar Sergeant
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    Ok, just confirmed on dummies that when switching targets, sometimes even though Rake is top priority cast (according to PQInterface) the profile is still occasionally casting mangle or shred to get rip up before rake. I have zero idea why this would be the case.

    Can anyone else confirm?

  8. #383
    firepong's Avatar Elite User
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    Originally Posted by piratepetey View Post
    Ok, just confirmed on dummies that when switching targets, sometimes even though Rake is top priority cast (according to PQInterface) the profile is still occasionally casting mangle or shred to get rip up before rake. I have zero idea why this would be the case.

    Can anyone else confirm?
    Could possibly be the spell Queue system. I don't have anything in my profile that clears that like Bu_Ba's, Mentally and all the other many developers that take advantage of it. Didn't think I needed to, but I might add it in anyways.

  9. #384
    piratepetey's Avatar Sergeant
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    That would be a bonus, I'm just glad I wasn't going mad

    I'll keep PQInterface installed in any case as it's helpful to see if there are any holdups in the rotation.

  10. #385
    K1ngp1n's Avatar Sergeant
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    will there be a Time To Die function soon?

  11. #386
    TehVoyager's Avatar I just love KuRIoS
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    Originally Posted by K1ngp1n View Post
    will there be a Time To Die function soon?
    read back, pretty sure pong said there allready was a function for this


    (don't post things I post to Patreon.)

  12. #387
    cukiemunster's Avatar Contributor
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    Originally Posted by TehVoyager View Post
    read back, pretty sure pong said there allready was a function for this
    Nah, there's no TTD yet. Gabbz gave him his TTD function, but not sure it ever plans on being implemented.
    Originally Posted by Gabbz View Post
    Here comes a framework for TTD

    PHP Code:
    if (guid ~= UnitGUID("target")) or (guid == UnitGUID("target") and UnitHealth("target") == _firstLifeMaxthen
                   guid 
    UnitGUID("target")
                   
    _firstLife UnitHealth("target")
                   
    _firstLifeMax UnitHealthMax("target")
                   
    _firstTime GetTime()
                
    end             
                _currentLife 
    UnitHealth("target")
                
    _currentTime GetTime()
                
    timeDiff _currentTime _firstTime
                hpDiff 
    _firstLife _currentLife
                
    if hpDiff 0 then
                   fullTime 
    timeDiff*_firstLifeMax/hpDiff
                    pastFirstTime 
    = (_firstLifeMax _firstLife)*timeDiff/hpDiff
                    calcTime 
    _firstTime pastFirstTime fullTime _currentTime
                    
    if calcTime 1 then
                           calcTime 
    1
                       end
                       timeToDie 
    calcTime
                end
                
    if hpDiff <= 0 then
                guid 
    UnitGUID("target")
                
    _firstLife UnitHealth("target")
                
    _firstLifeMax UnitHealth("target")
                
    _firstTime GetTime()
                
    end
                
    -- dummy
                
    if UnitHealthMax("target") == 1 then
                    timeToDie 
    99
                end
                
    if not timeToDie  then
                    timeToDie 
    1
                end 
    Works great for me.
    You just need to tweak it somewhat.
    Originally Posted by firepong View Post
    Think I can get that with the variables already in place so I don't have to go searching through your profiles for em xD? Can PM the base code to me if you want. If it works good enough, it's going to be turned into a function instead of making it an ability like stated there lol

  13. #388
    OnionsTich's Avatar Banned
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    does anyone know how to remove the unitfacing as its causing me serious lag please

  14. #389
    firepong's Avatar Elite User
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    Originally Posted by OnionsTich View Post
    does anyone know how to remove the unitfacing as its causing me serious lag please
    Quote it out in the profiles, but I guarantee you will loose a K or 2 DPS C.c

    EDIT* Reason for DPS lose is it reverts back to PQR_NotBehindTarget() or whatever that function is.
    Last edited by firepong; 12-12-2012 at 04:25 AM.

  15. #390
    PIPOL13's Avatar Banned
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    Originally Posted by firepong View Post
    Quote it out in the profiles, but I guarantee you will loose a K or 2 DPS C.c

    EDIT* Reason for DPS lose is it reverts back to PQR_NotBehindTarget() or whatever that function is.
    when will the normal profile that would not lag?

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