[PQRotation] Firepong's PQR Profile's Feedback - Comments - Question's? menu

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  1. #346
    gnitor's Avatar Corporal
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    I'd say option 1.

    [PQRotation] Firepong's PQR Profile's Feedback - Comments - Question's?
  2. #347
    UnrealEck's Avatar Active Member
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    Getting a drop in DPS with the latest code. It won't use NS a lot of the time and I had to tell it to use my Engineering tinker on my gloves before it uses Rip. It's also sitting at 100 energy with clearcasting procs and Thrash already ticking.

    EDIT: Just updated PQR, ran the profile again. It sat at 100 energy even without clearcasting for 4-5 seconds.
    Last edited by UnrealEck; 12-05-2012 at 12:01 PM.

  3. #348
    cukiemunster's Avatar Contributor
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    Originally Posted by UnrealEck View Post
    Getting a drop in DPS with the latest code. It won't use NS a lot of the time and I had to tell it to use my Engineering tinker on my gloves before it uses Rip. It's also sitting at 100 energy with clearcasting procs and Thrash already ticking.

    EDIT: Just updated PQR, ran the profile again. It sat at 100 energy even without clearcasting for 4-5 seconds.
    I too have problems with 1.9.9. My general dps was considerably lower than previous versions, and I too now have it sitting at 100 energy ALOT, where previously it never happened for more than a second or two when Rip was waiting to be reapplied.

  4. #349
    z26's Avatar Member
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    Originally Posted by piratepetey View Post
    z26 - that ability was removed in Pandaria.

    Wild Charge - Spell - World of Warcraft is the replacement talent, but there's no free ravage any more.
    http://www.wowhead.com/spell=81022
    the ability is still there - it is from PvP set bonus
    how can add use ravage when buff activated?
    Last edited by z26; 12-05-2012 at 01:48 PM.

  5. #350
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Originally Posted by z26 View Post
    Stampede - Spell - World of Warcraft
    the ability is still there - it is from PvP set bonus
    how can add use ravage when buff activated?
    This is what I used in cata.

    PHP Code:
    local stamp UnitBuff("player""Stampede")

    if 
    stamp ~= nil then
        RunMacroText
    ("/console Sound_EnableSFX 0")
        
    RunMacroText("/cast Ravage!")
        
    RunMacroText("/console Sound_EnableSFX 1")
    end 
    -GB

    p.s. @ Pong: U may want to release 1.9.8 again, the latest push does seems to have a slight dps loss for some reason.
    Last edited by googlebee; 12-05-2012 at 04:48 PM.

  6. #351
    OnionsTich's Avatar Banned
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    Does anyone have 1.9.6 ? I realy get most dps from that version and no lag ;(

  7. #352
    cukiemunster's Avatar Contributor
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    I wish there was an option in PQR to revert to previous versions like you can with an SVN

    Sent from my HTC EVO using Tapatalk 2

  8. #353
    OnionsTich's Avatar Banned
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    1.9.6 Worked best for me and a few others the unit facing was a big loss in my DPS with the lag it brings.

  9. #354
    cukiemunster's Avatar Contributor
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    Originally Posted by OnionsTich View Post
    1.9.6 Worked best for me and a few others the unit facing was a big loss in my DPS with the lag it brings.
    Pretty sure all 1.9.X versions have the same unit facing coding.

    Sent from my HTC EVO using Tapatalk 2

  10. #355
    firepong's Avatar Elite User
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    Originally Posted by cukiemunster View Post
    Pretty sure all 1.9.X versions have the same unit facing coding.

    Sent from my HTC EVO using Tapatalk 2
    Yes they did. In one form or anther.

  11. #356
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    what specifically did u change in 1.9.9 Pong? 1.9.8 was great - only reason i am barely beating old parses is due to gear.

    thanks! Was it just the shred on Clearcasting ? or more.

  12. #357
    firepong's Avatar Elite User
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    Originally Posted by googlebee View Post
    what specifically did u change in 1.9.9 Pong? 1.9.8 was great - only reason i am barely beating old parses is due to gear.

    thanks! Was it just the shred on Clearcasting ? or more.
    http://www.ownedcore.com/forums/worl...ml#post2604627 ([PQRotation] Firepong's PQR Profile's Feedback - Comments - Question's?)

    Pretty much all I changed was there. I only changed the ClearCasting procs to only refresh Thrash if under 3 seconds or if no thrash exists at all. Then, I made it to where it would use Mangle/Ravage/Shred if Thrash timer was greater than 3 seconds and you had a ClearCasting proc. Don't know why that would make DPS go down, but I reverted it back to 1.9.8 anyways.

    BTW, I don't think 1.9.8 had the fixes for Glyph of Shred in there. I'll have to get that later as I'm bone tired after a 5 hour raid and have work in 8 hours.

  13. #358
    cukiemunster's Avatar Contributor
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    How would I add the Engineer gloves into the Tiger's Fury ability? As it is now, sometimes it goes a full duration without using the gloves, and also I would personally rather have these 2 abilities linked for stacked buffs. So everytime TF is used, it uses the gloves. I have tried adding /use 10 in a couple places, but from my understanding your profiles do not use abilities this way.

  14. #359
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Originally Posted by firepong View Post
    http://www.ownedcore.com/forums/worl...ml#post2604627 ([PQRotation] Firepong's PQR Profile's Feedback - Comments - Question's?)

    Pretty much all I changed was there. I only changed the ClearCasting procs to only refresh Thrash if under 3 seconds or if no thrash exists at all. Then, I made it to where it would use Mangle/Ravage/Shred if Thrash timer was greater than 3 seconds and you had a ClearCasting proc. Don't know why that would make DPS go down, but I reverted it back to 1.9.8 anyways.

    BTW, I don't think 1.9.8 had the fixes for Glyph of Shred in there. I'll have to get that later as I'm bone tired after a 5 hour raid and have work in 8 hours.
    I think i speak for everyone here when i say thank you for your consistent updates and responsiveness!

    Why would code for glyph of shred by necessary tho. I was using that long before in 1.9.7 and it worked great. Just curious.

    -GB

  15. #360
    firepong's Avatar Elite User
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    Originally Posted by googlebee View Post
    I think i speak for everyone here when i say thank you for your consistent updates and responsiveness!

    Why would code for glyph of shred by necessary tho. I was using that long before in 1.9.7 and it worked great. Just curious.

    -GB
    Glyph of Shred has always been coded in. I just had a problem on it to where it wouldn't use it at all when Tigers Fury was active in certain situations.

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2

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