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  1. #196
    firepong's Avatar Elite User
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    Originally Posted by googlebee View Post
    are you using NV and Inc with this newest release?

    Did u find it better dps overall than previous releases using NV and Inc?
    I don't even have Natures Vigil coded in yet. I'm a baddie for not supporting all talents

    I might code it in tonight though. Its about the same as Incarnation and Berserk.

    As for HotW, that's not getting anything. I'm leaving it out and only taking the passive buff from it

    Sent from my SAMSUNG-SGH-I747 using Tapatalk 2

    [PQRotation] Firepong's PQR Profile's Feedback - Comments - Question's?
  2. #197
    cukiemunster's Avatar Contributor
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    Originally Posted by googlebee View Post
    are you using NV and Inc with this newest release?

    Did u find it better dps overall than previous releases using NV and Inc?
    Yes I am using NV and Inc, I just added a line into the existing Berserk ability to cast NV at the same time. Tbh, I am not sure comparing this particular version versus previous ones, since my guild is currently focusing on HoF exclusively, so I dont really have anything to compare it to since we were in MV before. Only thing I can say is that if we get back into Heroic MV, I would try HotW out and hurricane the shield adds. This would be the ONLY possible reason I could see for taking HotW as feral, since the 6% agi boost has been a dps loss compared to NV on every test I have ran with it.
    Last edited by cukiemunster; 11-08-2012 at 10:54 PM.

  3. #198
    TehVoyager's Avatar I just love KuRIoS
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    Hey pong, i use Forte's Cooldown bar. its showing your addon is spamming the hell out of TF even while on CD. you should add a check to see if TF is on CD, or a delay after use so its not called repeatedly.


    (don't post things I post to Patreon.)

  4. #199
    K1ngp1n's Avatar Sergeant
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    try using your profile at garalons legs, it always uses rip although the health of the legs is like at 5%
    pls code in a time to die timer so it uses ferocious bite when rip would only be up for a few seconds before the mob dies

  5. #200
    firepong's Avatar Elite User
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    Originally Posted by K1ngp1n View Post
    try using your profile at garalons legs, it always uses rip although the health of the legs is like at 5%
    pls code in a time to die timer so it uses ferocious bite when rip would only be up for a few seconds before the mob dies
    No reason to. The reason it still uses rip is because for some reason, the leg's are still taking in the whole bosses health (Legs show 5% but it's like the profile is only seeing the boss' HP. And no, the profile has no special targeting for boss related thing's. It was stated, but not coded in). Nothing I can do about this (I knew it's been doing this).

    And no, I don't have enough time to code a Time to Die function when 50% of the time, the Data is wrong because of the shifting DPS going out.

    Originally Posted by cukiemunster View Post
    Yes I am using NV and Inc, I just added a line into the existing Berserk ability to cast NV at the same time. Tbh, I am not sure comparing this particular version versus previous ones, since my guild is currently focusing on HoF exclusively, so I dont really have anything to compare it to since we were in MV before. Only thing I can say is that if we get back into Heroic MV, I would try HotW out and hurricane the shield adds. This would be the ONLY possible reason I could see for taking HotW as feral, since the 6% agi boost has been a dps loss compared to NV on every test I have ran with it.
    I'm still seeing more DPS out of my profile using Dream of Cenarius instead of speccing into Nature's Vigil for the extra burst.
    Last edited by firepong; 11-09-2012 at 03:21 AM.

  6. #201
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Are you using soul of the forest Pong? or Incarnation.

    Edit* reason I ask is most top parses are using Soul of the Forest instead of Incarnation. For example, Garalon.

    Id assume only that heavy movement fights Soul would be best - more stand-fast fights, Incarnation? Example Garalon, versus say Gara'jal
    Last edited by googlebee; 11-09-2012 at 05:10 PM.

  7. #202
    firepong's Avatar Elite User
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    Originally Posted by googlebee View Post
    Are you using soul of the forest Pong? or Incarnation.

    Edit* reason I ask is most top parses are using Soul of the Forest instead of Incarnation. For example, Garalon.

    Id assume only that heavy movement fights Soul would be best - more stand-fast fights, Incarnation? Example Garalon, versus say Gara'jal
    I use Incarnation. I actually have yet to try Soul of the Forest after all the edit's I have done. I think I'll do that right now and see what I get.

  8. #203
    TehVoyager's Avatar I just love KuRIoS
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    Lol i got skipped

    but srsly. Calling TF 30 times a second might cause issues


    (don't post things I post to Patreon.)

  9. #204
    firepong's Avatar Elite User
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    Originally Posted by TehVoyager View Post
    Lol i got skipped

    but srsly. Calling TF 30 times a second might cause issues
    I've already added in a check in the latest version to only cast when it's off CD. You probably haven't updated to 1.8.6 yet

    Code:
    local tfEnergy = UnitPower("Player")
    local BSstart, BSduration = GetSpellCooldown(106951)
    local BScooldown = (BSstart + BSduration - GetTime())
    local tfStart, tfDuration = GetSpellCooldown(5217)
    local tfCD = tfStart + tfDuration - GetTime()
    
    if BScooldown > 25 and tfEnergy <= 45 and tfCD < 1 then
    	CastSpellByName(tostring(GetSpellInfo(5217)))
    elseif BScooldown < 1 and tfEnergy <= 45 and tfCD < 1 then
    	CastSpellByName(tostring(GetSpellInfo(5217)))
    end
    Last edited by firepong; 11-09-2012 at 08:20 PM.

  10. #205
    loyski's Avatar Member
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    Wonder if mine is buggy, but i just downloaded it from the svn source. It won't put up rip, and the shred button stays highlighted for a while. Alot of times it sits there at 100 energy, like its waiting for something. The only time it uses all the energy is when TF is activated. (off cd)
    Any thoughts? Also, i'm using 1.8.6

    **I'm trying it on the training dummies**

  11. #206
    firepong's Avatar Elite User
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    Originally Posted by loyski View Post
    Wonder if mine is buggy, but i just downloaded it from the svn source. It won't put up rip, and the shred button stays highlighted for a while. Alot of times it sits there at 100 energy, like its waiting for something. The only time it uses all the energy is when TF is activated. (off cd)
    Any thoughts? Also, i'm using 1.8.6

    **I'm trying it on the training dummies**
    Yeah, before I leave for work, I'm reverting back to 1.8.4/5 for the time being. I screwed to much up in 1.8.6 lol

    EDIT* Just reverted it all back to 1.8.4/5. Download both the Rotation and the Data File.

  12. #207
    loyski's Avatar Member
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    cool thanks bro

  13. #208
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Well, done testing with SoulOTF vs. Incarnation +DoC or Natures Vigil...... and HoTW on Elagon.

    I was only able to test in MV so far as these tests have been done over the past 3 weeks.

    These were tested on Normal Modes only. (Using Version 1.6 - I Wanted to keep it even , though Pongs profile has been updated.)

    Below is a comprised list of what I found to be the optimal talents for each encounter based on my own testing.

    My Stats: 484 Ilvl. 74% Mastery (Buffed) 36% Crit(Buffed) - Nearly Hit/Expertise Capped. (Less than 1% on each to miss/dodge)
    My Glyphs: Savagery - Cat Form - Shred

    DoC is a really good talent, and wins hands down aside from a few encounters thus far.

    Mogu'shan Vaults:

    Stone Guard
    - Incarnation+DoC > SOTF

    Feng
    - SOTF+DoC > Incarnation

    Gara'jal
    - SOTF + Natures Vigil (Came out 800 dps higher than DoC and its better utility for 20% Burn - )

    Spirit Kings
    - SOTF+DoC > Incarnation

    Elagon
    - SOTF+HOTW > or Incarnation+Natures Vigil (They are pretty close now after the 180% Nerf to SP for Feral/Resto/Guardian using HOTW).
    ( for HOTW: Opened fight popping HOTW with Wrath Spam - HOTW was back up for burn phase - Popped HOTW, Used Hurricane on Adds when Stacked, then Wrath single target.)

    Emperor -
    SOTF+DoC > Incarnation


    Heart of Fear:
    Will Update after testing these Bosses.

    Hope that helps!

    -GB


    Last edited by googlebee; 11-10-2012 at 03:17 PM.

  14. #209
    cukiemunster's Avatar Contributor
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    Has glyph of shred been fixed? I could have sworn that I read somewhere that Shred!(glyphed spell) did not get buffed at the same time normal Shred did, so using this glyph for all intents and purposes is a dps loss?

  15. #210
    googlebee's Avatar Contributor PQR Profile Developer CoreCoins Purchaser
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    Originally Posted by cukiemunster View Post
    Has glyph of shred been fixed? I could have sworn that I read somewhere that Shred!(glyphed spell) did not get buffed at the same time normal Shred did, so using this glyph for all intents and purposes is a dps loss?
    Apparently not, and I wasn't aware of it ever being broken.

    I just did the calculations based on one of my parses between Shred and !Shred.

    If my math is correct, !Shred was definitely lower by an average of 16,000 per hit.

    Thanks for the heads up.

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