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  1. #256
    firepong's Avatar Elite User
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    Ok, version 1.9.6 pushed. Let me know how it does now. Still think its doing less DPS. Starting to think the aggressive Ferocious Bite code was working better than keeping Rip time up C.c :confused:

    EDIT* Looks like if you have really low Mastery, it's better to go with aggressive Ferocious Bite usage and lower Rip times and vise versa if you have high Mastery ... .. .
    Last edited by firepong; 11-22-2012 at 09:13 PM.

    [PQRotation] Firepong's PQR Profile's Feedback - Comments - Question's?
  2. #257
    cukiemunster's Avatar Contributor
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    I just used your new update, and did 80k, top 20 WoL parse on Sha in Terrace LFR. I stayed on Sha the whole time like a baddie just to test the Rip, and it still only ended up with 73% uptime using the new version. I did notice however that it rarely uses FB now, only 6 used the whole 7 minute fight. Using the new version I did beat my previous best Tsulong ranking, but not the Lei Shi, but it did FEEL like dps was higher, just ended up with crappy CD usage during Lei Shi. Completely unbuffed, i have about 6700(60%) Mastery, but I am not sure how this compares to others since Feral is typically few and far in between. Also note that I do not gem +320 mastery like i see some doing, basically +160 Agi gems everywhere but a socket or two for the bonus.

  3. #258
    Apsalaar's Avatar Member
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    As mentioned here, the RiP uptime itself is pretty good, even in the low 80's. Whats really important is to always line up TF and/or Gloves and/or DoC on every one. Also a prio when both rip and rake are about to run out, do RiP first, then a DoC'd rake. Now I think Rake is prio nr1 nomatter what(after SR)?

    Also: Sometimes it applies NS+HS at 4 combo points, and then uses the next 2 DoC charges on Shred before applying RiP.
    Last edited by Apsalaar; 11-23-2012 at 08:22 AM.

  4. #259
    Bottter's Avatar Sergeant
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    Can someone try the new version with SotF i think the agressive ferocious Bite is better with Sotf and not with Incarnation .

  5. #260
    firepong's Avatar Elite User
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    Originally Posted by Apsalaar View Post
    As mentioned here, the RiP uptime itself is pretty good, even in the low 80's. Whats really important is to always line up TF and/or Gloves and/or DoC on every one. Also a prio when both rip and rake are about to run out, do RiP first, then a DoC'd rake. Now I think Rake is prio nr1 nomatter what(after SR)?

    Also: Sometimes it applies NS+HS at 4 combo points, and then uses the next 2 DoC charges on Shred before applying RiP.
    What I've got coded right now is pretty much what I've got time to do. I just had to work Thanksgiving and it was ultra slow, so I had time to look over my own code. Don't think I'll be changing it anytime soon. Has been stated time and again that I've only got a lack luster DoC coded, but it still does damn good the way it is.

    Originally Posted by Bottter View Post
    Can someone try the new version with SotF i think the agressive ferocious Bite is better with Sotf and not with Incarnation .
    Yeah, I'm pretty sure this is true. I might have to add in 2 different versions of Rip and Ferocious Bite, which isn't hard to do.

  6. #261
    firepong's Avatar Elite User
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    Hmmmm, I think I'm going to add a HP check to Rip. If the Target is less than playerHP * 100, then use Ferosiuos Bite, otherwise consider the target long enough to live through a application of Rip and apply Rip. What would you guys sayon that for Feral DPS?

  7. #262
    piratepetey's Avatar Sergeant
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    Originally Posted by firepong View Post
    Hmmmm, I think I'm going to add a HP check to Rip. If the Target is less than playerHP * 100, then use Ferosiuos Bite, otherwise consider the target long enough to live through a application of Rip and apply Rip. What would you guys sayon that for Feral DPS?
    playerHP * 100 for me would be ~3.6mil HP. I'd think that a Rip on that would be preferential to just FB'ing. Can you base it on boss HP percentage ((current boss HP / max boss HP) *100)?

  8. #263
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    FIrepong has the right idea. you are best basing it off of the players health.

    for example

    PlayerHP*10
    BossHP

    if PlayerHP*10 > BossHP then
    return true
    end


    im brain-dead right now so forgive me for the lack of code, im sure you already have an idea of what to do

  9. #264
    failroad's Avatar Banned
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    Just add time to die function. I'll PM you one if you want. Then you can add the amount in seconds from simcraft for real precise rippin

  10. #265
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Originally Posted by failroad View Post
    Just add time to die function. I'll PM you one if you want. Then you can add the amount in seconds from simcraft for real precise rippin
    TTD is wonky

  11. #266
    Gabbz's Avatar Contributor
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    Here comes a framework for TTD

    PHP Code:
    if (guid ~= UnitGUID("target")) or (guid == UnitGUID("target") and UnitHealth("target") == _firstLifeMaxthen
                   guid 
    UnitGUID("target")
                   
    _firstLife UnitHealth("target")
                   
    _firstLifeMax UnitHealthMax("target")
                   
    _firstTime GetTime()
                
    end             
                _currentLife 
    UnitHealth("target")
                
    _currentTime GetTime()
                
    timeDiff _currentTime _firstTime
                hpDiff 
    _firstLife _currentLife
                
    if hpDiff 0 then
                   fullTime 
    timeDiff*_firstLifeMax/hpDiff
                    pastFirstTime 
    = (_firstLifeMax _firstLife)*timeDiff/hpDiff
                    calcTime 
    _firstTime pastFirstTime fullTime _currentTime
                    
    if calcTime 1 then
                           calcTime 
    1
                       end
                       timeToDie 
    calcTime
                end
                
    if hpDiff <= 0 then
                guid 
    UnitGUID("target")
                
    _firstLife UnitHealth("target")
                
    _firstLifeMax UnitHealth("target")
                
    _firstTime GetTime()
                
    end
                
    -- dummy
                
    if UnitHealthMax("target") == 1 then
                    timeToDie 
    99
                end
                
    if not timeToDie  then
                    timeToDie 
    1
                end 
    Works great for me.
    You just need to tweak it somewhat.
    Looking for exploiters and botters to Elder Scrolls Online.

  12. #267
    firepong's Avatar Elite User
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    Originally Posted by Gabbz View Post
    Here comes a framework for TTD

    PHP Code:
    if (guid ~= UnitGUID("target")) or (guid == UnitGUID("target") and UnitHealth("target") == _firstLifeMaxthen
                   guid 
    UnitGUID("target")
                   
    _firstLife UnitHealth("target")
                   
    _firstLifeMax UnitHealthMax("target")
                   
    _firstTime GetTime()
                
    end             
                _currentLife 
    UnitHealth("target")
                
    _currentTime GetTime()
                
    timeDiff _currentTime _firstTime
                hpDiff 
    _firstLife _currentLife
                
    if hpDiff 0 then
                   fullTime 
    timeDiff*_firstLifeMax/hpDiff
                    pastFirstTime 
    = (_firstLifeMax _firstLife)*timeDiff/hpDiff
                    calcTime 
    _firstTime pastFirstTime fullTime _currentTime
                    
    if calcTime 1 then
                           calcTime 
    1
                       end
                       timeToDie 
    calcTime
                end
                
    if hpDiff <= 0 then
                guid 
    UnitGUID("target")
                
    _firstLife UnitHealth("target")
                
    _firstLifeMax UnitHealth("target")
                
    _firstTime GetTime()
                
    end
                
    -- dummy
                
    if UnitHealthMax("target") == 1 then
                    timeToDie 
    99
                end
                
    if not timeToDie  then
                    timeToDie 
    1
                end 
    Works great for me.
    You just need to tweak it somewhat.
    Think I can get that with the variables already in place so I don't have to go searching through your profiles for em xD? Can PM the base code to me if you want. If it works good enough, it's going to be turned into a function instead of making it an ability like stated there lol

  13. #268
    Dersam's Avatar Member
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    Sorry for posting this nooby question, but why whenever the bot start attacking i am getting tiny fps slutter?i'm not having any problems when it's not doing the rotation but it gets very annoying i didnt had this problem before. (I just reinstalled WoW yesterday so i'm not using any addons or etc)

  14. #269
    firepong's Avatar Elite User
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    Originally Posted by Dersam View Post
    Sorry for posting this nooby question, but why whenever the bot start attacking i am getting tiny fps slutter?i'm not having any problems when it's not doing the rotation but it gets very annoying i didnt had this problem before. (I just reinstalled WoW yesterday so i'm not using any addons or etc)
    You weren't getting it before because before, I had made my own function for the way it handled Mangle and shred. Now, its bundled with mangle and shred so you don't have to focus the tank or player for smart detection. It's probably me using PQR_UnitFacing() thats causing it and I've found that when you go into Control-Alt-Delete and click Task Manager and right click WoW.exe and change the Priority to something higher than medium, it pretty much gets rid of that stutter. I just have my WoW set on launch to do priority == High so I don't have to do this every time.

  15. #270
    Dersam's Avatar Member
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    Originally Posted by firepong View Post
    You weren't getting it before because before, I had made my own function for the way it handled Mangle and shred. Now, its bundled with mangle and shred so you don't have to focus the tank or player for smart detection. It's probably me using PQR_UnitFacing() thats causing it and I've found that when you go into Control-Alt-Delete and click Task Manager and right click WoW.exe and change the Priority to something higher than medium, it pretty much gets rid of that stutter. I just have my WoW set on launch to do priority == High so I don't have to do this every time.
    I tried this, no luck im still getting the same problem.

    Also i saw this in your to do list: Add in Xelper's New Facing Code for Shred and Mangle.

    Is it still needed to do?
    Last edited by Dersam; 11-23-2012 at 11:16 PM.

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