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  1. #121
    akeon1's Avatar Contributor
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    I would like to welcome WinnerWinnington to Team'We need a cool name because AkeRotations doesnt cut it anymore'.

    We are collaborating on a fire mage rotation which should be ready in the coming week(s).
    Also building #FURYOLO in to the package and intend to give it a bit of Sparkle GUI treatment.

    Welcome aboard!
    Last edited by akeon1; 04-16-2015 at 12:58 AM.

    [PE] TeamPhoenix
  2. #122
    nightwish2's Avatar Member
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    Looking forward to try the fire routine when its released. Good luck

  3. #123
    akeon1's Avatar Contributor
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    TeamPhoenix is now Live.

    WinnerWinnington and myself have been hard at work to bring these updates you, we hope you enjoy.

    Updating from akeRotations to TeamPhoenix:

    1) Follow instructions in the OP to install Probably_TeamPhoenix
    2) Delete all traces of Probably_akeRotations from your Warcraft's addon directory.

    If you have GUI issues:
    3) Navigate to your Warcraft's WTF directory
    4) Search for all traces of "Probably.lua" and delete them.
    5) Launch the game, log in and then open and close the GUI.


    Changes
    Improve mage survivability in all specs.
    - Added Evanesce on low HP to GUI
    - Added Iceblock on low HP to GUI
    - Added Greater Invisability on low HP to GUI (priority to Evanesce if exists).

    Brand new fire mage rotation! - Sh!ts HOT.

    Brand new fury warrior rotation (Imported from Winner's old thread and given a GUI + SmartAE support)
    Last edited by akeon1; 04-20-2015 at 11:26 PM.

  4. #124
    akeon1's Avatar Contributor
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    Originally Posted by mioni777 View Post
    fire next?
    bump / prod / yes! try it out its live.

  5. #125
    nightwish2's Avatar Member
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    Not able to get the addon to show in the addon list in game. I have deleted the .git at the end and deleted akerotations as well.

  6. #126
    akeon1's Avatar Contributor
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    Originally Posted by nightwish2 View Post
    Not able to get the addon to show in the addon list in game. I have deleted the .git at the end and deleted akerotations as well.
    Crap - try now mate, had a typo in the toc

  7. #127
    nightwish2's Avatar Member
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    Yeah found and fixed that. After testing it out on a couple of dungeon bosses it looks like it never uses living bomb and flamestrike.

  8. #128
    akeon1's Avatar Contributor
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    Originally Posted by nightwish2 View Post
    Yeah found and fixed that. After testing it out on a couple of dungeon bosses it looks like it never uses living bomb and flamestrike.
    Looks like it was using 10 yards around player instead of 10 yards around target for enemy detection.

    Have changed that now. you can redownload and it should work.

    --
    Also double check you have multi target on and there were 5 or more enemies around your target.
    Those are the other main conditions.
    Last edited by akeon1; 04-21-2015 at 03:08 AM.

  9. #129
    nightwish2's Avatar Member
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    Five or more for flamestrike only right? Living bomb should be 2 or more.
    Last edited by nightwish2; 04-21-2015 at 04:45 AM.

  10. #130
    nightwish2's Avatar Member
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    Still not casting living bomb.

    Also for arcane, it should not cast arcane explosion when prismatic crystal exists even when there are many mobs.
    Last edited by nightwish2; 04-21-2015 at 06:41 AM.

  11. #131
    akeon1's Avatar Contributor
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    Originally Posted by nightwish2 View Post
    Still not casting living bomb.

    Also for arcane, it should not cast arcane explosion when prismatic crystal exists even when there are many mobs.
    Regarding prismatic crystal: not necessarily.

    crystal splits damage evenly (though buffed) for it would depend on the number of enemies. with a sufficient group the gain from AE + Crystall would exceed a single target + crystal.
    Numbers could need tweaking though.

  12. #132
    nightwish2's Avatar Member
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    Yeah, that's going to need some testing. Had a look at the code and it doesn't look like the 2 piece trick is used, is this correct?

  13. #133
    nightwish2's Avatar Member
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    I also think that a hotkey for disabling/enabling arcane explosion would be very useful for fights where there are multiple mobs but also a single mob which needs to be prioritized over the others (Like the Operator Thogar fight). In this case, the mage will still spam AE and not use the single target rotation. I have tried to use the aoe toggle but it doesn't do anything.

    Also, the aoe priority for fire isn't correct. The priority should be Dragon's Breath -> Living Bomb on main target -> Flamestrike -> Spread all dots on all targets using Inferno Blast (preferably including the pyro dot) -> Filler.

    Multiple rotations for aoe will need to be made. One for 2-4 targets (cleave), one for 5+ targets and perhaps one for targets that are spread out (like the hans+franz fight)

    Combustion should override everything if ignite is big enough. (Specified by the ignite value i guess).

    On that note, I think having multiple ignite values would be useful. One for single target, one for cleave/multi target.
    Last edited by nightwish2; 04-21-2015 at 08:38 AM.

  14. #134
    WinnerWinnington's Avatar Private
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    Ok - the deal with multiple mobs and Fire is not so clear cut as this:

    Also, the aoe priority for fire isn't correct. The priority should be Dragon's Breath -> Living Bomb on main target -> Flamestrike -> Spread all dots on all targets using Inferno Blast (preferably including the pyro dot) -> Filler.

    Multiple rotations for aoe will need to be made. One for 2-4 targets (cleave), one for 5+ targets and perhaps one for targets that are spread out (like the hans+franz fight)

    Combustion should override everything if ignite is big enough. (Specified by the ignite value i guess).

    On that note, I think having multiple ignite values would be useful. One for single target, one for cleave/multi target.
    Currently the rotation is (in priority order):
    Casting Dragons Breath if the target is > 8 yards away
    Flame striking when you don't have a pyro in progress and the flame strike debuff is down
    Living Bomb if your target does not have Living Bomb
    And inferno Blasting if the last cast was Living Bomb (Without regard for the status of pyro or Ignite)

    The sequence these are performed in is not really a big deal I think but the problem is that to use Dragons Breath you have to be close enough for it to hit, and this is counter to the other conditions.

    Additionally I see why LIVING bomb is not casting I'll fix it tonight. (Missing curly bracket) Living Bomb's requirement for 2 or more mobs is interesting to think about - the question is whether or not we need to have separate conditions for the two different spells. Right now we nested them to simplify but we could break them out if we need to. I personally don't use LB that often I usually take BlastWave...

    From a play style perspective I prefer to cleave with the big ignites/combustions and use BlastWave but I am amenable if the community wants LB on a different mob count.
    Last edited by WinnerWinnington; 04-21-2015 at 11:08 AM.

  15. #135
    nightwish2's Avatar Member
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    Well, Blast Wave can only compete when the number of enemies are 2 or less. I got LB to work by changing the number of enemy targets required to 2 (Have 2 versions of smart ae).

    Also, what I've said is only needed for raiding purposes, i.e to maximize dps. If that is the goal then I don't see how its not as clear cut as that.
    Last edited by nightwish2; 04-21-2015 at 12:35 PM.

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