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  1. #166
    akeon1's Avatar Contributor
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    Originally Posted by pauldousen View Post
    PE not use your rotations.

    Why not work? PE just used default rotations.

    rename to Probably_TeamPhoenix
    Is the add-on showing up in your add-ons list?

    Was it working previously or is this a fresh install?

    Your folder structure should look like:
    Add-ons\probably (for or)
    And
    Add-ons\Probably_TeamPhoenix

    [PE] TeamPhoenix
  2. #167
    pauldousen's Avatar Member
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    Originally Posted by akeon1 View Post
    Is the add-on showing up in your add-ons list?

    Was it working previously or is this a fresh install?

    Your folder structure should look like:
    Add-ons\probably (for or)
    And
    Add-ons\Probably_TeamPhoenix
    That's right


    ps
    first install

  3. #168
    sany89's Avatar Banned
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    Originally Posted by akeon1 View Post
    No worries I'll look in to it, mob counts are trivial. Can you confirm you had the multi target toggle on?
    I had the multi target toggle on - i tried it with and without and reloaded several times.

    i had no problems before the last update

    thank you!

  4. #169
    akeon1's Avatar Contributor
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    Originally Posted by pauldousen View Post
    That's right


    ps
    first install
    Ok,looks like the old rotation found its way in to my Git repository.
    Please delete the Teamphoenix addon and folder, then redownload it.

    That should fix the problem

  5. #170
    akeon1's Avatar Contributor
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    Originally Posted by sany89 View Post
    I had the multi target toggle on - i tried it with and without and reloaded several times.

    i had no problems before the last update

    thank you!
    Looking at the code, Bladestorm would cast under the following conditions:
    - 4 enemy targets in 8 yards of the player
    - multitarget is on
    - Enrage buff is present and has more than 5 seconds remaining.

    Similarly Wirlwind will cast when:
    - 4 enemy targets in 8 yards of the player
    - multitarget is on
    - Enrage buff is present

    and either
    - player has buff Meat Cleaver stacks at 1 or 2 but not 3
    or
    - player has buff Raging Wind


    Was this the case?

    If yes, try completely deleting the addon and reinstalling. it is possible you got a corrupt version which blended my old project with the current one
    Last edited by akeon1; 06-05-2015 at 10:57 PM.

  6. #171
    sany89's Avatar Banned
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    Originally Posted by akeon1 View Post
    Looking at the code, Bladestorm would cast under the following conditions:
    - 4 enemy targets in 8 yards of the player
    - multitarget is on
    - Enrage buff is present and has more than 5 seconds remaining.

    Similarly Wirlwind will cast when:
    - 4 enemy targets in 8 yards of the player
    - multitarget is on
    - Enrage buff is present

    and either
    - player has buff Meat Cleaver stacks at 1 or 2 but not 3
    or
    - player has buff Raging Wind


    Was this the case?

    If yes, try completely deleting the addon and reinstalling. it is possible you got a corrupt version which blended my old project with the current one
    yes, it was all the case - i will try reinstalling it.


    edit: nope, still not working..
    Last edited by sany89; 06-06-2015 at 04:29 AM.

  7. #172
    akeon1's Avatar Contributor
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    Originally Posted by sany89 View Post
    yes, it was all the case - i will try reinstalling it.


    edit: nope, still not working..
    can i just confirm a few things:
    what LUA Unlock are you using?
    Are you using english wow clent?

  8. #173
    sany89's Avatar Banned
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    Originally Posted by akeon1 View Post
    can i just confirm a few things:
    what LUA Unlock are you using?
    Are you using english wow clent?
    firehack - english client

  9. #174
    munkken's Avatar Member
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    Hello akeon1

    are also more profiles planned?

  10. #175
    akeon1's Avatar Contributor
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    Originally Posted by sany89 View Post
    firehack - english client
    hmm cant see why it wouldn't work. may need to wait for winnerwinnington to come on. i dont have a fury warrior to test with, but he should.

  11. #176
    akeon1's Avatar Contributor
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    Originally Posted by munkken View Post
    Hello akeon1

    are also more profiles planned?
    not by me. but i am always looking for devs to collaborate with as part of the team

  12. #177
    akeon1's Avatar Contributor
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    Originally Posted by sany89 View Post
    firehack - english client
    narrowed down some of the issue, its to do with the custom object manager i use.

    replacing target.akearea with target.area
    and player.akearea with player.akearea will fix the issue until i get a chance to fix the object manager

  13. #178
    sany89's Avatar Banned
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    Originally Posted by akeon1 View Post
    narrowed down some of the issue, its to do with the custom object manager i use.

    replacing target.akearea with target.area
    and player.akearea with player.akearea will fix the issue until i get a chance to fix the object manager
    thanks for the answer,

    there is no "target.akearea" or something similar in the objectmanager.lua? atleast for me.. or am i stupid?

  14. #179
    akeon1's Avatar Contributor
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    Originally Posted by sany89 View Post
    thanks for the answer,

    there is no "target.akearea" or something similar in the objectmanager.lua? atleast for me.. or am i stupid?
    In the rotation . You change it in the rotation file, not the object manager

  15. #180
    akeon1's Avatar Contributor
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    Updated rotation with extra debug info.

    If you need to see why things are not working, just click the debug info button to get a readout of the situation at that moment. (should assist with troubleshooting).

    Thx to stinkytwitch for helping me out.

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