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Member
I dont have any problems with models. Just waiting for tMorph come back online and continue playing like evey before ))
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Member
Ye.... I think we misunderstood each other
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Member
Three people admitting there was a misunderstanding between each other and apologizing for it. What kind of dark omen is this?
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Member
So sorry if I'm stupid here, but I'd like to ask a question based on the discussion I'm reading prior to here.
I'm not interested in "bringing back" the old animations - the one you saw the most is still here anyway, the racial "special" attacks - but I can see how folks would be after the old TV animation (which was named "DeathStrike" in the files I believe) since it actually did look pretty cool with the whole spin-around-chop thing, or the RB/Mutilate/SS animation, but I digress.
I primarily use tMorph these days to turn animations that somehow lost the new animation they had in the earlier stages of the Legion beta from the old "special attack" ones they have now - e.g. Frost Strike for death knights and Bloodthirst for Fury warrior - both of those abilities use the respective racial animation from Vanilla, so I use tMorph to swap in an ability that uses the animation that those abilities had on the beta.
Is there some way people are like, doing that on a more permanent basis? Because that's something I'm interested in learning about - it's not too much hassle to fire up tMorph every session, I have various macros to swap the animations out - but even if there was a way to do it semi-permanently I'd be interested. Is that something that's going on, or am I misreading some of this model discussion?
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Member
Hello Boys and Girls i have an unrelated question.
I used Tmorhp before 7.1 and had a Bug (?) im Originally a Tauren Male and Swaped my Model to a Human Female but whe ever i changed the Zone or entert a Dungeon my Human Female was Tauren sized (Big like a Tauren and Slowmo moving).
Is there any known Fix oder . Command for it or do i have to use my Macro evertimy i switch the Zone?
Thanks for youre help in advance and greetings from Germany.
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Member
Sup gyus ! I love this mod ! But when will the upgrade to 7.1 ? Tnx
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Member
Now, if someone can provide the code to Rime of the Timeless Mariner model, I would appreciate it. It looks much more Guallaa than the normal skele models cuz it got a pirate hat LOL. thx :O
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There won't be an update until the 9th or 10th unfortunately.
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Post Thanks / Like - 4 Thanks
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Originally Posted by
Journey
There won't be an update until the 9th or 10th unfortunately.
Yes most of us are aware of that Journey. But people never search the last pages of an thread for actual answers, ah well I guess you are kinda used to people begging all the time for a new release anyway. Things never change right? xD. But besides that, thanks for mentioning anyway ^_^ we'll wait patiently.
So if people actually read this for once. :^)

There's No Blaze Without Haze

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Member
How do we know there wont be an update until the 9th or 10th prior to his message he recently posted?
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Active Member
Originally Posted by
Shunatan
How do we know there wont be an update until the 9th or 10th prior to his message he recently posted?
Because author told us. He is not updating it till 9th or 10th
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Contributor
Can we have tmorph open for the community or someone that have time to always keep it updated? Pls pm OP if you have any expertise in it. Im subscribed to his twitch as a donation and I legit cant play without tmorph
such a great program
My fake plants died because I did not pretend to water them.
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Member
Originally Posted by
Shunatan
How do we know there wont be an update until the 9th or 10th prior to his message he recently posted?
It was posted that he is an admin for the pvp tournament
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Member
Originally Posted by
thehangedman
So sorry if I'm stupid here, but I'd like to ask a question based on the discussion I'm reading prior to here.
I'm not interested in "bringing back" the old animations - the one you saw the most is still here anyway, the racial "special" attacks - but I can see how folks would be after the old TV animation (which was named "DeathStrike" in the files I believe) since it actually did look pretty cool with the whole spin-around-chop thing, or the RB/Mutilate/SS animation, but I digress.
I primarily use tMorph these days to turn animations that somehow lost the new animation they had in the earlier stages of the Legion beta from the old "special attack" ones they have now - e.g. Frost Strike for death knights and Bloodthirst for Fury warrior - both of those abilities use the respective racial animation from Vanilla, so I use tMorph to swap in an ability that uses the animation that those abilities had on the beta.
Is there some way people are like, doing that on a more permanent basis? Because that's something I'm interested in learning about - it's not too much hassle to fire up tMorph every session, I have various macros to swap the animations out - but even if there was a way to do it semi-permanently I'd be interested. Is that something that's going on, or am I misreading some of this model discussion?
Actually that would be pretty wizard. I mean the part with making tmorph changes permanent. It would be really nice to not having to use dozens of macros each time logging in.
On the other hand ... thehangedman said that the "racial specials" were named to DeathStrike in the files ... well which files exactly ? Cause im trying to change the animations in the animationdata.db2 with the WDBX editor but db2 is a bit different to dbc and as i said before im no pro modder ^^
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Member
Can TMorph scale Weapon size?
I'm discarding lots of weapon Tmogs currently, simply because they are too short/tiny. Would be an awesome feature.