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  1. #421
    Yiqubha's Avatar Active Member
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    Any possibility of adding a feature where I can attach it to my wow-64.exe that is actually a 32-bit?

    Let me elaborate, by changing my original wow-64.exe - > wow-64BAK.exe the game will launch as 32-bit using wow.exe. However it won't launch using the bnet launcher anymore. Renaming my wow.exe to wow-64.exe will allow me to launch the game with my bnet launcher. While actually still launching in 32-bit (86x). It seems though that PQR doesn't actually check if WoW is running in 64 or 32 - bit but rather just checks the process name for the "-64" part. If it's there it won't inject because it thinks it's the 64-bit version while it is in fact the 32-bit version and should perfectly work.

    Even just removing the entire check and releasing it as a separate for the experienced user would help out a lot already.

    I hope you can help me. I really appreciate your work of art. =)

    P.S. I am aware I can also just manually bypass the whole bnet launcher by just launching it via either PQR or WoW.exe the thing is the bnet launcher skips the entire drag of going through the authenticator process every time I want to relog/restart or whatever else.
    Last edited by Yiqubha; 10-23-2013 at 08:10 PM.

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  2. #422
    Moonscarlet's Avatar Member
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    Hey, how can I check the time left on a certain buff/debuff on a unit?
    I tried this but it's not working for me even when I tested it with print() and shows the right numbers, adding if to check for the numbers makes it stop working ;S
    PHP Code:
    if  UnitBuffID("player",116257then
            InvoBuffExpire 
    select(7UnitBuff("player","Invoker's Energy"))
            
    InvoTimeLeft InvoBuffExpire GetTime()
            --print (
    InvoTimeLeft)
        --    if 
    InvoTimeLeft 4
                
    --CastSpellByID(12051)
        --    
    end
        end 
    Edit: 2hours later, I notice that I was missing a "then"....Silly me :<
    Last edited by Moonscarlet; 10-24-2013 at 01:02 AM.

  3. #423
    MrHeroe's Avatar Member
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    Simple interpreter question:

    if ... then
    A
    elseif ... then
    B
    elseif ... then
    C
    end
    Because there is no case expression we are using "elseif".
    In my example above - if "B" is executed, does the interpreter goes along until the end so later statements could be executed as well or does it jumps out of the statement or do i need to put a "break" in to stop on the first "true" condition?

    because in C it checks everything even a condition is true.

  4. #424
    Moonscarlet's Avatar Member
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    Originally Posted by MrHeroe View Post
    Simple interpreter question:



    Because there is no case expression we are using "elseif".
    In my example above - if "B" is executed, does the interpreter goes along until the end so later statements could be executed as well or does it jumps out of the statement or do i need to put a "break" in to stop on the first "true" condition?

    because in C it checks everything even a condition is true.
    If "B" is executed the "if" ends and "C" won't be checked, what you just explained would happen if it was multiple "ifs" instead of "elseif" which will need a "break" kind of thing then
    PHP Code:
    if ... then A end
    if ... then B end
    if ... then C end 

  5. #425
    MrHeroe's Avatar Member
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    Originally Posted by Moonscarlet View Post
    If "B" is executed the "if" ends and "C" won't be checked, what you just explained would happen if it was multiple "ifs" instead of "elseif" which will need a "break" kind of thing then
    PHP Code:
    if ... then A end
    if ... then B end
    if ... then C end 
    Thank you very much! =)

  6. #426
    jshookz's Avatar Member
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    No updates on a working code for the PTR besides the one linked before?

  7. #427
    muffin man's Avatar Member
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    iv ben trying to fine the offsets for ptr myself, i did fine some tutorials but im not getting any luck, it look like im off with one or two offsets everytime.
    heres the link from cpowroks
    https://www.youtube.com/watch?v=ehPfJvOkr3o

    i do have the tutorial from Xelper but i cant make scents of it


    right now i think im just missing
    Lua_GetLocalizedTextAddress:
    the bits are way off ben tryin figure out why.

    i can post my offsets but there not working right now.
    Last edited by muffin man; 10-24-2013 at 10:36 AM.

  8. #428
    Edsaxe's Avatar Member
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    Anyone see what is wrong with the below

    if 100 * UnitHealth("player") / UnitHealthMax("player") < 80
    and UnitBuffID("player",69369)
    then
    CastSpellByName(GetSpellInfo(5185),"player")
    end



    for i = 1, #members do
    if members[i].HP < 75
    and UnitInRange(members[i].Unit)
    and HaveBuff("player",69369)
    then
    PQR_CustomTarget = members[i].Unit
    CastSpellByName(GetSpellInfo(5185),PQR_CustomTarget)
    end
    end

    Not getting any heals from this and not sure why

  9. #429
    MrHeroe's Avatar Member
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    try putting 100 * UnitHealth("player") / UnitHealthMax("player") into a variable. Then use () to split the mathematic actions:

    locyl myHp 100 * ( UnitHealth("player") / UnitHealthMax("player") )
    Keep in mind, if the unit in UnitHealthMax("player") not exists, it returns 0 so you divide with 0!

    PQR_CustomTarget is a global var - thats intended, right?

    Your code seems okay, maybe a ability with a higher priority fires every time. Did you put this abiliy into your rotation? =)

  10. #430
    iceymot's Avatar Member
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    is it possible to create an ability with keybinds that drops raid markers on mouseover locations?

  11. #431
    Edsaxe's Avatar Member
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    Originally Posted by MrHeroe View Post
    try putting 100 * UnitHealth("player") / UnitHealthMax("player") into a variable. Then use () to split the mathematic actions:



    Keep in mind, if the unit in UnitHealthMax("player") not exists, it returns 0 so you divide with 0!

    PQR_CustomTarget is a global var - thats intended, right?

    Your code seems okay, maybe a ability with a higher priority fires every time. Did you put this abiliy into your rotation? =)
    Helps if one loads the amended profile

  12. #432
    TheLuBu's Avatar Contributor
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    Originally Posted by iceymot View Post
    is it possible to create an ability with keybinds that drops raid markers on mouseover locations?
    Code:
     if IsAltKeyDown() then 
    	   PlaceRaidMarker(1)  -- 1 = Blue Square
    		if SpellIsTargeting() then 
    		CameraOrSelectOrMoveStart() 
    		CameraOrSelectOrMoveStop() 
    		end  
    end
    Should work,
    maybe checks if you have the right to do are needed, but in general it should be possible

    This is untested

  13. #433
    TheLuBu's Avatar Contributor
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    Originally Posted by Edsaxe View Post
    Anyone see what is wrong with the below

    if 100 * UnitHealth("player") / UnitHealthMax("player") < 80
    and UnitBuffID("player",69369)
    then
    CastSpellByName(GetSpellInfo(5185),"player")
    end



    for i = 1, #members do
    if members[i].HP < 75
    and UnitInRange(members[i].Unit)
    and HaveBuff("player",69369)
    then
    PQR_CustomTarget = members[i].Unit
    CastSpellByName(GetSpellInfo(5185),PQR_CustomTarget)
    end
    end

    Not getting any heals from this and not sure why
    PQR_CustomTarget is used when using the config tab of an ability (bottom left at the ability window) and Target is set to Custom!

    In your function, just write like this
    Code:
    for i = 1, #members do
    if members[i].HP < 75
    and UnitInRange(members[i].Unit)
    and HaveBuff("player",69369) 
    then
    CastSpellByName(GetSpellInfo(5185),members[i].Unit)
    return true
    end
    end
    Last edited by TheLuBu; 10-25-2013 at 04:52 AM.

  14. #434
    overpower's Avatar Member
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    Originally Posted by kronos20102 View Post
    fully working, but the FPS drops =(
    <?xml version="1.0" encoding="UTF-8"?>
    <Offsets>
    <CurrentWoWVersion>17498</CurrentWoWVersion>
    <WoWVersionOffset>0xDAFE15</WoWVersionOffset>
    <PlayerName>0xFF6E48</PlayerName>
    <PlayerClass>0xFF6FC5</PlayerClass>
    <GetCurrentKeyBoardFocus>0xCD76F8</GetCurrentKeyBoardFocus>
    <GameState>0xE9854E</GameState>
    <Lua_DoStringAddress>0x5CB2C</Lua_DoStringAddress>
    <Lua_GetLocalizedTextAddress>0x49F829</Lua_GetLocalizedTextAddress>
    <CVarBaseMgr>0xCB8100</CVarBaseMgr>
    <CVarArraySize>0x400</CVarArraySize>
    <ObjMgr>0xDEA1B4</ObjMgr>
    <CurMgr>0x462C</CurMgr>
    <ClntObjMgrGetActivePlayerObjAddress>0x59E1</ClntObjMgrGetActivePlayerObjAddress>
    <LocalGUID>0xE0</LocalGUID>
    <FirstObject>0xCC</FirstObject>
    <NextObject>0x34</NextObject>
    <Descriptors>0x4</Descriptors>
    <Obj_TypeOffset>0xC</Obj_TypeOffset>
    <Obj_X>0x830</Obj_X>
    <Obj_TargetGUID>0x28</Obj_TargetGUID>
    <ClickTerrain>0</ClickTerrain>
    </Offsets>
    how do i find the adress for <ClntObjMgrGetActivePlayerObjAddress> explain pls.

  15. #435
    MrHeroe's Avatar Member
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    Hey lua gods,

    this ability works but creates an tainted code error with raidframe bla bla bla (i think you know what i mean). As you can see below i try some things to locate the source of evil ;P

    It should go through my team - if a member (not me) has an enemy target -> cast Mindbender on it. Everytime executed this code creates a little error but works as intended. Can you help me?

    Code:
    if ( isSpellReady(123040) or isSpellReady(34433) ) and not BenButtonPushed then local maxPower = UnitPowerMax("player") if maxPower == 0 then maxPower = 300000 end local PlayerMana3 = 100 * ( UnitPower("player") / UnitPowerMax("player") ) if PlayerMana3 == nil then PlayerMana3 = 100 end -- use mindbender on cooldown on any enemy that has no cc on it that breaks for i=1, #benMembers do if UnitExists(benMembers[i].Unit.."target") == 1 then local customTarget = benMembers[i].Unit.."target" if customTarget ~= nil and not UnitIsUnit("player", benMembers[i].Unit) then if UnitCanAttack("player",customTarget) == 1 and not UnitAffectedByAura(customTarget, "debuff_cc_dmg_break", 0.5, true) and IsLineOfSight(customTarget, 2) and PQR_UnitDistance("player",customTarget) < 40 and PlayerMana3 < 83 then if benBenderTalent then if PQR_SpellAvailable(123040) then --PQR_DebugP("Mind Bender -> "..UnitName(customTarget)) CastSpellByName(GetSpellInfo(123040),customTarget) return true end else -- shadowfiend if PQR_SpellAvailable(34433) then PQR_DebugP("Shadow Fiend -> "..UnitName(customTarget)) CastSpellByName(GetSpellInfo(34433),customTarget) return true end end end end end end end
    Last edited by MrHeroe; 10-25-2013 at 09:19 AM.

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