Hello PQR team! Today it's been announced on the main screen of WoW that tomorrow they are going to apply patch 5.4.1 I just wanted to know it PQR is going to be ready for tomorrow with an update? Thank you!
Hello PQR team! Today it's been announced on the main screen of WoW that tomorrow they are going to apply patch 5.4.1 I just wanted to know it PQR is going to be ready for tomorrow with an update? Thank you!
@Ninja
yeah im sure its running in 32bit. at first it wouldnt pick up my toons name at all, now it shows up on the "PQR start screen" but at the second screen where i can select my rotation/edit profiles and such it says "not logged in'. still not sure what to do :/ it really sucks bc ive been a PQR fan for so long i cant play with out it.
UPDATE!!
Did some searching around here, found this http://www.ownedcore.com/forums/worl...ot-logged.html (PQR Problem, Character "Not Logged In") and fixed me right up!
Last edited by toggi; 10-28-2013 at 04:42 PM. Reason: RESOLVED
Offset not valid, will work on it some more
Last edited by Cronus577; 10-29-2013 at 11:12 AM.
I put the offset.xml Cronus posted in my offset folder, but still no wow processes show up for pqr to connect to :/. Am I doing something wrong?
Last edited by Wormbots; 10-29-2013 at 11:09 AM.
the offsets uploaded don't work
Try these:
PHP Code:
<?xml version="1.0" encoding="UTF-8"?>
<Offsets>
<CurrentWoWVersion>17538</CurrentWoWVersion>
<WoWVersionOffset>0xC5CAAF</WoWVersionOffset>
<PlayerName>0xEA23C8</PlayerName>
<PlayerClass>0xEA2545</PlayerClass>
<GetCurrentKeyBoardFocus>0xB94224</GetCurrentKeyBoardFocus>
<GameState>0xD43ACE</GameState>
<Lua_DoStringAddress>0x4F9EC</Lua_DoStringAddress>
<Lua_GetLocalizedTextAddress>0x409F01</Lua_GetLocalizedTextAddress>
<CVarBaseMgr>0xB87780</CVarBaseMgr>
<CVarArraySize>0x400</CVarArraySize>
<ObjMgr>0xEA2388</ObjMgr>
<CurMgr>0x462C</CurMgr>
<ClntObjMgrGetActivePlayerObjAddress>0x4E5A</ClntObjMgrGetActivePlayerObjAddress>
<LocalGUID>0xE0</LocalGUID>
<FirstObject>0xCC</FirstObject>
<NextObject>0x34</NextObject>
<Descriptors>0x4</Descriptors>
<Obj_TypeOffset>0xC</Obj_TypeOffset>
<Obj_X>0x830</Obj_X>
<Obj_TargetGUID>0x28</Obj_TargetGUID>
<ClickTerrain>0</ClickTerrain>
</Offsets>
+rep, works, thanks for the quick update