yeah i just fudged it with another SpellID with the same range, wierd !
yeah i just fudged it with another SpellID with the same range, wierd !
hi guys,
I've been searching for an hour now and cant seem to get any shaman profile i find to work. i'm looking for a elemental/restro build for this all i get up is huge errors
Any help would be grateful![]()
COPY OF ERROR
"Message: [string "function SpecialAggro(t)..."]:106: attempt to call global 'GetNumRaidMembers' (a nil value)
Time: 04/17/13 18:54:12
Count: 4456
Stack: [string "function SpecialAggro(t)..."]:106: in function `HealEngine'
[string "if not PQR_LoadLua("PQR_xrn.lua") then ..."]:15: in function `?'
[string "if PQR_Addon_Loaded == nil then..."]:765: in function `PQR_NextAbility'
[string "if PQR_Addon_Loaded == nil then..."]:534: in function `PQR_ExecuteRotation'
[string "if PQR_Addon_Loaded == nil then..."]:287: in function <[string "if PQR_Addon_Loaded == nil then..."]:214>
Locals: (*temporary) = <table> {
low = 0
tanks = <table> {
}
}
(*temporary) = nil
(*temporary) = "attempt to call global 'GetNumRaidMembers' (a nil value)"
I would donate 50$ for a 64 bit version of PqR that is updated when the 32bit is
Do or Die
[PQR] Monk Mistweaver
can someone make offsets for 5.3 PTR please ?
Considering that there hasn't been a memory dump from the 64 bit version in the memory section, if ever, in a long time, the chances of getting that are probably less than 0.1%.
I cant seem to have 32bit work let alone..64 did they finally released a pqr version for current patch?
maxfx, this is a repost from earlier quite a few pages back - so don't thank me - whoever originally posted it is the real hero.
Always try to Click Download offsets button also..
Save to Offsets_16826.xml inside PQR\Offsets folder
Code:<?xml version="1.0" encoding="UTF-8"?> <Offsets> <CurrentWoWVersion>16826</CurrentWoWVersion> <WoWVersionOffset>0xC70E8F</WoWVersionOffset> <PlayerName>0xEAEAA8</PlayerName> <PlayerClass>0xEAEC25</PlayerClass> <GetCurrentKeyBoardFocus>0xB9CEB4</GetCurrentKeyBoardFocus> <GameState>0xD50F26</GameState> <Lua_DoStringAddress>0x75b00</Lua_DoStringAddress> <Lua_GetLocalizedTextAddress>0x4e4be0</Lua_GetLocalizedTextAddress> <CVarBaseMgr>0xAD9BF0</CVarBaseMgr> <CVarArraySize>0x400</CVarArraySize> <ObjMgr>0xEAEA68</ObjMgr> <CurMgr>0x462C</CurMgr> <LocalGUID>0xD0</LocalGUID> <FirstObject>0xCC</FirstObject> <NextObject>0x3C</NextObject> <Descriptors>0x8</Descriptors> <Obj_TypeOffset>0x10</Obj_TypeOffset> <Obj_X>0x800</Obj_X> <Obj_TargetGUID>0x13</Obj_TargetGUID> <ClickTerrain>0</ClickTerrain> </Offsets>
Hi all,
i've got a problem with the code below, when i enable "Skip Unknown" in PQR, even though the spell is in my spellbook and the spell id listed there is correct, it seems to skip it in the rotation. I even tried by adding "IsSpellKnown" and it does the same thing. My rogue is around lvl 70+. Would anyone know why its causing this issue?
Rogue - Cast Dispatch. if Blindside proc is up.
Dispatch: 111240
Blindside: 121152
Blindside buff: 121153
if IsSpellKnown(111240) and PQR_SpellAvailable(111240) then
if UnitBuffID("player", 121153) then return true end
end
Last edited by Enragerx; 04-19-2013 at 09:23 PM.
As per my profile without the custom functions just put...
if IsPlayerSpell (111240) == true then
if UnitBuffID ("player", 121153) ~=nil then
CastSpellByName (GetSpellInfo (111240), "target")
end
end
If you dont have dispatch then the spell check will return false and itll be skipped
Sent from my GT-I9300 using Tapatalk 2
Last edited by Nerder; 04-20-2013 at 02:15 AM.
thank you. i'm guessing at 90 don't have to worry bout it?
I am working on a framework for profiles and at the moment i am trying to compile in different functionality. I am of course borrowing alot from all of you good developers out here.
At the moment i am trying to make create functionality for the user to cast spells manually using foundation from Rubims profile. However i get an error stating that i am trying to access restricted blizzard api. If i remove all addons it works but as soon as i use any, Skada, Elvui etc it gives me an error. Any ideas how to get around this?
Br
Gabbz
Code:SLASH_rcast1 = "/rcast" ManualSpell = nil ManualTarget = nil function SlashCmdList.rcast(rcast, editbox) if rcast then local spell, target = rcast:match("^(%S*)%s*(.-)$"); --Divide up the message in spell and target, should add more for example macro or a seperate command? --check if there already is a spell to be cast manually if ManualSpell then print("Already spell in queue") else ManualSpell = spell if target then ManualTarget = target end print("|cff00ffffQueue: |r" .. GetSpellInfo(ManualSpell).. "(" .. ManualSpell .. ")") print(" Target selected is " ..ManualTarget) end else print("Usage: /rcast spellid <target>") end --if CheckSpell ~= 0 then -- print("|cff00ffffQueue: |r" .. GetSpellInfo(CheckSpell).. "(" .. CheckSpell .. ")") -- PQR_SendText("Queue",CheckSpell) --else print("|cff00ffffRemoved: |r" .. GetSpellInfo(LastCheckSpell).. "(" .. LastCheckSpell .. ")") -- PQR_SendText("Standby") end end --Function to check if there is something the user want to do manually -- Shoudl return, spell, target and macro but only spell is handled at the moment. -- Target is hardcoded to "target" -- Should be enhanced to be able to cast spell when available, such as cds, facing, etc. function ManualCast() if ManualSpell then -- We have a spell that the user want to use --if SpellValidation(ManualSpell, "target") then return ManualSpell, "target" end --end return nil, nil, nil end
Looking for exploiters and botters to Elder Scrolls Online.
Thats a great idea Gabbz, I love to be able to precast things like Shield Block or Shield Barrier via PQR spellqueue through a rcast.
Would love to make it possible for my Paladin as well, using Averykeys Prot-paladin profile (which works great, just modified it to stay in seal of insight).