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  1. #2281
    SeveredShadow's Avatar Member
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    I'll give that a shot Gabbz

    PQR - Rotation Bot
  2. #2282
    Bgreen12's Avatar Banned
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    I am trying to make something for Flame Shock to track the debuff and then reapply it if it doesn't exist on my target.
    This is what I have so far.

    FS = UnitDebuffID("target", "8050", "", "PLAYER")
    inRange = IsSpellInRange("Flame Shock", "target")
    if FS == nil and inRange == 1 and UnitExists("target") then
    return true
    end

    It works fine if I am the only person applying Flame Shock to the target. But it returns False if any Flame Shock debuff on the target whether it is mine or not. How do I get it to only recognise my casted Flame Shocks and ignore anyone else's?

    Here's how I would do this

    local FS = UnitDebuffID("target",8050,"player")

    local inRange = IsSpellInRange(GetSpellInfo(8050),"target")

    If UnitExists("target")
    and not FS
    and inRange
    then return true end


    Update your pqr also. And this will work on any client. Writing the spell names out give issues sometimes aswell

  3. #2283
    sheuron's Avatar Knight-Champion
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    Originally Posted by Daganjaman View Post
    @Sheuron or @Onya could you guys please re-check chain heal or update it .. Thanks in advance.
    Just tested on a dungeon an chain heal was working. Target anyone near you and write this on chat:

    Code:
    /dump PQR_UnitDistance("player","target")
    if you get "empty result" object manager is not working. Try reload ui or update PQR.
    [ Sheuron PQR Profiles Pack ] https://goo.gl/lfAMC
    If you like this piece of code feel free to invite me a beer making a donation.
    My paypal account: [email protected]

  4. #2284
    Daganjaman's Avatar Member
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    Originally Posted by sheuron View Post
    Just tested on a dungeon an chain heal was working. Target anyone near you and write this on chat:

    Code:
    /dump PQR_UnitDistance("player","target")
    if you get "empty result" object manager is not working. Try reload ui or update PQR.
    Yeah I do get that empty result but how do i fix it ? I've already updated PQR from PQRUpdater and reloaded ui keeps saying same thing.

  5. #2285
    sheuron's Avatar Knight-Champion
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    The only one who can help you is Xelper. Tell him on which PQR versión stoped working to check the diferences.
    [ Sheuron PQR Profiles Pack ] https://goo.gl/lfAMC
    If you like this piece of code feel free to invite me a beer making a donation.
    My paypal account: [email protected]

  6. #2286
    Daganjaman's Avatar Member
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    Originally Posted by sheuron View Post
    The only one who can help you is Xelper. Tell him on which PQR versión stoped working to check the diferences.
    Everything works perfectly dont get me wrong .. The version Chain Heal isnt working on is 2.1.8 and im always trying to keep up to date so i dont get it what the problem is.

  7. #2287
    firepong's Avatar Elite User
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    Originally Posted by sheuron View Post
    Just tested on a dungeon an chain heal was working. Target anyone near you and write this on chat:

    Code:
    /dump PQR_UnitDistance("player","target")
    if you get "empty result" object manager is not working. Try reload ui or update PQR.
    Originally Posted by Daganjaman View Post
    Yeah I do get that empty result but how do i fix it ? I've already updated PQR from PQRUpdater and reloaded ui keeps saying same thing.
    Originally Posted by sheuron View Post
    The only one who can help you is Xelper. Tell him on which PQR versión stoped working to check the diferences.
    Originally Posted by Daganjaman View Post
    Everything works perfectly dont get me wrong .. The version Chain Heal isnt working on is 2.1.8 and im always trying to keep up to date so i dont get it what the problem is.
    To tell you guys the truth, I've actually had problems out of Xelper's one that he has built into PQR. For all purposes, he could be finding distance the same way I am or just using the Distance variable in Object Manager. But anyways, I kept getting Nil half the time using Xelper's, so I came up with this:
    Code:
    --Var1 = Target
    --Var2 = Player
    function PQR_UnitDistance(var1, var2)
    	if UnitExists(var1) and not UnitIsDead(var1) then
    		local x1 , y1 = select(1,PQR_UnitInfo(var1)), select(2,PQR_UnitInfo(var1))
    		local x2 , y2 = select(1,PQR_UnitInfo(var2)), select(2,PQR_UnitInfo(var2))
    		local w = 100000
    		local h = 100000
    		local distance = sqrt(min(x1 - x2, w - (x1 - x2))^2 + min(y1 - y2, h - (y1-y2))^2)
    		
    		return distance
    	end
    end
    It goes in my Data file and it overwrites the built in one, and never had a problem out of it. It is actually being used in my Honorbuddy Leveling Warrior profile and works great, even better than IsSpellinRange(). I think it might be a couple yards off, but it is more than accurate enough to use in any situation. Those couple yards aren't going to make a very big difference.

    P.S. The locals W and H do not have to be that high, 5000 would work for both and them and still shit out the same results. I just made them that high in case Blizzard decides to make coords From the whole continent, not just the zone for in (For example, Felwood is about 4500x2000 on its coordinates for the highest point).

    P.S.S. Like I stated earlier, a few people have stated, for both Onya's and Sheuron's profiles, that Chain Heal has not worked for them. Again, I think it's a setup on your end as most of the PQRotation base, me included, it is working fine. To tell you the truth, it wouldn't surprise me if it was something Client Locale related.

    P.S.S.S My last edit. For players, my UnitDistance code WILL ALWAYS be up to date as Player UnitID are always updated with Object Manager. But for NPC's and Enemies and other target-able object's, it is only updated when the Object actually moves. If the object never moves, it will still be up-to-date because it's take you, the Player, into the equation as well for distance.
    Last edited by firepong; 08-23-2012 at 11:58 AM.

  8. #2288
    bjokke's Avatar Member
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    So when the next patch hits and all the spells and talents revamped. Should we still use the old profiles or the MoP ones?

  9. #2289
    firepong's Avatar Elite User
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    Originally Posted by bjokke View Post
    So when the next patch hits and all the spells and talents revamped. Should we still use the old profiles or the MoP ones?
    No, mostly all of them will have to be re-written because of new SpellID's. I've already got a base for mine from April when I wrote it. Shouldn't take me but a hour or so to get it working as soon as Offset's are released next Tuesday.

  10. #2290
    Kinkeh's Avatar Established Member
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    Originally Posted by bjokke View Post
    So when the next patch hits and all the spells and talents revamped. Should we still use the old profiles or the MoP ones?
    Old profiles won't have optimized rotations, proper code or proper spell ids. So new profiles will have to me made, so you'll have to use the MoP ones.

  11. #2291
    bjokke's Avatar Member
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    As I thought, thx for the fast responses

  12. #2292
    Ninjaderp's Avatar Banned
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    Looking forward to Gabbz&Firepongs Druid-profiles then, since I made a druid my main. ^^ Keep it up guys, you're fantastic.

  13. #2293
    sheuron's Avatar Knight-Champion
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    Cataclysm migration to Mist of Pandaria:

    1. New rotation, new spells
    2. Some spells on Cataclysm keep same name but change spellid
    3. New API functions and old functions removed

    This means NONE 4.3 profile work on pandaria. Mist of Pandaria beta profiles will work on patch release day 28.
    [ Sheuron PQR Profiles Pack ] https://goo.gl/lfAMC
    If you like this piece of code feel free to invite me a beer making a donation.
    My paypal account: [email protected]

  14. #2294
    Dominium's Avatar Contributor
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    Originally Posted by sheuron View Post
    Cataclysm migration to Mist of Pandaria:

    1. New rotation, new spells
    2. Some spells on Cataclysm keep same name but change spellid
    3. New API functions and old functions removed

    This means NONE 4.3 profile work on pandaria. Mist of Pandaria beta profiles will work on patch release day 28.
    Hmm you mean the new 5.0.4 thats coming out in like 5 days? Shit, that sucks!

  15. #2295
    Noelpqr's Avatar Member
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    Originally Posted by firepong View Post
    To tell you guys the truth, I've actually had problems out of Xelper's one that he has built into PQR. For all purposes, he could be finding distance the same way I am or just using the Distance variable in Object Manager. But anyways, I kept getting Nil half the time using Xelper's, so I came up with this:
    Code:
    --Var1 = Target
    --Var2 = Player
    function PQR_UnitDistance(var1, var2)
    	if UnitExists(var1) and not UnitIsDead(var1) then
    		local x1 , y1 = select(1,PQR_UnitInfo(var1)), select(2,PQR_UnitInfo(var1))
    		local x2 , y2 = select(1,PQR_UnitInfo(var2)), select(2,PQR_UnitInfo(var2))
    		local w = 100000
    		local h = 100000
    		local distance = sqrt(min(x1 - x2, w - (x1 - x2))^2 + min(y1 - y2, h - (y1-y2))^2)
    		
    		return distance
    	end
    end
    It goes in my Data file and it overwrites the built in one, and never had a problem out of it. It is actually being used in my Honorbuddy Leveling Warrior profile and works great, even better than IsSpellinRange(). I think it might be a couple yards off, but it is more than accurate enough to use in any situation. Those couple yards aren't going to make a very big difference.

    P.S. The locals W and H do not have to be that high, 5000 would work for both and them and still shit out the same results. I just made them that high in case Blizzard decides to make coords From the whole continent, not just the zone for in (For example, Felwood is about 4500x2000 on its coordinates for the highest point).

    P.S.S. Like I stated earlier, a few people have stated, for both Onya's and Sheuron's profiles, that Chain Heal has not worked for them. Again, I think it's a setup on your end as most of the PQRotation base, me included, it is working fine. To tell you the truth, it wouldn't surprise me if it was something Client Locale related.

    P.S.S.S My last edit. For players, my UnitDistance code WILL ALWAYS be up to date as Player UnitID are always updated with Object Manager. But for NPC's and Enemies and other target-able object's, it is only updated when the Object actually moves. If the object never moves, it will still be up-to-date because it's take you, the Player, into the equation as well for distance.
    I was one of the 1st ppl to report the chain heal stopped working and after maybe one month some else report the having the same problem. I tried everything even downloading new clients but still i get the same problem. well I may try checking it on different pc or windows but playing shaman is not top of my things these days.

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