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  1. #2266
    Gabbz's Avatar Contributor
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    i dont want to click i want it to auto cast and not need to worry about where my mouse are.
    The closest i have made is this
    Code:
    if (UnitAffectingCombat("player") or UnitAffectingCombat("mouseovertarget")) 
       and UnitExists("mouseover") 
       and UnitCanAttack("player", "mouseover")
       and not dontFreeze and UnitExists("pet") 
       and select(2,GetSpellCooldown(33395)) < 2 
       and not PQR_IsMoving() 
       and ( not finger or finger < 2 ) 
            then 
               CastSpellByID(33395) 
                      if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop()
                      end 
    return true end
    this way it will only cast at my mouseover target.
    I even could do a extra check to see if my target == mouseover
    Havent tested it yet due to no offsets.
    The ground work is done by sheuron and other profile writers
    Looking for exploiters and botters to Elder Scrolls Online.

    PQR - Rotation Bot
  2. #2267
    Master34's Avatar Master Sergeant
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    Thanks a lot buddy

  3. #2268
    sheuron's Avatar Knight-Champion
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    Originally Posted by Gabbz View Post
    i dont want to click i want it to auto cast and not need to worry about where my mouse are.
    The closest i have made is this
    Code:
    if (UnitAffectingCombat("player") or UnitAffectingCombat("mouseovertarget")) 
       and UnitExists("mouseover") 
       and UnitCanAttack("player", "mouseover")
       and not dontFreeze and UnitExists("pet") 
       and select(2,GetSpellCooldown(33395)) < 2 
       and not PQR_IsMoving() 
       and ( not finger or finger < 2 ) 
            then 
               CastSpellByID(33395) 
                      if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop()
                      end 
    return true end
    this way it will only cast at my mouseover target.
    I even could do a extra check to see if my target == mouseover
    Havent tested it yet due to no offsets.
    The ground work is done by sheuron and other profile writers
    Got a weird idea to autoplace click spells like Death and Decay under player position. We just make a map click, cant control mouse moving, but is possible to move the camera.

    1. We turn the camera to look at floor under player, and zoom in.
    2. Make a map click. Because the camera angle and zoom the click will be always under player position, no matter where is the pointer
    3. Move camera back to original position.

    And, thats the theory, if the proccess is fast enought user dont notice about the camera changes.
    [ Sheuron PQR Profiles Pack ] https://goo.gl/lfAMC
    If you like this piece of code feel free to invite me a beer making a donation.
    My paypal account: [email protected]

  4. #2269
    Rydar's Avatar Member
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    Hey guys PQR was working this morning but every time I try to open it, it just won't load can anyone help? : (

  5. #2270
    kuukuu's Avatar Contributor
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    Originally Posted by Rydar View Post
    Hey guys PQR was working this morning but every time I try to open it, it just won't load can anyone help? : (
    That's strange, mine is still loading, just doesn't work on beta after the new patch...

    Also, I'll be updating my Brewmaster profile when I get back from vacation. If anyone has suggestions for what to add, let me know.
    Last edited by kuukuu; 08-22-2012 at 05:49 PM.

  6. #2271
    Xelper's Avatar ★ Elder ★
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    All these beta builds recently are annoying! I'll take a look tonight to see if I can push some offsets. They apparently changed it from Beta to Release though, which may mean that the patterns I use for the beta offsets may not work (things change internally when they disable their debugging code)... so it may be a few days before I get time to reverse them.

  7. #2272
    KleskReaver's Avatar Sergeant
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    Hi Sheuron, I'm using your Rogue Combat PvE profile in current WoW 4.3.3

    Will you be updating Rogue Combat for use in MoP?

  8. #2273
    Kinkeh's Avatar Established Member
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    Originally Posted by Xelper View Post
    All these beta builds recently are annoying! I'll take a look tonight to see if I can push some offsets. They apparently changed it from Beta to Release though, which may mean that the patterns I use for the beta offsets may not work (things change internally when they disable their debugging code)... so it may be a few days before I get time to reverse them.
    It's good take your time, the pre-patch on the 28th is definitely more important then beta at this point, so don't feel rushed :P.

  9. #2274
    taker's Avatar Member
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    Originally Posted by Xelper View Post
    All these beta builds recently are annoying! I'll take a look tonight to see if I can push some offsets. They apparently changed it from Beta to Release though, which may mean that the patterns I use for the beta offsets may not work (things change internally when they disable their debugging code)... so it may be a few days before I get time to reverse them.
    Originally Posted by Kinkeh View Post
    It's good take your time, the pre-patch on the 28th is definitely more important then beta at this point, so don't feel rushed :P.
    Exactly, having the offsets for the 5.0.4 would be already awesome (for my profile), take good times before the release !

  10. #2275
    rippy1987's Avatar Member
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    what's the best fire mage profile to use atm?

  11. #2276
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by rippy1987 View Post
    what's the best fire mage profile to use atm?
    rippy1987's

  12. #2277
    SeveredShadow's Avatar Member
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    I am trying to make something for Flame Shock to track the debuff and then reapply it if it doesn't exist on my target.
    This is what I have so far.

    FS = UnitDebuffID("target", "8050", "", "PLAYER")
    inRange = IsSpellInRange("Flame Shock", "target")
    if FS == nil and inRange == 1 and UnitExists("target") then
    return true
    end

    It works fine if I am the only person applying Flame Shock to the target. But it returns False if any Flame Shock debuff on the target whether it is mine or not. How do I get it to only recognise my casted Flame Shocks and ignore anyone else's?

  13. #2278
    Gabbz's Avatar Contributor
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    Originally Posted by SeveredShadow View Post
    I am trying to make something for Flame Shock to track the debuff and then reapply it if it doesn't exist on my target.
    This is what I have so far.

    FS = UnitDebuffID("target", "8050", "", "PLAYER")
    inRange = IsSpellInRange("Flame Shock", "target")
    if FS == nil and inRange == 1 and UnitExists("target") then
    return true
    end

    It works fine if I am the only person applying Flame Shock to the target. But it returns False if any Flame Shock debuff on the target whether it is mine or not. How do I get it to only recognise my casted Flame Shocks and ignore anyone else's?
    UnitDebuffID("target", SpellID, "PLAYER") is the function so i think you have another parameter in there so please test
    FS = UnitDebuffID("target", "8050", "PLAYER")
    Looking for exploiters and botters to Elder Scrolls Online.

  14. #2279
    Daganjaman's Avatar Member
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    @Sheuron or @Onya could you guys please re-check chain heal or update it .. Thanks in advance.

  15. #2280
    Master34's Avatar Master Sergeant
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    Mists of Pandaria Beta - Build 16016
    A new beta build will be deployed on beta realms soon.

    Forgot the offsets for build 16010 i guess

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