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  1. #3016
    crystal_tech's Avatar Elite User
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    Originally Posted by Relentless904 View Post
    Has anybody else had any issues with casting rotations? For example, when I run crystaltech's demonology profile, it slows down sometimes. What I mean by this is that once the rotation dots my target, it either switches to spam Shadow Bolt or Incinerate depending on which filler I am using. What I am noticing is that I can spam Shadow Bolt and Incinerate significantly quicker than the bot does (most of the time.) Is there any way to speed up the SB spam?
    check the delay of the spell in the spell editor. prob got left at 500ms instead of 0ms is all.

    here is a very very rough rogue rotation for ass/combat/sub
    http://www.chromiumcomputers.com/fil...ueProfiles.zip

    it uses shift key and alt keys for key CDs

    [BETA] PQRotation - an automated ability priority queue.
  2. #3017
    Luciferozzy's Avatar Member
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    Originally Posted by thenthelies View Post
    Worked great, thanks! +rep
    ------
    Now I have another question, it seems PQR doesn't handle abilities not on the GCD well, I.E. heroic strike/stances which is not on the GCD. It will treat these abilities as a 'one at a time' type of deal and not move onto the fresh GCD to use heroic strike thus wasting ~.3 secs on the GCD and bringing down the deeps.

    Is there anyway to instruct PQR though code that the ability should be used at the same time as an ability on the GCD or something?
    can u be more specific. wich spell do you want to cast at the same time ?
    if u put the heroic strike top, and give it the right conditions like when you have > 60 rage ect. and put delay to 0 for the fast spells, then it should cast it everytime it can.

  3. #3018
    Jamsx1's Avatar Corporal
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    Originally Posted by larrybyrdy View Post
    PVE Arms has been uploaded a few pages back in a pack I uploaded. There's pve arms and pve fury in there. The arms one works flawlessly (doesnt pop trinket or reckless though, saves those for when you want to pop them for key dps moments)
    Thanks so much works great! Also is there anyone that can adjust the Onya elemental script from page 80 to use Unleash Elements everytime its off cooldown just before it hits Lava Burst?

    Thanks again to everyone who contributes to this project.

  4. #3019
    Relentless904's Avatar Sergeant
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    Originally Posted by crystal_tech View Post
    check the delay of the spell in the spell editor. prob got left at 500ms instead of 0ms is all.

    here is a very very rough rogue rotation for ass/combat/sub
    http://www.chromiumcomputers.com/fil...ueProfiles.zip

    it uses shift key and alt keys for key CDs
    Crystech man I'm learning more every day thanks to you!

  5. #3020
    Sphinctinator's Avatar Member
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    Relatively new user to PQR. It really has changed my life!

    However, to get to the issue at hand. Using the included combat rogue profile, I have no problems at all dpsing. However, once i get to the madness of deathwing encounter 8/8 Dragonsoul raid, The bot does not want to work on the arms or wings. The bot works fine on all tentacles and ads, just not deathwing him/herself. The bot just sits there and does nothing, but as soon as i switch to a different mob it resumes like normal.

    Anyone have any ideas?

  6. #3021
    imdasandman's Avatar Contributor
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    I have been getting a few PMs about people not being able to get the Powerfrost DK rotation to work with Bubb's framework/code... I am going to post my modified files here but they are still 95% of Bubb's work and honestly all the credit goes to him as any monkey can tweak values like me.

    also these files still has all of Bubb's other rotations/abilites so don't worry about losing your rotation... take the extracted files and overwrite the old bubba files. Enjoy.
    Also please follow the EJ guidlines I had posted about reforging/stat weights... enjoy
    http://www.ownedcore.com/forums/worl...queue-197.html ([BETA] PQRotation - an automated ability priority queue.)

    Attachment 5373
    Last edited by imdasandman; 12-05-2011 at 05:55 PM.

  7. #3022
    GRB's Avatar Established Member CoreCoins Purchaser
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    updated PQR-PU (PQR-PU (PQR-Profile Updater)) with some new options.
    Check other thread for more info.

  8. #3023
    saga3180's Avatar Knight-Lieutenant
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    Does anyone happen to have a Survival hunter roation for single target and aoe???
    Thanks appreciated

  9. #3024
    Bobita70's Avatar Member
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    I have been getting a few PMs about people not being able to get the Powerfrost DK rotation to work with Bubb's framework/code... I am going to post my modified files here but they are still 95% of Bubb's work and honestly all the credit goes to him as any monkey can tweak values like me.

    also these files still has all of Bubb's other rotations/abilites so don't worry about losing your rotation... take the extracted files and overwrite the old bubba files. Enjoy.
    Also please follow the EJ guidlines I had posted about reforging/stat weights... enjoy

    Hi mate thanks for doing this .. i have been messing around with it and I cant get it to work (have no idea about code) the problem with attaching a zip is that it needs to be authorized by the devs before it can be download , any chance that you can just copy your files in here so we can just copy and paste
    many thanks

    ---------- Post added at 08:07 AM ---------- Previous post was at 08:06 AM ----------

    At Imdasandman

    Hi mate thanks for doing this .. i have been messing around with it and I cant get it to work (have no idea about code) the problem with attaching a zip is that it needs to be authorized by the devs before it can be download , any chance that you can just copy your files in here so we can just copy and paste
    many thanks[/QUOTE]

  10. #3025
    imdasandman's Avatar Contributor
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    Originally Posted by Bobita70 View Post
    I have been getting a few PMs about people not being able to get the Powerfrost DK rotation to work with Bubb's framework/code... I am going to post my modified files here but they are still 95% of Bubb's work and honestly all the credit goes to him as any monkey can tweak values like me.

    also these files still has all of Bubb's other rotations/abilites so don't worry about losing your rotation... take the extracted files and overwrite the old bubba files. Enjoy.
    Also please follow the EJ guidlines I had posted about reforging/stat weights... enjoy

    Hi mate thanks for doing this .. i have been messing around with it and I cant get it to work (have no idea about code) the problem with attaching a zip is that it needs to be authorized by the devs before it can be download , any chance that you can just copy your files in here so we can just copy and paste
    many thanks

    ---------- Post added at 08:07 AM ---------- Previous post was at 08:06 AM ----------

    At Imdasandman

    Hi mate thanks for doing this .. i have been messing around with it and I cant get it to work (have no idea about code) the problem with attaching a zip is that it needs to be authorized by the devs before it can be download , any chance that you can just copy your files in here so we can just copy and paste
    many thanks
    [/QUOTE]

    I posted the whole files in code in my orginial post. I will pm you the rotation part i guess as I just snipped that and was trying to have users paste that into the existing bubba file... PM incoming

  11. #3026
    crystal_tech's Avatar Elite User
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    Originally Posted by Relentless904 View Post
    Crystech man I'm learning more every day thanks to you!
    glad to help. If you need anymore help or have questions I'll try my best to figure it out. I'm finally able to play wow and raid again after my long time away due to family issues.

    also give rep where rep is deserved.

  12. #3027
    thenthelies's Avatar Member
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    Originally Posted by thenthelies View Post
    Worked great, thanks! +rep
    Okay I guess it didn't fix it, it still isn't casting CS when the CS debuff is up by another warrior in the group.

    Is there anyway I can fix this? +rep to anyone who can help

  13. #3028
    dklcfr's Avatar Master Sergeant
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    Originally Posted by Sphinctinator View Post
    Relatively new user to PQR. It really has changed my life!

    However, to get to the issue at hand. Using the included combat rogue profile, I have no problems at all dpsing. However, once i get to the madness of deathwing encounter 8/8 Dragonsoul raid, The bot does not want to work on the arms or wings. The bot works fine on all tentacles and ads, just not deathwing him/herself. The bot just sits there and does nothing, but as soon as i switch to a different mob it resumes like normal.

    Anyone have any ideas?
    Try doing this:
    Originally Posted by sheuron View Post
    Ability editor > Class > ProfileName > --- offensive spells --- > on the second line add the name of the boss you want to dps

    this is looks like:
    ...Ozumat", "Right Foot", "Left Foot" }

    Add mob name there, example:
    ...Ozumat", "Right Foot", "Left Foot", "evil boss" }

  14. #3029
    8BitSuperHero's Avatar Private
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    You are a good man indeed, crystal_tech. Thank you for your updated profiles, and answering the slow shadowbolt castings a few pages back. Both helped a ton. +rep headed your way!

  15. #3030
    darv33's Avatar Private
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    I have this old Resto Druid Profile i have been using.. its old and has the old targeting , i dont know enuf too change the targeting too something like how bubba's holy profile works, or how i seen the resto shaman profile working, therefore i cannot make this profile work well in pvp.. can someone Edit this old Profile for me and add new targeting so i can target enemy's and still heal like a beast.. im also looking for someone too code my Druid too go bearform and stay bearform when he is under 30 percent health, unless my lifebloom isnt up... Could also use a Dispell bot for the REsto profile, THX this is what i got..

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <DRUID>
      <Ability>
        <Name>Faerie Fire (Feral)</Name>
        <Default>false</Default>
        <SpellID>16857</SpellID>
        <Actions></Actions>
        <Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&amp;quot;target&amp;quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    
    
    if FF == nil then
    	if FFcooldown &amp;gt; 0 then
    		return false
    	else
    		return true
    	end
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>cat form</Name>
        <Default>false</Default>
        <SpellID>768</SpellID>
        <Actions></Actions>
        <Lua>local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;120&amp;quot;)
    local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;7302&amp;quot;)
    local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;5116&amp;quot;)
    local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;8056&amp;quot;)
    local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;45524&amp;quot;)
    
    
    if slowed ~= nil then
        CastSpellByName(&amp;quot;Cat Form&amp;quot;, &amp;quot;768&amp;quot;)
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>barkskin</Name>
        <Default>false</Default>
        <SpellID>22812</SpellID>
        <Actions></Actions>
        <Lua>local unithealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    		
    if enraged == nil and unithealth &amp;lt;= 60 then
    	return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>s</Name>
        <Default>false</Default>
        <SpellID>0</SpellID>
        <Actions></Actions>
        <Lua>local mytarget = &amp;quot;player&amp;quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &amp;quot;party&amp;quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    
    if GetNumRaidMembers() &amp;gt; 0 then
      group = &amp;quot;raid&amp;quot;
      members = GetNumRaidMembers()
    end
    
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &amp;quot;TANK&amp;quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &amp;lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &amp;gt; 1  and memberhp &amp;lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    
    TargetUnit(mytarget)</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Autotarget LowHP</Name>
        <Default>false</Default>
        <SpellID>0</SpellID>
        <Actions></Actions>
        <Lua>local mytarget = &amp;quot;player&amp;quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &amp;quot;party&amp;quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    
    if GetNumRaidMembers() &amp;gt; 0 then
      group = &amp;quot;raid&amp;quot;
      members = GetNumRaidMembers()
    end
    
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &amp;quot;TANK&amp;quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &amp;lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &amp;gt; 1  and memberhp &amp;lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    
    TargetUnit(mytarget)</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Nourish</Name>
        <Default>false</Default>
        <SpellID>50464</SpellID>
        <Actions></Actions>
        <Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &amp;lt; 90 then
     return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Rejuvenation</Name>
        <Default>false</Default>
        <SpellID>774</SpellID>
        <Actions></Actions>
        <Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local rejuvenation = UnitBuffID(&amp;quot;target&amp;quot;, 774)
    
    
    if friend ~= nil and mytarget &amp;lt; 88 and rejuvenation == nil and IsMounted() == nil then
      return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Wild Growth</Name>
        <Default>false</Default>
        <SpellID>48438</SpellID>
        <Actions></Actions>
        <Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    if friend ~= nil and GetSpellCooldown(48438) == 0 and mytarget &amp;lt; 67  then
      return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Swiftmend</Name>
        <Default>false</Default>
        <SpellID>18562</SpellID>
        <Actions></Actions>
        <Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local SM = UnitBuffID(&amp;quot;target&amp;quot;,774)
    
    
    if friend ~= nil and SM ~= nil and mytarget &amp;lt;72 and GetSpellCooldown(18562) == 0 then
      return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Regrowth</Name>
        <Default>false</Default>
        <SpellID>8936</SpellID>
        <Actions></Actions>
        <Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    local Clearcasting = UnitBuffID(&amp;quot;player&amp;quot;,16870, &amp;quot;player&amp;quot;)
    
    
    
    
    if friend ~= nil and Clearcasting ~= nil and mytarget &amp;lt; 75 and manapercent &amp;gt; 15 and IsMounted() == nil then
      return true
    end
    
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &amp;lt; 40 and manapercent &amp;gt; 15 and IsMounted() == nil then
      return true
    end</Lua>
        <RecastDelay>500</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Innervate</Name>
        <Default>false</Default>
        <SpellID>29166</SpellID>
        <Actions></Actions>
        <Lua>local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    
    
    if manapercent &amp;lt; 65  then
     return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Player</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Lifebloom</Name>
        <Default>false</Default>
        <SpellID>33763</SpellID>
        <Actions></Actions>
        <Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;focus&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;focus&amp;quot;) / UnitHealthMax(&amp;quot;focus&amp;quot;)
    local _,_,_,LB,_,_,LBt = UnitBuffID(&amp;quot;focus&amp;quot;, 33763)
    local treeoflife = UnitBuffID(&amp;quot;player&amp;quot;,33891)
    
    
    if LB == nil then
      return true
    end
    
    
    if LB ~= nil and LB &amp;lt; 3 then
      return true
    end
    
    
    if friend ~= nil and LB ~= nil and LBt - GetTime() &amp;lt; 2 then
      return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Focus</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Healing Touch</Name>
        <Default>false</Default>
        <SpellID>5185</SpellID>
        <Actions></Actions>
        <Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &amp;lt; 55 then
     return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Tranquility</Name>
        <Default>false</Default>
        <SpellID>740</SpellID>
        <Actions></Actions>
        <Lua>local SwG = UnitBuffID(&amp;quot;player&amp;quot;, 17116)
    
    
    if SwG ~= nil and GetSpellCooldown(740) == 0 and IsShiftKeyDown() then
      return true
    end
    
    
    if PQR_IsMoving(1) == false and GetSpellCooldown(740) == 0 and IsShiftKeyDown() and IsMounted() == nil then
      return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Ravage</Name>
        <Default>false</Default>
        <SpellID>6785</SpellID>
        <Actions></Actions>
        <Lua>local stampede, _, _, _, _, _, stamptimer = UnitBuffID(&amp;quot;player&amp;quot;, 78893, &amp;quot;PLAYER&amp;quot;)
    
    
    
    
    if stampede ~= nil then
    	if stamptimer - GetTime() &amp;lt;= 1 then
    		return true
    	end
    else
    	return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Don&amp;apos;t Dismount</Name>
        <Default>false</Default>
        <SpellID>0</SpellID>
        <Actions></Actions>
        <Lua>if IsMounted() then
            return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Player</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Cyclone</Name>
        <Default>false</Default>
        <SpellID>33786</SpellID>
        <Actions></Actions>
        <Lua>if UnitExists(&amp;quot;mouseover&amp;quot;) and UnitIsUnit(&amp;quot;mouseover&amp;quot;,&amp;quot;target&amp;quot;) == nil and IsLeftControlKeyDown() then
      CastSpellByID(33786,&amp;quot;mouseover&amp;quot;)
    end</Lua>
        <RecastDelay>50</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Entangling Roots</Name>
        <Default>false</Default>
        <SpellID>339</SpellID>
        <Actions></Actions>
        <Lua>if UnitExists(&amp;quot;mouseover&amp;quot;) and UnitIsUnit(&amp;quot;mouseover&amp;quot;,&amp;quot;target&amp;quot;) == nil and  IsShiftKeyDown()  then
      CastSpellByID(339,&amp;quot;mouseover&amp;quot;)
    end</Lua>
        <RecastDelay>50</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Resto: Faerie Fire</Name>
        <Default>false</Default>
        <SpellID>770</SpellID>
        <Actions></Actions>
        <Lua>if UnitExists(&amp;quot;mouseover&amp;quot;) and UnitIsUnit(&amp;quot;mouseover&amp;quot;,&amp;quot;target&amp;quot;) == nil and  IsAltKeyDown()  then
      CastSpellByID(770,&amp;quot;mouseover&amp;quot;)
    end</Lua>
        <RecastDelay>50</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Dispell</Name>
        <Default>false</Default>
        <SpellID>2782</SpellID>
        <Actions></Actions>
        <Lua>local greencauldron = UnitDebuffID(PQR_CustomTarget, 96328)
    local bluecauldron = UnitDebuffID(PQR_CustomTarget, 96325)
    local redcauldron = UnitDebuffID(PQR_CustomTarget, 96326)
    local blackout10 = UnitDebuffID(PQR_CustomTarget, 92876)
    local blackout25 = UnitDebuffID(PQR_CustomTarget, 92878)
    local unstableaf = UnitDebuffID(PQR_CustomTarget, 30108)
    local VT = UnitDebuffID(PQR_CustomTarget, 34941)
    
    if greencauldron or bluecauldron or redcauldron or blackout10 or blackout25 or unstableaf or VT then
      return false
    else
    for i=1,40 do
      local _,_,_,count,ismagic,duration = UnitDebuff(mytarget,i)
      if ismagic == &amp;quot;Magic&amp;quot; or ismagic == &amp;quot;Disease&amp;quot; or ismagic == &amp;quot;Poison&amp;quot; then
        if  duration &amp;gt; 6 and count ~= 1 then 
    	return true
        end
      end
    end
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>Thorns</Name>
        <Default>false</Default>
        <SpellID>467</SpellID>
        <Actions></Actions>
        <Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    if friend ~= nil and mytarget &amp;lt; 95 then
     return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
      <Ability>
        <Name>rejuv self</Name>
        <Default>false</Default>
        <SpellID>774</SpellID>
        <Actions></Actions>
        <Lua>local unithealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    		
    if unithealth &amp;lt;= 70 then
    	return true
    end</Lua>
        <RecastDelay>0</RecastDelay>
        <Target>Target</Target>
        <CancelChannel>False</CancelChannel>
        <LuaBefore></LuaBefore>
        <LuaAfter></LuaAfter>
      </Ability>
    </DRUID>
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>KittyCleave</RotationName><RotationDefault>false</RotationDefault><RotationList>Ravage|Faerie Fire (Feral)|Tigers Fury|Ferocious Bite|Rip|Mangle|Rake|Savage Roar|Shred</RotationList><RequireCombat>true</RequireCombat><RotationNotes></RotationNotes></Rotation><Rotation><RotationName>KittyAoE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury</RotationList><RequireCombat>true</RequireCombat><RotationNotes></RotationNotes></Rotation><Rotation><RotationName>BerserkAoE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury|Berserk</RotationList><RequireCombat>true</RequireCombat><RotationNotes></RotationNotes></Rotation><Rotation><RotationName>Resto</RotationName><RotationDefault>false</RotationDefault><RotationList>Don&amp;apos;t Dismount|Cyclone|Entangling Roots|Resto: Faerie Fire|Resto: Autotarget LowHP|Resto: Swiftmend|Resto: Rejuvenation|Resto: Regrowth|Resto: Wild Growth|Resto: Lifebloom|Thorns|Resto: Innervate|Dispell</RotationList><RequireCombat>false</RequireCombat><RotationNotes>Focus the tank to keep the 3 staks of Lifebloom</RotationNotes></Rotation><Rotation><RotationName>Bloomish</RotationName><RotationDefault>false</RotationDefault><RotationList>Don&amp;apos;t Dismount|Cyclone|Resto: Faerie Fire|Entangling Roots|Resto: Lifebloom|Resto: Innervate</RotationList><RequireCombat>true</RequireCombat><RotationNotes></RotationNotes></Rotation></DRUID>

    Note this is not My profile , i just edited what i could....
    THX pvp season starts tomorrow, hope someone can help with this soon..
    Last edited by darv33; 12-05-2011 at 10:04 PM.

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