[BETA] PQRotation - an automated ability priority queue. menu

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  1. #2986
    crystal_tech's Avatar Elite User
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    Originally Posted by trulygangster View Post
    All melee classes for me when i switch targets my auto-attack will stop and i have to re-activate it.
    I guess I don't get the issue your having. Shouldn't have to use /startattack just right click on the mob and good to go or just cast some 'starter' spell manually to start the rotation

    [BETA] PQRotation - an automated ability priority queue.
  2. #2987
    sheuron's Avatar Knight-Champion
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    [Blastenheimer Bullseye] Achievement

    This code help me done the darkmoon farie canon achievement

    Code:
    local canontime = select(7,UnitBuffID("player",102116))
    local droptime = 1.15
    
    if canontime and canontime - GetTime() < droptime 
    then 
      CancelUnitBuff("player","Magic Wings")
    end
    Some tips to make it working for you

    1. My latency is 64ms, the time i used to cancel wing is "1.15" seconds, droptime variable may vary depending of your latency
    2. Set Ability Check Delay on PQR settings to 20ms
    3. If you fall very close to center but dont get the achievement, try again with same droptime value.

  3. #2988
    Cahonez's Avatar Sergeant
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    Hey guys. I'm working on a balance druid rotation, my programming exp is low (to set that straight 1st)

    This is what I need it to do,

    When I switch eclipse states, fire off a moonfire/sunfire to gain the increased haste buff (Nature's Grace).

    How would that look program wise?

    Thanks in advance!

  4. #2989
    DKVance73's Avatar Sergeant
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    Originally Posted by sheuron View Post
    [Blastenheimer Bullseye] Achievement

    This code help me done the darkmoon farie canon achievement

    Code:
    local canontime = select(7,UnitBuffID("player",102116))
    local droptime = 1.15
    
    if canontime and canontime - GetTime() < droptime 
    then 
      CancelUnitBuff("player","Magic Wings")
    end
    Some tips to make it working for you

    1. My latency is 64ms, the time i used to cancel wing is "1.15" seconds, droptime variable may vary depending of your latency
    2. Set Ability Check Delay on PQR settings to 20ms
    3. If you fall very close to center but dont get the achievement, try again with same droptime value.
    Thanks for the code but how do you add this ability beyond putting in that code? Name? Spell ID? Etc.

  5. #2990
    cokx's Avatar Banned
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    does anyone having a working interrupt on percentage function?

  6. #2991
    sheuron's Avatar Knight-Champion
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    Originally Posted by DKVance73 View Post
    Thanks for the code but how do you add this ability beyond putting in that code? Name? Spell ID? Etc.
    Create an ability with spellid 0
    Create new rotation, add that ability only, and set rotation to work out of combat

  7. #2992
    Lenn's Avatar Member
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    So, is it possible to make the bot react instantly to a spell which is instant ? For example make it react to Scatter Shot with SW Death in PvP ?

  8. #2993
    crystal_tech's Avatar Elite User
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    Originally Posted by Lenn View Post
    So, is it possible to make the bot react instantly to a spell which is instant ? For example make it react to Scatter Shot with SW Death in PvP ?
    could try this

    Code:
    local spellname = UnitCastingInfo("target")
    
    if spellname then
         return true
    end
    try that.

  9. #2994
    Xelper's Avatar ★ Elder ★
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    You can't respond to instant attacks because you have no way of detecting them in the scope of an ability. In future versions I will see if I can add access to this information somehow.

  10. #2995
    cokx's Avatar Banned
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    With PowerAuras it is possible to detect instant spells.

  11. #2996
    Cahonez's Avatar Sergeant
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    Hey guys. I'm working on a balance druid rotation. i've got pretty far, but have hit a bump.

    This is what I need it to do,

    When I switch eclipse states, fire off a moonfire/sunfire to gain the increased haste buff (Nature's Grace).

    I am unsure on even how to begin with that. any help is much appreciated

    Thanks in advance!

  12. #2997
    Lenn's Avatar Member
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    Originally Posted by Xelper View Post
    You can't respond to instant attacks because you have no way of detecting them in the scope of an ability. In future versions I will see if I can add access to this information somehow.
    In combat log it's written that one casts a spell, even if it's instant. Couldn't it work that way ?

  13. #2998
    Boppalopigus's Avatar Corporal
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    Ret paladin t13 2pc

    The ret paladin rotation changes slightly with tier 13 2 piece. I have tried (hopefully correctly) to write something that deals with judgement now generating HoPo.
    Rotation:
    Code:
    <Rotation>
      <RotationName>Ret PVE T13 2pc</RotationName> 
      <RotationDefault>false</RotationDefault> 
      <RotationList>Seal of Truth|Inquisition|Crusader Strike|Judgement (No Zealotry)|Hammer of Wrath|Exorcism if Art of War|Templar&apos;s Verdict|Judgement (Zealotry)|Holy Wrath|Consecration</RotationList> 
      <RequireCombat>true</RequireCombat> 
      <RotationNotes>Profile written by Xelper @ OwnedCore. This profile does not manage cooldowns for you, you should use your trinkets, Avenging Wrath and Zealotry manually!</RotationNotes> 
      </Rotation>
    Judgement Abilities:
    Code:
    <Ability>
      <Name>Judgement (No Zealotry)</Name> 
      <Default>false</Default> 
      <SpellID>20271</SpellID> 
      <Actions>/startattack</Actions> 
      <Lua>sSoR = UnitBuffID(&quot;player&quot;, 20154) sSoT = UnitBuffID(&quot;player&quot;, 31801) sSoJ = UnitBuffID(&quot;player&quot;, 20164) sSoI = UnitBuffID(&quot;player&quot;, 20165) sZeal = UnitBuffID(&quot;player&quot;, 85696) if sZeal == nil and (sSoR ~= nil or sSoT ~= nil or sSoJ ~= nil or sSoI ~= nil) then return true end</Lua> 
      <RecastDelay>0</RecastDelay> 
      <Target>Target</Target> 
      <CancelChannel>False</CancelChannel> 
      <LuaBefore /> 
      <LuaAfter /> 
      </Ability>
    Code:
    <Ability>
      <Name>Judgement (Zealotry)</Name> 
      <Default>false</Default> 
      <SpellID>20271</SpellID> 
      <Actions>/startattack</Actions> 
      <Lua>sSoR = UnitBuffID(&quot;player&quot;, 20154) sSoT = UnitBuffID(&quot;player&quot;, 31801) sSoJ = UnitBuffID(&quot;player&quot;, 20164) sSoI = UnitBuffID(&quot;player&quot;, 20165) sZeal = UnitBuffID(&quot;player&quot;, 85696) if sZeal ~= nil and UnitPower(&quot;player&quot;, 9) ~= 3 and (sSoR ~= nil or sSoT ~= nil or sSoJ ~= nil or sSoI ~= nil) then return true end</Lua> 
      <RecastDelay>0</RecastDelay> 
      <Target>Target</Target> 
      <CancelChannel>False</CancelChannel> 
      <LuaBefore /> 
      <LuaAfter /> 
      </Ability>

  14. #2999
    crystal_tech's Avatar Elite User
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    Originally Posted by Lenn View Post
    In combat log it's written that one casts a spell, even if it's instant. Couldn't it work that way ?
    its still an instant cast and by the time its recorded its prob too late to react to the spell. if you know that it has a travel time then it might be posb to cast a defensive CD to migate the spell, but I'm sure that its out of scope for this program.

  15. #3000
    stealthnap's Avatar Corporal
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    Is there anyone out there currently working on a fire rotation?

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