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  1. #1276
    Lofty's Avatar Banned
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    Does anyone have a PVP rotation for feral they wouldn't mind sharing?

    Gave the PVE one a go, and altho it works, would love one targeted for just PVP.

    [BETA] PQRotation - an automated ability priority queue.
  2. #1277
    GRB's Avatar Established Member CoreCoins Purchaser
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    Sheron Profiles dont work on dummys due the fact he uses UnitAffectingCombat("target") instead of UnitAffectingComba("player") and the dummys are never in combat even tho when its you attacking them or anyone else. Just a tip. And googlebee, about the pm i send you, ur the only one that replyed, so i quited the idea.

    EDIT: Ok on last profiles from sheron he changed that piece of code, so it can now work on dummys.
    Last edited by GRB; 09-09-2011 at 10:02 AM.

  3. #1278
    Ninjaderp's Avatar Banned
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    Originally Posted by Point View Post
    Ok, I finally got my Resto Druid rotation working. Press Shift to use tranquility.
    Abilities
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Ability><Name>Rake</Name><Default>false</Default><SpellID>1822</SpellID><Actions></Actions><Lua>local rake, _, _, _, _, _, raketimer = UnitDebuffID(&quot;target&quot;, 1822, &quot;PLAYER&quot;)
    
    
    if rake ~= nil then
    	if raketimer - GetTime() &lt; 3 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Rip</Name><Default>false</Default><SpellID>1079</SpellID><Actions></Actions><Lua>local rip, _, _, _, _, _, riptimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    local ripCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local riphealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    
    
    
    if rip ~= nil then
    	if riphealth &gt; 25 then
    		if ripCP == 5 then
    			if riptimer - GetTime() &lt; 2 then
    				return true
    			end
    		end
    	end
    else
    	if ripCP == 5 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Shred</Name><Default>false</Default><SpellID>5221</SpellID><Actions></Actions><Lua>-- Check for the debuffs.
    local hasCatMangle = UnitDebuffID(&quot;target&quot;, 33876)
    local hasBearMangle = UnitDebuffID(&quot;target&quot;, 33878)
    local hasTrauma = UnitDebuffID(&quot;target&quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&quot;target&quot;, 16511)
    local CP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    
    
    -- Just check for all buffs, we have no casting time on Shred so no need for a timer check
    if hasCatMangle ~= nil or hasBearMangle ~= nil or hasTrauma ~= nil or hasHemorrhage ~= nil then
    	if PQR_NotBehindTarget() then
    		return false
    	else
    		if CP == 5 then
    			return false
    		else
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Mangle</Name><Default>false</Default><SpellID>33876</SpellID><Actions></Actions><Lua>-- Rogues and Warriors can handle it themselves.
    local hasCatMangle, _, _, _, _, _, CatMangleTimer = UnitDebuffID(&quot;target&quot;, 33876)
    local hasBearMangle, _, _, _, _, _, BearMangleTimer = UnitDebuffID(&quot;target&quot;, 33878, &quot;PLAYER&quot;)
    local hasTrauma = UnitDebuffID(&quot;target&quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&quot;target&quot;, 16511)
    local CP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    
    
    if PQR_NotBehindTarget() then
    	if CP == 5 then
    		return false
    	else
    		return true
    	end
    end
    
    
    -- First, let&apos;s let other people handle their own debuffs
    if hasTrauma ~= nil then
    	return false
    elseif hasHemorrhage ~= nil then
    	return false
    elseif hasBearMangle ~= nil then
    	return false
    
    
    -- Let us handle it!
    elseif hasCatMangle ~= nil or hasBearMangle ~= nil then
        -- Check the timer
    	if CatMangleTimer - GetTime() &lt; 1 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Faerie Fire (Feral)</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&quot;target&quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    if FF == nil then
    	if FFcooldown &gt; 0 then
    		return false
    	else
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Savage Roar</Name><Default>false</Default><SpellID>52610</SpellID><Actions></Actions><Lua>local _,_,_,SavageRoar = UnitBuffID(&quot;player&quot;, 62071)
    local srCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local rip, _, _, _, _, _, riptimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    
    
    if SavageRoar ~= nil then
    	return false
    else
    if rip ~= nil then
    	if srCP &gt;= 5 then
    		if riptimer - GetTime() &gt;= 8 then
    			return true
    		end
    	end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ferocious Bite</Name><Default>false</Default><SpellID>22568</SpellID><Actions></Actions><Lua>local fbrip, _, _, _, _, _, fbtimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    local fbCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local fbhealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local fbenergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if fbhealth &lt;= 25 then
    	if fbrip ~= nil then
    		if fbCP == 5 then
    			return true
    		end
    	end
    else
    	if fbrip ~= nil then
    		if fbtimer - GetTime() &gt; 5 and fbenergy &gt;= 60 and fbCP == 5 then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Berserk</Name><Default>false</Default><SpellID>50334</SpellID><Actions></Actions><Lua>local _, _, _, BS = UnitBuffID(&quot;player&quot;, 50334)
    local BSstart, BSduration = GetSpellCooldown(50334)
    local BScooldown = (BSstart + BSduration - GetTime())
    local bsEnergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    local bsHealth = UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;) * 100
    local levelcheck = UnitLevel(&quot;target&quot;)
    
    
    if levelcheck == -1 or levelcheck &gt;= 87 then
    	if BScooldown &gt; 0 then
    		return false
    	else
    		-- if bsHealth &lt; 96 then
    			return true
    		-- end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions>/use Ancient Petrified Seed</Actions><Lua>local _,_,_,TF = UnitBuffID(&quot;player&quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if TF ~= nil then
    	return false
    else
    	if TFcooldown &gt; 0 then
    		return false
    	else
    		if tfEnergy &lt; 40 then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Swipe</Name><Default>false</Default><SpellID>62078</SpellID><Actions></Actions><Lua>local _,_,_,BS = UnitBuffID(&quot;player&quot;, 50334)
    local energy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if BS ~= nil then
    	if energy &gt;= 22 then
    		return true
    	end
    else
    	if energy &gt;= 45 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>cat form</Name><Default>false</Default><SpellID>768</SpellID><Actions></Actions><Lua>local slowed = UnitDebuff(&quot;player&quot;, &quot;120&quot;)
    local slowed = UnitDebuff(&quot;player&quot;, &quot;7302&quot;)
    local slowed = UnitDebuff(&quot;player&quot;, &quot;5116&quot;)
    local slowed = UnitDebuff(&quot;player&quot;, &quot;8056&quot;)
    local slowed = UnitDebuff(&quot;player&quot;, &quot;45524&quot;)
    
    if slowed ~= nil then
        CastSpellByName(&quot;Cat Form&quot;, &quot;768&quot;)
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>barkskin</Name><Default>false</Default><SpellID>22812</SpellID><Actions></Actions><Lua>local unithealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    		
    if enraged == nil and unithealth &lt;= 60 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>s</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local mytarget = &quot;player&quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &quot;party&quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    if GetNumRaidMembers() &gt; 0 then
      group = &quot;raid&quot;
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &quot;TANK&quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &gt; 1  and memberhp &lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    TargetUnit(mytarget)</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Autotarget LowHP</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local mytarget = &quot;player&quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &quot;party&quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    if GetNumRaidMembers() &gt; 0 then
      group = &quot;raid&quot;
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &quot;TANK&quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &gt; 1  and memberhp &lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    TargetUnit(mytarget)</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Nourish</Name><Default>false</Default><SpellID>50464</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and mytarget &lt; 90 then
     return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 90 then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Rejuvenation</Name><Default>false</Default><SpellID>774</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local rejuvenation = UnitBuffID(&quot;target&quot;, 774)
    
    if friend ~= nil and mytarget &lt; 95 and rejuvenation == nil and IsMounted() == nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Wild Growth</Name><Default>false</Default><SpellID>48438</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    if friend ~= nil and mytarget &lt; 80 and lowhpmembers &gt;= 5  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Swiftmend</Name><Default>false</Default><SpellID>18562</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local SM = UnitBuffID(&quot;target&quot;,774)
    
    if friend ~= nil and SM ~= nil and mytarget &lt; 85 and lowhpmembers &gt;= 3  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Regrowth</Name><Default>false</Default><SpellID>8936</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    local Clearcasting = UnitBuffID(&quot;player&quot;,16870, &quot;player&quot;)
    
    
    if friend ~= nil and Clearcasting ~= nil and mytarget &lt; 65 and manapercent &gt; 15 and IsMounted() == nil then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 35 and manapercent &gt; 15 and IsMounted() == nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Innervate</Name><Default>false</Default><SpellID>29166</SpellID><Actions></Actions><Lua>local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    
    if manapercent &lt; 65  then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Lifebloom</Name><Default>false</Default><SpellID>33763</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local LB = UnitBuffID(&quot;target&quot;, 33763)
    local treeoflife = UnitBuffID(&quot;player&quot;,33891)
    
    if friend ~= nil and mytarget &lt; 96 and LB &lt;=3 and UnitThreatSituation(&quot;target&quot;)  then
      return true
    end
    
    if friend ~= nil and treeoflife~= nil and mytarget &lt; 85 then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Healing Touch</Name><Default>false</Default><SpellID>5185</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&quot;player&quot;,&quot;target&quot;)
    local mytarget = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local manapercent = 100 * UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;)
    local SwG = UnitBuffID(&quot;player&quot;, 17116)
    
    if friend ~= nil and SwG ~= nil and mytarget &lt; 25 and manapercent &gt; 10  then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &lt; 25 and manapercent &gt; 10  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Tranquility</Name><Default>false</Default><SpellID>740</SpellID><Actions></Actions><Lua>local SwG = UnitBuffID(&quot;player&quot;, 17116)
    
    if SwG ~= nil and GetSpellCooldown(740) == 0 and IsShiftKeyDown() then
      return true
    end
    
    if PQR_IsMoving(1) == false and GetSpellCooldown(740) == 0 and IsShiftKeyDown() and IsMounted() == nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></DRUID>


    And here is the rotation:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>Resto</RotationName><RotationDefault>false</RotationDefault><RotationList>Resto: Autotarget LowHP|Resto: Rejuvenation|Resto: Regrowth|Resto: Lifebloom|Resto: Healing Touch|Resto: Nourish|Resto: Wild Growth|Resto: Swiftmend|Resto: Innervate|Resto: Tranquility</RotationList></Rotation></DRUID>
    Okay maybe a great profile up to 75, but after that and 85+ you need to use other spells than just spam Rejuvenation. And it only spams Regrowth when tank is below 30%hp and ignores the rest of the group. No AOE-heals what so ever. Is there a working resto-druid profile out there? Because this one doesnt work.

  4. #1279
    cokx's Avatar Banned
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    Sheron Holypriest is bugged, it doestn use the instant heal on shakra

  5. #1280
    bu_ba_911's Avatar Elite User
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    Originally Posted by GRB View Post
    Sheron Profiles dont work on dummys due the fact he uses UnitAffectingCombat("target") instead of UnitAffectingComba("player") and the dummys are never in combat even tho when its you attacking them or anyone else. Just a tip. And googlebee, about the pm i send you, ur the only one that replyed, so i quited the idea.

    EDIT: Ok on last profiles from sheron he changed that piece of code, so it can now work on dummys.
    i can think of a few situations where you wouldn't want to attack a target not affected by combat...... CC...... Nearby mobs not currently pulled.... especially as a tank


    Name: Target In Combat Check
    SpellID: 0
    Target: Target
    LUA Code:
    Code:
    if UnitAffectingCombat("target") == nil then
    return true
    end
    if you are like me and don't like pulling extra mobs as soon as your current group is done (especially as dps in a raid) then throw this at the top of your rotation to just do a blanket cancel of all attacks on targets not in combat....
    Last edited by bu_ba_911; 09-09-2011 at 11:01 AM.

  6. #1281
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by bu_ba_911 View Post
    i can think of a few situations where you wouldn't want to attack a target not affected by combat...... CC...... Nearby mobs not currently pulled.... especially as a tank


    Name: Target In Combat Check
    SpellID: 0
    Target: Target
    LUA Code:
    Code:
    if UnitAffectingCombat("target") == nil then
    return true
    end
    if you are like me and don't like pulling extra mobs as soon as your current group is done (especially as dps in a raid) then throw this at the top of your rotation to just do a blanket cancel of all attacks on targets not in combat....
    Actually with the UnitAffectingCombat("player") if theres CC's around you, as soon as you finish the ones that were alive u get out of combat, so the bot stops, not attacking any cc's or nearby units. This is pretty much tested with my rogue profile that goes stealthed as soon as you get out of combat, and never ever attacked any cc'ed or nearby mobs.

  7. #1282
    CryptoCombat's Avatar Contributor #define ME 0x1337 CoreCoins Purchaser
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    Using
    Code:
    /startattack
    in the macro section of your scripts is crude and causes the player to automatically target and start attacking the next nearest creature, meaning you have to constantly disable and re-enable. Better form would be to use this:
    Code:
    if (Conditions for an attack) then
         RunMacroText("/startattack")
         return true
    end
    Please take this into consideration. I use it in all my profiles.

  8. #1283
    Sivers's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    thank you lol, been waiting on pins and needles for some1 to finally critique it haha. it's been running so much smoother for me than the first one, but i don't know how other people tank haha. I'm so happy it works for you at least


    @sheuron..... lovin it man, keep up the good work and keep giving me ideas to steal
    yeah it does fine on its own, my only thing with it so far is it seems to spam Pestilence in AoE mode rather than say, pest then BB (or even better, pest then Heart Strike since it's a cleave). should only re-pestilence if it sees a new target without diseases on it (this way we can assume it's a fresh group of mobs).

    very good though.

  9. #1284
    supermann's Avatar Member
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    fixed the holy probs @ xerons awesome profiles by myselve, put arcane torrent out, changed direction in the rotation, now its: I.M.B.A.^^

  10. #1285
    cokx's Avatar Banned
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    doesnt work for me, still bugged chakra

  11. #1286
    bu_ba_911's Avatar Elite User
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    Originally Posted by Sivers View Post
    yeah it does fine on its own, my only thing with it so far is it seems to spam Pestilence in AoE mode rather than say, pest then BB (or even better, pest then Heart Strike since it's a cleave). should only re-pestilence if it sees a new target without diseases on it (this way we can assume it's a fresh group of mobs).

    very good though.
    Yea I had forgotten pest didn't have an 8 second CD or anything.... I've put BB in front of Pest on my own build for the fast threat then pest afterwards, but I don't haven't found a better way after to avoid pest. What I end up doing is having AOE rotation on until pest happens, then quick switch to normal tank rotation.

    @CrysisMK2

    I decided to do just that for all my DK rotations.

  12. #1287
    sheuron's Avatar Knight-Champion
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    Originally Posted by cokx View Post
    doesnt work for me, still bugged chakra
    english client?

  13. #1288
    cokx's Avatar Banned
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    yes english client

  14. #1289
    kickmydog's Avatar Contributor
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    Any suggestion on how to code a range check for pets. Basically I want to bot to skip using kill command if the pet is not in range of a target. When I use the current BM rotation in pvp, it someone sticks and just attempts to use kill command while the pet is chasing a target, but the pet is not in range so kill command doesn't go off.

  15. #1290
    sheuron's Avatar Knight-Champion
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    Originally Posted by cokx View Post
    yes english client
    no idea, just healed full BWD flawless

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