Awesome release, good work.
Awesome release, good work.
nice release as usual![]()
another awesome kynox release + rep from me
i has iPhone -> No need.
awesome tho, +rep
VAH.
I'm sorry.Originally Posted by Gash
@kynox
Very cool, good work.
so WTF does this do.
Sory but I am a little confused out here.
Does this software allow having 2 authenticators for the same account?
As Blizzard does not permit this situation It would be really cool if that was possible. In the case of 2 people using the same account...
Awesome work Kynox, but I am not capable of reproducing the one-time-tokens of my iPhone mobile authenticator. I wonder how to find out the token string, which is passed to the constructor. I have disk access on my iPhone and searched in the Battle.net Authenticator application directory, but I didn't find this token string. Can you please give me a hint on how to find it out? I am using an EU version of the authenticator, if that matters.
Thanks in advance.
Regarding the iPhone, i'm relying on a friend to delve through his iPod Touch for me, as i currently do not have one; so things will move slow on that front.
What we've found so far, is that it uses the KeyChain, and that all the information is encrypted; i just need to find out what key is used, and then i can implement an Import function.
Using the serial and token extracted from my phone (java version, not iphone) this produces different keys than the official application.
Just to make sure I'm using the right format for the token string; it's supposed to be a 320-bit number passed to the emulator library as a base-16 string, correct?
Ignore my last post, it was a weird visual studio bug..
It was compiling a release binary even though I had it set to debug, so the debug exe that was being run by hitting F5 was outdated. Works fine now.
Thanks for releasing this, very useful for creating an auto login app. Good work![]()
Um, any guide for us dumb****s on how to use it?
Just compile and ?