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  1. #91
    Morag's Avatar Member
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    very very very nice!
    +rep to you!

    if i may suggest ~
    could you make it track more then 1 thing? ^^;;
    also, a way to alert you louder!

    You could set this up with an bot to scan one area for a mob then alert you while you are sleeping lol
    Have you beaten Battletoads? I have...
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    [Release] WoW ObjectDumper/Radar
  2. #92
    SorgenKin7's Avatar Active Member
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    Could be realy usefull for "Time-Lost Proto Drake" ...

    will give it a try and +rep if it works for me

  3. #93
    Cephalopod's Avatar Member
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    Originally Posted by Gamer View Post
    Ok, I'll work on full screen radar then. And in regards to conversion to ingame zone relative co-ordinates, I need to do a bit more research. If you get anywhere with that it would be helpful.
    It won't be hard to do, but my HD went down (I'm on mums PC) just as I was about to figure it out.

    Stolen from wowwiki:
    * 0,0 represents the top left corner
    * 100,0 represents the top right corner
    * 0,100 represents the bottom left corner
    * 100,100 represents the bottom right corner
    * 50,50 is the exact center of the map
    So really, that combined with knowing how x,y work (z is relatively useless) should make it a simple maths equation.

    Unfortunately for me, I'm not entirely sure how the x,y coordinates work. But then I'm still learning to crawl and haven't even touched my asm book.
    Last edited by Cephalopod; 01-08-2009 at 08:46 AM.

  4. #94
    Bunster's Avatar Active Member
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    :D

    Nice work +Rep for sure.

  5. #95
    deadbeef's Avatar Member
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    using WinXP64, WoW EU enGB it worked like 10seconds showing the objects around me and then this poped up:

    "Error getting objects, did you zone or log out? Disabling the radar, press reload when your character is loggedin"

    *press Reload*

    "Succesfully attached to game, enabling radar"
    and than instant the same errormsg

    I did not log out, rezone or something similar, just walked around in orgrimmar.

    Seems to run very unstable.

  6. #96
    nady's Avatar Contributor
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    Woah, NICE! 2 + REP!

    "Would you prefer a lie or the truth?"

  7. #97
    DLC's Avatar Member
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    Does it show the Object Dumped NPC when only reloaded or does it update every once in awhile, since I'll like to know what everything around me is while not being hassled by reloading every minute or so.
    [72;101;108;108;111;32;109;121;32;110;97;109;101;32;
    105;115;32;68;97;114;114;101;110;0]


  8. #98
    spitje's Avatar Member
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    nice one +rep

  9. #99
    Fishy80's Avatar Contributor
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    Originally Posted by Midol View Post
    It won't be hard to do, but my HD went down (I'm on mums PC) just as I was about to figure it out.

    Stolen from wowwiki:


    So really, that combined with knowing how x,y work (z is relatively useless) should make it a simple maths equation.

    Unfortunately for me, I'm not entirely sure how the x,y coordinates work. But then I'm still learning to crawl and haven't even touched my asm book.
    I don't know programming, so Idk how to implement it, but if you mean you don't understand how they work like I think your saying... well... think about it..

    * 0,0 represents the top left corner
    * 0,100 represents the bottom left corner
    * 100,0 represents the top right corner
    * 100,100 represents the bottom right corner
    * 50,50 is the exact center of the map

    the first number is how far to the right or how far out

    the 2nd number is how far up, or down but you prolly mean you don't know how they work in w/e language your using... so... maybe this will help someone else =P

    Thanks for the user bar MysterioussouL!

  10. #100
    Cephalopod's Avatar Member
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    Originally Posted by Fishy80 View Post
    I don't know programming, so Idk how to implement it, but if you mean you don't understand how they work like I think your saying... well... think about it..

    * 0,0 represents the top left corner
    * 0,100 represents the bottom left corner
    * 100,0 represents the top right corner
    * 100,100 represents the bottom right corner
    * 50,50 is the exact center of the map

    the first number is how far to the right or how far out

    the 2nd number is how far up, or down but you prolly mean you don't know how they work in w/e language your using... so... maybe this will help someone else =P
    Thanks for trying to help, but the in game coordinates and the x,y we deal with when memory reading are a touch different, I'll attempt an explanation for you.

    I'm not sure how they work, but we could pull a number like (-324,2134)* from the program, and I'm not sure how you calculate the in game coordinates with this. Logically, you'd take the boundaries of the zone you're in then calculate the coordinate as a % (so x% from top, x% from bottom) which would them equal the in game coordinates.

    This is obviously neglecting z.

    Not sure how well I explained that.

    Believe it or not, but imo, the hardest part about programming is the creative side of it. Working out what you want, and how to get there/it. The actual syntax is the easy part once you understand it.

    *Number is made up, used to show that we can get positives and negatives.

  11. #101
    Licha's Avatar Member
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    Great stuff

    +Rep

  12. #102
    1337haxzomg's Avatar Member
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    This is a 9.9999999...(repeating) out of 10. Everfrost Chips have never been so easy.

    The extra .0000000...1 is the little stuff: lack of integration into WoW (radar, ingame notifications), co-ord. system and the ability to track more than one specific object/item/node/whatevathe****.

    But as a greatful beggar who knows nothing of coding; I'm happy as it sits.

    +Rep+Rep+Rep+Rep+Rep+Rep+Rep+Rep+Rep+Rep+Rep+Rep+Rep+Rep

  13. #103
    Takri's Avatar Active Member
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    Very very nice and useful! +2 Rep for a better life!:P

  14. #104
    Gamer's Avatar Active Member
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    Originally Posted by DLC View Post
    Does it show the Object Dumped NPC when only reloaded or does it update every once in awhile, since I'll like to know what everything around me is while not being hassled by reloading every minute or so.
    It only updates on presses of reload currently, but it would be trivial to implement a timer if that is what people wanted.


    Just an update on two parts of the program's development.

    Mouseover Objects on radar and get info: I coded this, but it ended up lagging so much that I've disabled it for now. I think I'll end up requiring the user to click on the object, or hold their mouse for a second or so on the object. Checking for matches everytime you move your cursor is too taxing on the system. This feature is pretty much finished so it should be in the next release and will make the radar's dots a lot more meaningful.

    Loading blp (minimap) files into program: The libraries usually used for this are written in unmanaged code, and I'm using VB.NET for this program which has the disadvantage from C# of not being able to use these without a managed wrapper. And I don't think I'm comfortable enough with either c# or c++ to port the program at the moment, so this feature may need to wait a little. It's definitly possible but it's not one of my priorities.

    On a side note, I'm out of town for a couple of days without access to the computer with the codes so don't expect much in the way of updates until I get back.

    Thanks for the great feedback everyone, remember to keep posting suggestions, these are where future features come from!

  15. #105
    suicidity's Avatar Contributor
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    Gamer; Just a suggestion if you wanted to implement a "Map coordinates" for the previous posters.

    Simply do this equation -> [ (100 / xMax)*x) ]; That would give you the Coordinates for the primary map that they are on.

    The only problem with this approach is that you would literally have to find the max X and Y for the given maps; The edge of the UI map (ex; Coordinate 100,100). Which in-turn would give you a turn out of variables such as..

    Northrend_xMax = 36,850
    Northrend_yMax = 29,740 // These being examples of course.


    This is the first way that came to mind. You could do this for every sub map, mapping the 0,0 and 100,100 coords; But I would find it inefficient while it still may be the easiest way of going about the buisness if you didn't mind being a tiny sloppy.

    But think about it if you were to do it as an option, maybe find a purpose for it.


    Anyways, Good luck!
    - suicidity


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