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  1. #526
    jim3021's Avatar Active Member
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    Originally Posted by CatsNimo View Post
    You serious with this?
    if mother tought me anything worth remembering then its probably "never trust a lazy leecher"

    Heroes of the Storm Alpha!
  2. #527
    Hurkatolto's Avatar Active Member CoreCoins Purchaser
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    this game is shit

  3. #528
    AshleyM's Avatar Sergeant
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    Originally Posted by AshleyM View Post
    I pay 2500 euro via PayPal to who makes a working AI difficulty system and so we can choose which heroes we want in our and enemy team. PM me for more info if you don't trust me.


    Originally Posted by CatsNimo View Post
    You serious with this?

    Yes, I am serious.

  4. #529
    Ehnoah's Avatar Elite User
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    I doubt anyone will do this :> Just wait for a Beta

  5. #530
    irongete's Avatar Member
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    I updated the website with torrent files. I'll be seeding them.

    Torrent client downloads

    So no more file deletions.

    Share and Seed !
    Last edited by irongete; 02-23-2014 at 04:48 PM.

  6. #531
    legendkillah25's Avatar Private
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    Is there any way to make the talents not autopick/level?

  7. #532
    AshleyM's Avatar Sergeant
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    Originally Posted by irongete View Post
    I updated the website with torrent files. I'll be seeding them.

    Torrent client downloads

    So no more file deletions.

    Share and Seed !
    Why does AVG say to me that there is a DLL-file which is detected as virus?

  8. #533
    nacho_morfeo's Avatar Member
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    The number 1º priority right now is a way to switch the AI difficulty, there is someone working on that?

  9. #534
    Kipx's Avatar Sergeant
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    Originally Posted by nacho_morfeo View Post
    The number 1º priority right now is a way to switch the AI difficulty, there is someone working on that?
    I'm willing to throw some donations via paypal or however, to whoever can get the AI difficulty changed and I suggest if it's possible for someone to do it we all throw donations their way for their work, I know it cant be easy.

  10. #535
    givemhell's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by nacho_morfeo View Post
    The number 1º priority right now is a way to switch the AI difficulty, there is someone working on that?
    i disagree, the #1 priority should be a way to play with other players no need for an AI when you have people

    no one has said anything [at least here that im aware of] of whats being worked on but if im understanding the thread correctly
    WE ARE MISSING THE FILES REQUIRED FOR THE SMARTER AI

    a recap on why or what would need to be done


    Originally Posted by CatsNimo View Post
    1. All maps - probably not going to happen. There are bits and pieces here and there, but the majority of those maps simply haven't been created or weren't included. I found some files referencing a battle between Arthas and Muradin (another tutorial level? or maybe a scrapped tutorial?), but it's very incomplete.

    2. Alternate costumes/mounts, choosing bot difficulty, choosing talents, choosing teammates/enemies: This shouldn't be very difficult once the file format is completely reversed because all of this is controlled by the map's MapScript.galaxy file. We first need access to the compiled StormMap files. They are currently compiled on the fly by Blizzard, so that process must be reverse engineered. After that's done, somebody would need to make a small tool to alter parts of the StormMap quickly - shouldn't be hard because the hex offsets will never change since the StormMap is static. Additionally, Ladik's libraries for MPQs also work for SC2Maps (and therefore almost certainly work for StormMaps). This will require time but not an -incredible- amount, so somebody will probably do it eventually.

    3. Online/LAN Play: I have no idea. It's going to require the file format to be fully reversed, just like #2, but it will also need much more work done, specifically to the exe. This may be nearly impossible because it would require somebody with a lot of skill and a lot of time to waste (only a small community will use a leaked alpha).


    Edit: With some serious tweaking, Heroes could be made to run in SC2 directly as a custom map. I'm doing a little work on it atm. I've recompiled a ton of bits and pieces of one of the maps and recreated it as an SC2Map. It loads, but again, need full reversal of file format to get all the models/textures - right now it's just a blank black map.

    https://i.imgur.com/imTFvix.png



    All Heroes files are already included - they get downloaded from the FTP and then combined into those massive data.000, data.001, and data.002 files. Accessing alternate costumes/mounts could probably be done with memory editing, but it would take a lot longer to get working than hero selection.
    Last edited by givemhell; 02-24-2014 at 12:10 AM.

  11. #536
    Kipx's Avatar Sergeant
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    Originally Posted by givemhell View Post
    i disagree, the #1 priority should be a way to play with other players no need for an AI when you have people

    no one has said anything [at least here that im aware of] of whats being worked on but if im understanding the thread correctly
    WE ARE MISSING THE FILES REQUIRED FOR THE SMARTER AI
    I was told it's not possible to host games and play with others.

    First time i've been told there were no files at all for the smarter AI, guess that's out of the window then. I by no means no what im talking about at all, but, if the bots on your own team are a difficulty of 4 and the bots on AI team are a difficulty of 3, is it not possible to make all the bots at level 4? Since there is already "files" for level 4 difficulty?
    Last edited by Kipx; 02-24-2014 at 12:08 AM.

  12. #537
    givemhell's Avatar Active Member CoreCoins Purchaser
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    correct me if im wrong in any of this

    Originally Posted by Kipx View Post
    I was told it's not possible to host games and play with others.

    First time i've been told there were no files at all for the smarter AI, guess that's out of the window then. I by no means no what im talking about at all, but, if the bots on your own team are a difficulty of 4 and the bots on AI team are a difficulty of 3, is it not possible to make all the bots at level 4? Since there is already "files" for level 4 difficulty?
    there was a post made by tom im trying to find it

    Originally Posted by TOM_RUS View Post
    AI for your own team has higher difficulty.
    Code:
    //--------------------------------------------------------------------------------------------------
    // Trigger: Init Players
    //--------------------------------------------------------------------------------------------------
    bool gt_InitPlayers_Func (bool testConds, bool runActions) {
        int autoF4A3553F_ae;
        int autoF4A3553F_ai;
        int autoBC54A7AB_ae;
        int autoBC54A7AB_ai;
    
        // Variable Declarations
        int lv_indexPlayer;
    
        // Variable Initialization
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        libGame_gv_players[1].lv_heroIndex = libStEx_gf_HeroIndex("Raynor");
        libGame_gv_players[2].lv_heroIndex = libStEx_gf_HeroIndex("Uther");
        libGame_gv_players[3].lv_heroIndex = libStEx_gf_HeroIndex("DemonHunter");
        libGame_gv_players[4].lv_heroIndex = libStEx_gf_HeroIndex("Nova");
        libGame_gv_players[5].lv_heroIndex = libStEx_gf_HeroIndex("Tyrael");
        libGame_gv_players[6].lv_heroIndex = libStEx_gf_HeroIndex("Diablo");
        libGame_gv_players[7].lv_heroIndex = libStEx_gf_HeroIndex("Arthas");
        libGame_gv_players[8].lv_heroIndex = libStEx_gf_HeroIndex("Illidan");
        libGame_gv_players[9].lv_heroIndex = libStEx_gf_HeroIndex("Malfurion");
        libGame_gv_players[10].lv_heroIndex = libStEx_gf_HeroIndex("WitchDoctor");
        autoF4A3553F_ae = 5;
        autoF4A3553F_ai = 1;
        lv_indexPlayer = 1;
        for ( ; ( (autoF4A3553F_ai >= 0 && lv_indexPlayer <= autoF4A3553F_ae) || (autoF4A3553F_ai <= 0 && lv_indexPlayer >= autoF4A3553F_ae) ) ; lv_indexPlayer += autoF4A3553F_ai ) {
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 4); // <- your team
        }
        autoBC54A7AB_ae = 10;
        autoBC54A7AB_ai = 1;
        lv_indexPlayer = 6;
        for ( ; ( (autoBC54A7AB_ai >= 0 && lv_indexPlayer <= autoBC54A7AB_ae) || (autoBC54A7AB_ai <= 0 && lv_indexPlayer >= autoBC54A7AB_ae) ) ; lv_indexPlayer += autoBC54A7AB_ai ) {
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 3); // <- enemy team
        }
        libCore_gv_tUTTalentsAutobuyOn = true;
        return true;
    }

    Originally Posted by givemhell View Post
    can we get this compiled? i do not have the hard drive space to even install a compiler...
    Originally Posted by TOM_RUS View Post
    No. To get working map we need all files. I only have galaxy scripts.
    i dont know what he was talking about when he said galaxy scripts. i thought it was the map at first but it seems to be a file type
    its clear were missing files or scripts in the stuff

    but there are 2 lines of code that are interesting
    Code:
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 3); // <- enemy team
        }
        libCore_gv_tUTTalentsAutobuyOn = true;
        return true;
    }
    Last edited by givemhell; 02-24-2014 at 12:29 AM.

  13. #538
    Kipx's Avatar Sergeant
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    I'm not a programmer at all, and this seems like a way to easy solution...but, can we not just change that 3 on the enemy team to a 4?

  14. #539
    givemhell's Avatar Active Member CoreCoins Purchaser
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    i would of thought so but i think tom would of tried
    or he may of overlooked it

  15. #540
    givemhell's Avatar Active Member CoreCoins Purchaser
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    id try it but i dont have the space or the things to start recompiling to test it either
    Last edited by givemhell; 02-24-2014 at 12:34 AM.

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