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  1. #286
    Ehnoah's Avatar Elite User
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    I wounder why they just released that Alpha instead of that "real" (which they showing all the times on Streams etc.). So if there are no more Files for now, then nvm.
    Last edited by Ehnoah; 02-17-2014 at 11:29 AM.

    Heroes of the Storm Alpha!
  2. #287
    Aimpact's Avatar Private
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    Hello Im trying to read the data files but im having some problems.. im using jaeder naub v2.14 load the data 0 file and click scan. And after that where do I go to view the file?

    Im trying to change AI bot to a harder setting

  3. #288
    Ehnoah's Avatar Elite User
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    This you can only change via Memory Edit as far as I understood.

  4. #289
    Aimpact's Avatar Private
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    Is there a specific memory edit tool for this?

  5. #290
    ruFFa's Avatar Private
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    elite ai PLEASE

    Originally Posted by Aimpact View Post
    Hello Im trying to read the data files but im having some problems.. im using jaeder naub v2.14 load the data 0 file and click scan. And after that where do I go to view the file?

    Im trying to change AI bot to a harder setting
    im rlly hoping you ll succeed and share it because this ai is too easy winning every game in like 6-8 minutes and i am really enjoying this game

    and to someone who said you can afk and you ll lose... i was afk a whole game and my team ai won the game
    i dnno where you got that defeat screenshot from, because i couldnt reproduce your result

  6. #291
    TOM_RUS's Avatar Legendary
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    Removed (filler).
    Last edited by TOM_RUS; 03-16-2014 at 06:48 PM.

  7. #292
    givemhell's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by TOM_RUS View Post
    AI for your own team has higher difficulty.
    Code:
    //--------------------------------------------------------------------------------------------------
    // Trigger: Init Players
    //--------------------------------------------------------------------------------------------------
    bool gt_InitPlayers_Func (bool testConds, bool runActions) {
        int autoF4A3553F_ae;
        int autoF4A3553F_ai;
        int autoBC54A7AB_ae;
        int autoBC54A7AB_ai;
    
        // Variable Declarations
        int lv_indexPlayer;
    
        // Variable Initialization
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        libGame_gv_players[1].lv_heroIndex = libStEx_gf_HeroIndex("Raynor");
        libGame_gv_players[2].lv_heroIndex = libStEx_gf_HeroIndex("Uther");
        libGame_gv_players[3].lv_heroIndex = libStEx_gf_HeroIndex("DemonHunter");
        libGame_gv_players[4].lv_heroIndex = libStEx_gf_HeroIndex("Nova");
        libGame_gv_players[5].lv_heroIndex = libStEx_gf_HeroIndex("Tyrael");
        libGame_gv_players[6].lv_heroIndex = libStEx_gf_HeroIndex("Diablo");
        libGame_gv_players[7].lv_heroIndex = libStEx_gf_HeroIndex("Arthas");
        libGame_gv_players[8].lv_heroIndex = libStEx_gf_HeroIndex("Illidan");
        libGame_gv_players[9].lv_heroIndex = libStEx_gf_HeroIndex("Malfurion");
        libGame_gv_players[10].lv_heroIndex = libStEx_gf_HeroIndex("WitchDoctor");
        autoF4A3553F_ae = 5;
        autoF4A3553F_ai = 1;
        lv_indexPlayer = 1;
        for ( ; ( (autoF4A3553F_ai >= 0 && lv_indexPlayer <= autoF4A3553F_ae) || (autoF4A3553F_ai <= 0 && lv_indexPlayer >= autoF4A3553F_ae) ) ; lv_indexPlayer += autoF4A3553F_ai ) {
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 4); // <- your team
        }
        autoBC54A7AB_ae = 10;
        autoBC54A7AB_ai = 1;
        lv_indexPlayer = 6;
        for ( ; ( (autoBC54A7AB_ai >= 0 && lv_indexPlayer <= autoBC54A7AB_ae) || (autoBC54A7AB_ai <= 0 && lv_indexPlayer >= autoBC54A7AB_ae) ) ; lv_indexPlayer += autoBC54A7AB_ai ) {
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 3); // <- enemy team
        }
        libCore_gv_tUTTalentsAutobuyOn = true;
        return true;
    }
    can we get this compiled? i do not have the hard drive space to even install a compiler...

  8. #293
    TOM_RUS's Avatar Legendary
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    Originally Posted by givemhell View Post
    can we get this compiled? i do not have the hard drive space to even install a compiler...
    No. To get working map we need all files. I only have galaxy scripts.

  9. #294
    rob122's Avatar Member
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    Originally Posted by TOM_RUS View Post
    AI for your own team has higher difficulty.
    Code:
    //--------------------------------------------------------------------------------------------------
    // Trigger: Init Players
    //--------------------------------------------------------------------------------------------------
    bool gt_InitPlayers_Func (bool testConds, bool runActions) {
        int autoF4A3553F_ae;
        int autoF4A3553F_ai;
        int autoBC54A7AB_ae;
        int autoBC54A7AB_ai;
    
        // Variable Declarations
        int lv_indexPlayer;
    
        // Variable Initialization
    
        // Actions
        if (!runActions) {
            return true;
        }
    
        libGame_gv_players[1].lv_heroIndex = libStEx_gf_HeroIndex("Raynor");
        libGame_gv_players[2].lv_heroIndex = libStEx_gf_HeroIndex("Uther");
        libGame_gv_players[3].lv_heroIndex = libStEx_gf_HeroIndex("DemonHunter");
        libGame_gv_players[4].lv_heroIndex = libStEx_gf_HeroIndex("Nova");
        libGame_gv_players[5].lv_heroIndex = libStEx_gf_HeroIndex("Tyrael");
        libGame_gv_players[6].lv_heroIndex = libStEx_gf_HeroIndex("Diablo");
        libGame_gv_players[7].lv_heroIndex = libStEx_gf_HeroIndex("Arthas");
        libGame_gv_players[8].lv_heroIndex = libStEx_gf_HeroIndex("Illidan");
        libGame_gv_players[9].lv_heroIndex = libStEx_gf_HeroIndex("Malfurion");
        libGame_gv_players[10].lv_heroIndex = libStEx_gf_HeroIndex("WitchDoctor");
        autoF4A3553F_ae = 5;
        autoF4A3553F_ai = 1;
        lv_indexPlayer = 1;
        for ( ; ( (autoF4A3553F_ai >= 0 && lv_indexPlayer <= autoF4A3553F_ae) || (autoF4A3553F_ai <= 0 && lv_indexPlayer >= autoF4A3553F_ae) ) ; lv_indexPlayer += autoF4A3553F_ai ) {
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 4); // <- your team
        }
        autoBC54A7AB_ae = 10;
        autoBC54A7AB_ai = 1;
        lv_indexPlayer = 6;
        for ( ; ( (autoBC54A7AB_ai >= 0 && lv_indexPlayer <= autoBC54A7AB_ae) || (autoBC54A7AB_ai <= 0 && lv_indexPlayer >= autoBC54A7AB_ae) ) ; lv_indexPlayer += autoBC54A7AB_ai ) {
            libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 3); // <- enemy team
        }
        libCore_gv_tUTTalentsAutobuyOn = true;
        return true;
    }
    Where are you there?, can you write a tool for change ki and team?

    Thanks a lot, for the MapSwitcher!"!

  10. #295
    ruFFa's Avatar Private
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    i see TOM_RUS some pages behind you said if you change the value to 12 it says elite on them. or who ever it say can you confirm the bots were harder?

    (lv_indexPlayer, 3) do you changed this value to 12 when it changed to elite?

    i would love to help but i cant i couldnt download the 2nd tool you listed.

  11. #296
    Aimpact's Avatar Private
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    I sownloaded both tools. But when I try to open the offsetunzip program it open and close right away. any ideas? Im using windows 7

  12. #297
    BlackFootJones's Avatar Member
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    You'll know if the ai changing works because the tag will change, like it will say "Elite AI" sadly the Elite AI seems bugged on some of the maps like the 5v5 nonw of the lanes seem to want to come out of the base unless you go with them, but they harass and run away skills are good and its much more enjoyable to play against. Some of the skins are really really cool, and so many variations!

  13. #298
    Aimpact's Avatar Private
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    Can you write a tut on how to change the AI to Elite

  14. #299
    ruFFa's Avatar Private
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    i'd love to have a tutorial too or just finished files.
    and big thanks to you TOM_RUSH for the switcher

  15. #300
    CatsNimo's Avatar Active Member
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    Originally Posted by Ehnoah View Post
    I wounder why they just released that Alpha instead of that "real" (which they showing all the times on Streams etc.). So if there are no more Files for now, then nvm.
    They're probably on Battle.net.

    SC2 multiplayer maps are virtually all located on Battle.net; nearly none come with the game itself. I'm pretty sure this installation is "real".

    (Last build, which was securely encrypted, only had 1 map - the TryMeMode.)

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