Skin name :
http://gamsc2.crystal-serv.com/Heroes/nom_skin.txt
Description skin :
http://gamsc2.crystal-serv.com/Heroe...ption_skin.txt
Reward :
http://gamsc2.crystal-serv.com/Heroes/recompense.txt
UI/Quest/Complete=QUEST COMPLETE!
UI/Quest/EpicQuest=<s val="HeroQuestEpicLabel">Epic Quest: </s>
UI/Quest/EpicQuest_Locked=Epic Quest:
UI/Quest/Progress=%earned%/%total% COMPLETE
UI/Quest/Started=QUEST STARTED
UI/QuestReward/Gold=GOLD: %amount%
UI/QuestReward/TotalGold=%amount% GOLD
UI/QuestReward/TotalXP=%amount% XP
UI/QuestReward/XP=XP: %amount%
UI/QuestReward/XPAndGold=XP: %xp% / GOLD: %gold%
Last edited by zeldalyoko; 02-18-2014 at 02:16 AM.
They said you'll be able to do challenges to earn skins and stuff.
Would be Interesting if we can update the Game once they patching it. For WoW it is pretty easy, Diablo 3 was a bit more complicated but also applicable.
Lets see what happen with Heroes of the Storm!
anyone know what this about : Heroes of the Storm Alpha-3DM ?
found it on Heroes of the Storm Alpha-3DM ? Releaselog | RLSLOG.net
i'm with alpha 1.. w_w
So the FIles we downloading are "BLTE" Files. Blizzard Torrent (?).
Not sure if any of you heard every of this Format, but the File Names are same as the INDEX Files.
you have a un url clean ? :\
Can't thank you enough for this. I just wonder, did anyone try streaming this on twitch?
Edit: engrish
Last edited by km3r; 02-18-2014 at 09:42 AM.
textures aint loading for me but ui is. anyone an idea why? sc2 is working fine.
I just get error when I try to launch StormSwitcher.
Tried both torrent and mega source.
Pretty much everthing going on currently, credits to the guys who said that here.UI/Quest/Complete=QUEST COMPLETE!
UI/Quest/EpicQuest=<s val="HeroQuestEpicLabel">Epic Quest: </s>
UI/Quest/EpicQuest_Locked=Epic Quest:
UI/Quest/Progress=%earned%/%total% COMPLETE
UI/Quest/Started=QUEST STARTED
UI/QuestReward/Gold=GOLD: %amount%
UI/QuestReward/TotalGold=%amount% GOLD
UI/QuestReward/TotalXP=%amount% XP
UI/QuestReward/XP=XP: %amount%
UI/QuestReward/XPAndGold=XP: %xp% / GOLD: %gold%
http://gamsc2.crystal-serv.com/Heroes/recompense.txt
http://gamsc2.crystal-serv.com/Heroe...ption_skin.txt
http://gamsc2.crystal-serv.com/Heroes/nom_skin.txt
imgur: the simple image sharer
imgur: the simple image sharer
imgur: the simple image sharer
Maps/Heroes/(10)CursedHollow.StormMap
"Cursed Hollow (Practice) 5v5"
http://image.noelshack.com/fichiers/...80x32bpp-1.jpg
http://image.noelshack.com/fichiers/...080xdxt1-1.jpg
http://image.noelshack.com/fichiers/...-1714577-1.png
http://image.noelshack.com/fichiers/...-1537937-1.png
http://image.noelshack.com/fichiers/...8-393233-1.png
http://image.noelshack.com/fichiers/...9-196625-1.png
//--------------------------------------------------------------------------------------------------// Trigger: Init Players//--------------------------------------------------------------------------------------------------bool gt_InitPlayers_Func (bool testConds, bool runActions) { int autoF4A3553F_ae; int autoF4A3553F_ai; int autoBC54A7AB_ae; int autoBC54A7AB_ai; // Variable Declarations int lv_indexPlayer; // Variable Initialization // Actions if (!runActions) { return true; } libGame_gv_players[1].lv_heroIndex = libStEx_gf_HeroIndex("Raynor"); libGame_gv_players[2].lv_heroIndex = libStEx_gf_HeroIndex("Uther"); libGame_gv_players[3].lv_heroIndex = libStEx_gf_HeroIndex("DemonHunter"); libGame_gv_players[4].lv_heroIndex = libStEx_gf_HeroIndex("Nova"); libGame_gv_players[5].lv_heroIndex = libStEx_gf_HeroIndex("Tyrael"); libGame_gv_players[6].lv_heroIndex = libStEx_gf_HeroIndex("Diablo"); libGame_gv_players[7].lv_heroIndex = libStEx_gf_HeroIndex("Arthas"); libGame_gv_players[8].lv_heroIndex = libStEx_gf_HeroIndex("Illidan"); libGame_gv_players[9].lv_heroIndex = libStEx_gf_HeroIndex("Malfurion"); libGame_gv_players[10].lv_heroIndex = libStEx_gf_HeroIndex("WitchDoctor"); autoF4A3553F_ae = 5; autoF4A3553F_ai = 1; lv_indexPlayer = 1; for ( ; ( (autoF4A3553F_ai >= 0 && lv_indexPlayer <= autoF4A3553F_ae) || (autoF4A3553F_ai <= 0 && lv_indexPlayer >= autoF4A3553F_ae) ) ; lv_indexPlayer += autoF4A3553F_ai ) { libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 4); // <- your team } autoBC54A7AB_ae = 10; autoBC54A7AB_ai = 1; lv_indexPlayer = 6; for ( ; ( (autoBC54A7AB_ai >= 0 && lv_indexPlayer <= autoBC54A7AB_ae) || (autoBC54A7AB_ai <= 0 && lv_indexPlayer >= autoBC54A7AB_ae) ) ; lv_indexPlayer += autoBC54A7AB_ai ) { libAIAI_gf_HeroAISetAIDifficultyLevel(lv_indexPlayer, 3); // <- enemy team } libCore_gv_tUTTalentsAutobuyOn = true; return true;}