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  1. #616
    Ehnoah's Avatar Elite User
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    Posing with Secrets is just lame and should be banned

    It is just stupid. There only 2 Thinks: Tell it, or leave it.... but not "Look I have ultra hack0r Skills" but I not share...

    PS: New Version is: 29179

    Can't tell about Changes yet.
    Last edited by Ehnoah; 02-26-2014 at 04:16 PM.

    Heroes of the Storm Alpha!
  2. #617
    doityourself's Avatar ★ Elder ★
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    Na I'm working on a tool to make it possible for other people :P

  3. #618
    sjaak12309's Avatar Banned
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    Originally Posted by king48488 View Post
    Na I'm working on a tool to make it possible for other people :P
    Logged in to call you a scumbag, but now you are a good guy

  4. #619
    TOM_RUS's Avatar Legendary
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    Originally Posted by Ehnoah View Post
    Posing with Secrets is just lame and should be banned

    It is just stupid. There only 2 Thinks: Tell it, or leave it.... but not "Look I have ultra hack0r Skills" but I not share...

    PS: New Version is: 29179

    Can't tell about Changes yet.
    Again few xml files changed. Not even binary update this time. They are changing free to play heroes rotation every week or something.

  5. #620
    Ehnoah's Avatar Elite User
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    Thanks TOM_RUS for this Update.

    @Thread if this guy should really made a tool, then we can praise him but for now.... :>

  6. #621
    Kipx's Avatar Sergeant
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    Originally Posted by Kipx View Post
    Does this replace map switcher?
    I noticed when using Shadow's exe tool we have no talents? they are all greyed out

    With Shadow's .exe It shows Malfurion's talents no matter what character you have and all greyed out
    Last edited by Kipx; 02-26-2014 at 04:55 PM.

  7. #622
    Ehnoah's Avatar Elite User
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    @TOM_RUS is there any chance to run the -- play.exe with Commands? Because it always say Battle.Net down for Maintenance. I guess that is because we are connect to the wrong Server maybe.

  8. #623
    CatsNimo's Avatar Active Member
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    https://i.imgur.com/JZXH4Ia.png

    Offset 02316FE6 allows player to select talents when leveling.

    Please note it is NOT a 4 byte value - it must be a Byte or 2 Byte value max, and it is controlled by a 1 or 0 (0 being 'autobuy off' and 1 being 'autobuy on').

  9. #624
    AshleyM's Avatar Sergeant
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    Is it hard to make this? Instructions? Offset 02316FE6-what? :O

    Why does my game crash when I start StormSwitcher.exe? I get a Blizz-Error Report when Im trying to start this game...
    Last edited by AshleyM; 02-26-2014 at 05:01 PM.

  10. #625
    CatsNimo's Avatar Active Member
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    I can make a super fast version of TOM's tool for it (29108 support only).

    Gimme a min.

  11. #626
    Ehnoah's Avatar Elite User
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    Thanks again CatsNimo. Working Well :

    For all: Change 02316FE6 = 0

    Then you can pick Talent.

    @CatsNimo can you please commend the source Code what you added, that I can learn

  12. #627
    angrytestie's Avatar Active Member
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    Originally Posted by Ehnoah View Post
    Thanks again CatsNimo. Working Well :

    For all: Change 02316FE6 = 0

    Then you can pick Talent.

    @CatsNimo can you please commend the source Code what you added, that I can learn
    how to do this? start game and edit with cheat engine? or what ?

  13. #628
    Kaiser499's Avatar Master Sergeant
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    Can you play in the alpha if you get the game on your launcher? :P

  14. #629
    Ehnoah's Avatar Elite User
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    I doubt he can play with the Game in Launcher, just easier to Patch.

    @angrytestie yes.

    CheatEngine: 02316FE6 = Byte (Add Manually) and then Change to 0 if it got changed to 1.

  15. #630
    CatsNimo's Avatar Active Member
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    @Ehnoah:
    First, redefined struct at bottom of Form1.cs code by adding underlined parts:
    Code:
            public readonly IntPtr HotsPlayers;
            public readonly IntPtr AIDifficulty;
            public readonly IntPtr AutoBuyTalents;
    
            public HotsOffsets(int bld, int mo1, int mo2, int ho, int plrs, int ai, int ab)
            {
                Build = bld;
                PatchMapOffset1 = new IntPtr(mo1);
                PatchMapOffset2 = new IntPtr(mo2);
                PatchHeroOffset = new IntPtr(ho);
                HotsPlayers = new IntPtr(plrs); // array of type HotsPlayer[16]
                AIDifficulty = new IntPtr(ai);
                AutoBuyTalents = new IntPtr(ab);
            }
    Added underlined part here to update his struct declarations to match the new definitions I set up above.
    Code:
    static readonly List<HotsOffsets> Offsets = new List<HotsOffsets>()
            {
                new HotsOffsets(29049, 0x0140C680, 0x0140C687, 0x02E02E94, 0x04462B50, 0x0301D71C, 0x02316FE6),
                new HotsOffsets(29108, 0x0140DF60, 0x0140DF67, 0x02E04E94, 0x04464B50, 0x0301F71C, 0x02316FE6)
            };
    to his structs in Form1.cs, about halfway down.

    And right after the AI is patched in timer1_Tick (https://i.imgur.com/qAzbQEx.png), I added this to make the actual change:
    Code:
                    Memory.Write<byte>(Offsets[comboBox3.SelectedIndex].AutoBuyTalents, (byte)0);
    Edit: Changed method. Didn't work before, works fine now.
    Last edited by CatsNimo; 02-26-2014 at 05:21 PM.

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