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  1. #2971
    mcynewyork's Avatar Member
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    Originally Posted by derryzo View Post
    i've been add value
    {
    "Key": "itemPokeBall",
    "Value": 15
    },
    {
    "Key": "itemGreatBall",
    "Value": 50
    },
    {
    "Key": "itemUltraBall",
    "Value": 150
    },

    and

    "TotalAmountOfPokebalsToKeep": 200,
    "TotalAmountOfPotionsToKeep": 30,
    "TotalAmountOfRevivesToKeep": 10,
    "UseGreatBallAboveCp": 750,
    "UseUltraBallAboveCp": 1000,
    "UseMasterBallAboveCp": 1500,
    "UseGreatBallAboveIv": 80,
    "UseUltraBallAboveIv": 90,
    "UseGreatBallBelowCatchProbability": 0.5,
    "UseUltraBallBelowCatchProbability": 0.4,
    "UseMasterBallBelowCatchProbability": 0.05,

    why its still throw ultraball for low cp and low iv pokemon ?
    Got the same problem. I don't want to use ultra ball. Anyone got solution ?


    Sent from my iPhone using Tapatalk

    Necrobot - sniping | egghatch | gpx | lure | incense | & more
  2. #2972
    LedZur's Avatar Member
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    Originally Posted by derryzo View Post
    i've been add value
    {
    "Key": "itemPokeBall",
    "Value": 15
    },
    {
    "Key": "itemGreatBall",
    "Value": 50
    },
    {
    "Key": "itemUltraBall",
    "Value": 150
    },

    and

    "TotalAmountOfPokebalsToKeep": 200,
    "TotalAmountOfPotionsToKeep": 30,
    "TotalAmountOfRevivesToKeep": 10,
    "UseGreatBallAboveCp": 750,
    "UseUltraBallAboveCp": 1000,
    "UseMasterBallAboveCp": 1500,
    "UseGreatBallAboveIv": 80,
    "UseUltraBallAboveIv": 90,
    "UseGreatBallBelowCatchProbability": 0.5,
    "UseUltraBallBelowCatchProbability": 0.4,
    "UseMasterBallBelowCatchProbability": 0.05,

    why its still throw ultraball for low cp and low iv pokemon ?
    This actually works? I'm not using the new versions bcus my inventory becomes messy

  3. #2973
    MarvellousCain's Avatar Member
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    im getting very very often softban...why?
    my walking speed is 15km...any other thing i must watch out ?

  4. #2974
    LuckyCherry's Avatar Member
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    sometimes server get glitched no pokestop and gyms mostly this happen in central park

  5. #2975
    rickoelf's Avatar Sergeant
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    Originally Posted by derryzo View Post
    i've been add value
    {
    "Key": "itemPokeBall",
    "Value": 15
    },
    {
    "Key": "itemGreatBall",
    "Value": 50
    },
    {
    "Key": "itemUltraBall",
    "Value": 150
    },

    and

    "TotalAmountOfPokebalsToKeep": 200,
    "TotalAmountOfPotionsToKeep": 30,
    "TotalAmountOfRevivesToKeep": 10,
    "UseGreatBallAboveCp": 750,
    "UseUltraBallAboveCp": 1000,
    "UseMasterBallAboveCp": 1500,
    "UseGreatBallAboveIv": 80,
    "UseUltraBallAboveIv": 90,
    "UseGreatBallBelowCatchProbability": 0.5,
    "UseUltraBallBelowCatchProbability": 0.4,
    "UseMasterBallBelowCatchProbability": 0.05,

    why its still throw ultraball for low cp and low iv pokemon ?
    SAME HERE~~~
    I've put the value like this
    v
    v
    v
    Necrobot - sniping | egghatch | gpx | lure | incense | & more-screenshot-248-jpg

    Then I started necrobot while checking the config again
    see what happened
    v
    v
    v
    Necrobot - sniping | egghatch | gpx | lure | incense | & more-screenshot-247-jpg

    THE VALUE I PUT BEFORE, GONE AWAY~
    it seems we can't edit the settings, we can only change the value in the settings (like number or true/false)???

    please help
    bot wasting ultraball for goldeen -__-

    Last edited by rickoelf; 08-02-2016 at 09:07 AM.

  6. #2976
    shinobu91's Avatar Member
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    Originally Posted by derryzo View Post
    i've been add value
    {
    "Key": "itemPokeBall",
    "Value": 15
    },
    {
    "Key": "itemGreatBall",
    "Value": 50
    },
    {
    "Key": "itemUltraBall",
    "Value": 150
    },

    and

    "TotalAmountOfPokebalsToKeep": 200,
    "TotalAmountOfPotionsToKeep": 30,
    "TotalAmountOfRevivesToKeep": 10,
    "UseGreatBallAboveCp": 750,
    "UseUltraBallAboveCp": 1000,
    "UseMasterBallAboveCp": 1500,
    "UseGreatBallAboveIv": 80,
    "UseUltraBallAboveIv": 90,
    "UseGreatBallBelowCatchProbability": 0.5,
    "UseUltraBallBelowCatchProbability": 0.4,
    "UseMasterBallBelowCatchProbability": 0.05,

    why its still throw ultraball for low cp and low iv pokemon ?
    the bot still throw the ultraball when the catch probability is below 0.4 (40%) which is a lot of pokemon if you're already high level, if you just want to throw greatball/ultraball only based on CP/IV make the last 3 lines into:
    "UseGreatBallBelowCatchProbability": 0,
    "UseUltraBallBelowCatchProbability": 0,
    "UseMasterBallBelowCatchProbability": 0,

  7. #2977
    zionfol's Avatar Member
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    waiting for new update

  8. #2978
    Cepa's Avatar Member
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    Sorry I'm noob ..
    How do I run the bot ?

  9. #2979
    cahe's Avatar Member
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    Originally Posted by Cepa View Post
    Sorry I'm noob ..
    How do I run the bot ?
    You have full guide here: https://github.com/NECROBOTIO/NecroB...piled-Releases

  10. #2980
    ghostboy1412's Avatar Member
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    How to fix this?
    Necrobot - sniping | egghatch | gpx | lure | incense | & more-9b73ff3a-58a8-11e6-9a6f-4d9125efd7cc-jpg

  11. #2981
    upliftinsrb's Avatar Master Sergeant
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    Originally Posted by ghostboy1412 View Post
    How to fix this?
    Necrobot - sniping | egghatch | gpx | lure | incense | & more-9b73ff3a-58a8-11e6-9a6f-4d9125efd7cc-jpg
    Server sometimes are ****** up, it's normal you have to wait a bit

  12. #2982
    Snorlaxes's Avatar Member
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    New release added Moves to the TransferFilter, but I'm unsure of how to actually code it. I assume moves are just their name without spaces, but I'm not positive. If you put two moves in, does it look for both or either? Is there a way to distinguish?

  13. #2983
    gghihill's Avatar Member
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    How to set the bot just to snipe pokemon from feeder instead of surrounding?
    I.E Spin pokestop and snipe only

  14. #2984
    sayyouwill's Avatar Member
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    Updates to 6.0? but version still reason 5.0

    also there is no delay on transfering anymore.

    Pokemon transfer is instant

  15. #2985
    hayychat's Avatar Member
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    Seriously one massive improvement would be to have a do not evolve column, so we can put pigeotto, metapod, kakuna etc in there

    costing me so much EXP when it evolves those then not enough candy for the pidgeys

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