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Member
Servers are down yessir. This is incredible btw. I wish I knew how it worked. Would it theoretically be possible to play PoGo in text based form using the terminal? Similar to a roguelike, code it with ascii graphics to show what the bot/player is seeing. That would be killer.
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Member
I need to know the best modded bot actually :P
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Elite User
Can you throw a Full List please?
PokemonId.Pidgey, PokemonId.Rattata,
PokemonId.Weedle,
PokemonId.Zubat,
PokemonId.Caterpie,
PokemonId.Pidgeotto,
PokemonId.NidoranFemale,
PokemonId.Paras,
PokemonId.Venonat,
PokemonId.Psyduck,
PokemonId.Poliwag,
PokemonId.Slowpoke,
PokemonId.Drowzee,
PokemonId.Gastly,
PokemonId.Goldeen,
PokemonId.Staryu,
PokemonId.Magikarp,
PokemonId.Eevee,
PokemonId.Dratini
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Sergeant
Vouching for necromicons bot, clean code well done.
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Post Thanks / Like - 1 Thanks
nonm (1 members gave Thanks to dv999 for this useful post)
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Member
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Active Member
Originally Posted by
chancity
CODE TO USE OTHER POKEBALLS.
Code:
private async Task<MiscEnums.Item> GetBestBall()
{
var inventory = await GetInventory();
var ballCollection = inventory.Payload[0].Bag.Items.Select(i => i.Item.Item).Where(p => p != null)
.GroupBy(i => (MiscEnums.Item)i.Item)
.Select(kvp => new { ItemId = kvp.Key, Amount = kvp.Sum(x => x.Count) })
.Where(y => y.ItemId == MiscEnums.Item.ITEM_POKE_BALL
|| y.ItemId == MiscEnums.Item.ITEM_GREAT_BALL
|| y.ItemId == MiscEnums.Item.ITEM_ULTRA_BALL
|| y.ItemId == MiscEnums.Item.ITEM_MASTER_BALL);
var pokeBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_POKE_BALL).
DefaultIfEmpty(new { ItemId = MiscEnums.Item.ITEM_POKE_BALL, Amount = 0 }).FirstOrDefault().Amount;
var greatBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_GREAT_BALL).
DefaultIfEmpty(new { ItemId = MiscEnums.Item.ITEM_GREAT_BALL, Amount = 0 }).FirstOrDefault().Amount;
var ultraBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_ULTRA_BALL).
DefaultIfEmpty(new { ItemId = MiscEnums.Item.ITEM_ULTRA_BALL, Amount = 0 }).FirstOrDefault().Amount;
var masterBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_MASTER_BALL).
DefaultIfEmpty(new { ItemId = MiscEnums.Item.ITEM_MASTER_BALL, Amount = 0 }).FirstOrDefault().Amount;
if (masterBallsCount > 0)
return MiscEnums.Item.ITEM_MASTER_BALL;
if (ultraBallsCount > 0)
return MiscEnums.Item.ITEM_ULTRA_BALL;
if (greatBallsCount > 0)
return MiscEnums.Item.ITEM_GREAT_BALL;
return MiscEnums.Item.ITEM_POKE_BALL;
}
where is this put? is this working in both versions or the Main one int eh original post?/
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Originally Posted by
Marlb0ro
edit App.config like that:
<add key="AuthType" value="Ptc"/>
<add key="PtcUsername" value="username"/>
<add key="PtcPassword" value="password"/>
<add key="GoogleRefreshToken" value=""/>
<add key="DefaultLatitude" value="-33.859498"/><!--Default Amsterdam Central Station-->
<add key="DefaultLongitude" value="151.212844"/><!--Default Amsterdam Central Station-->
ahhh i was using PTC, it's case sensitive!
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Member
Does V5 Beta support evolving? I want to use double xp egg and start the transfer and evolving bot.
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Originally Posted by
Sendro
Quick assume :
SERVERS ARE HEAVILY OVERLOADED AT THIS MOMENT SO BOT IS WORKING REALLY SLOW
IF U WANT TO CHANGE AUTH-TYPE to PTC from Google you need to type "Ptc" as value and GoogleRefreshToken value=0
I get compiling errors, and I don't know what I did? O.o
EDIT - NEVERMIND I GOT IT
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Originally Posted by
ptmazkirut
where to put it?
client.cs in pokemongo.rocketapi
Also in CatchPokemon change pokeball to
Pokeball = (int) GetBestBall().Result,
I haven't tested yet.
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Member
Can somebody tell me this is because of the server problems:
https://gyazo.com/3ff98bff40450642ae2967a64fff1002
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Member
lil confused about where to put my lat & long here anyone help
double DefaultLatitude { get; }
double DefaultLongitude { get; }
Edit never mind
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Member
Would also like to know how to disable autoevolve in Necro's version
Thank you in advance
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Originally Posted by
chancity
client.cs in pokemongo.rocketapi
Also in CatchPokemon change pokeball to
Pokeball = (int) GetBestBall().Result,
I haven't tested yet.
Do we replace anything or just add it altogether?
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Corporal
Last edited by valderino; 07-20-2016 at 03:29 PM.