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Active Member
Originally Posted by
Neer
You just make one yourself, its easy takes 8 seconds. Get nox. Open macro interface, record, save, play.
ah i know nox player
i though there is another script
by the way downloading visual studio 2015 iso cant wait to test this app
so how fast does it move between locations to capture new pokemon?
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Member
Originally Posted by
senseirain
Hi! Anyone?
Hello? Need help
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Contributor
Originally Posted by
MonsterMMORPG
ah i know nox player
i though there is another script
by the way downloading visual studio 2015 iso cant wait to test this app
so how fast does it move between locations to capture new pokemon?
like 2 seconds between pokemon/pokestops lol its sick
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Active Member
Originally Posted by
Subversion2
like 2 seconds between pokemon/pokestops lol its sick
well i think it can be too fast: i dont want to get banned 
i will check code to slow down anyone know the function name?
by the way coding transfer function would be great
so we can selectively and much faster than Nox player script transfer our pokemon
nox player script too too slow
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Member
Im testing 4.1 right now.
I still have the bug that it stops searching after about 2-4 minutes.
I might have to record a windows macro to automate the restart of script and enter the google.com/device code.
Any fix for this bug ?
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Member
Changing to ITEM_GREAT_BALL works, but im not good enough with code to guess how to do a if else else :/ so it uses one if the other is empty.
Code:
public async Task<CatchPokemonResponse> CatchPokemon(ulong encounterId, string spawnPointGuid, double pokemonLat,
double pokemonLng)
{
var customRequest = new Request.Types.CatchPokemonRequest()
{
EncounterId = encounterId,
Pokeball = (int)MiscEnums.Item.ITEM_GREAT_BALL,
SpawnPointGuid = spawnPointGuid,
HitPokemon = 1,
NormalizedReticleSize = Utils.FloatAsUlong(1.950),
SpinModifier = Utils.FloatAsUlong(1),
NormalizedHitPosition = Utils.FloatAsUlong(1)
};
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
Neer
Updated to 4.1
Hopefully this will fix the 10 min crashes..
Its still stop for me after about 10 Minutes and no more message appear in cmd
only the last one 
Any solution?
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Member
It stops after a few catches for me :/
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Member
where's the delay settings for PTC account?? its not the same as the google version.
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Active Member
Originally Posted by
RavenPooh
Changing to ITEM_GREAT_BALL works, but im not good enough with code to guess how to do a if else else :/ so it uses one if the other is empty.
Code:
public async Task<CatchPokemonResponse> CatchPokemon(ulong encounterId, string spawnPointGuid, double pokemonLat,
double pokemonLng)
{
var customRequest = new Request.Types.CatchPokemonRequest()
{
EncounterId = encounterId,
Pokeball = (int)MiscEnums.Item.ITEM_GREAT_BALL,
SpawnPointGuid = spawnPointGuid,
HitPokemon = 1,
NormalizedReticleSize = Utils.FloatAsUlong(1.950),
SpinModifier = Utils.FloatAsUlong(1),
NormalizedHitPosition = Utils.FloatAsUlong(1)
};
ye if we can check the item count in bag it can be easily done to switch
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Member
wow great topic. i have some question
Is default delay = best setting now?
or what value i should try?
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Member
Tested 4.1 => stops searching after about 2-4 minutes
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If it stops after a while you've probably chosen a bad location, please use the locations provided or some place that you know that atleast has 300 stops in a 15km radius.
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Post Thanks / Like - 1 Thanks
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Master Sergeant
Thanks for the source. Nice contribution. Multiple instances work great, no crashes (just added some try catch and reconnects). Going to hook it onto my NodeJS server which publishes everything to one database to have one view of all accounts. =)
Many thanks for this OP.
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Post Thanks / Like - 1 Thanks
Neer (1 members gave Thanks to Snuppert for this useful post)
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Contributor
Hey Neer! 
Ok, I got everything working fine, and it's doing its thing as I type this. Thank you very much, by the way!
I just was wondering if there is a way to verify the coordinates that it's using? I mean, I changed the Settings.cs like in the instructions, but it seems like it is just catching the same Pokemon everywhere I go. So, I tried plugging in coords for London, and it still seems to be the same Pokemon.
Is it possible that I missed a step and it's just using some coords that are in there by default? I am not a coder, but I am clever, however that will only carry me so far until I need your help 
ALSO... Am I supposed to "right click the PokemonGO.RocketAPI.Console and set as startup project" everytime I want to start a new hunt? I don't think I am, but I feel like I may be mising a step or something, even though it seems to be working.